Cleanup.
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@ -197,6 +197,7 @@ public:
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bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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}
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// 80 bytes stride = 64 bytes for 4x4 matrix + 16 bytes for RGBA color.
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const uint16_t instanceStride = 80;
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const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
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if (NULL != idb)
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