Fixed texture side iterator being too small (#3026)
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@ -5099,7 +5099,7 @@ namespace bgfx { namespace d3d12
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, swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
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, swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
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);
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);
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for (uint8_t side = 0; side < numSides; ++side)
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for (uint16_t side = 0; side < numSides; ++side)
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{
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{
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for (uint8_t lod = 0; lod < ti.numMips; ++lod)
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for (uint8_t lod = 0; lod < ti.numMips; ++lod)
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{
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{
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