Cleanup.
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@ -338,27 +338,27 @@ typedef uint64_t GLuint64;
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#endif // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
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#ifndef GL_SRGB8_ALPHA8
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#define GL_SRGB8_ALPHA8 0x8C43
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# define GL_SRGB8_ALPHA8 0x8C43
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#endif // GL_SRGB8_ALPHA8
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#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
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#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
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#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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#endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
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#ifndef GL_COMPRESSED_SRGB8_ETC2
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#define GL_COMPRESSED_SRGB8_ETC2 0x9275
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# define GL_COMPRESSED_SRGB8_ETC2 0x9275
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#endif // GL_COMPRESSED_SRGB8_ETC2
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#ifndef GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
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#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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# define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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#endif // GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
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#ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
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