Cleanup.
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@ -627,7 +627,7 @@ int _main_(int _argc, char** _argv)
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const bool isBunny = (0 == settings.m_meshSelection);
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if (!isBunny)
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{
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settings.m_metalOrSpec = 0.0f;
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settings.m_metalOrSpec = 0;
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}
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imguiSeparator(4);
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@ -672,7 +672,7 @@ int _main_(int _argc, char** _argv)
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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const double deltaTimeSec = double(frameTime)/freq;
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const float deltaTimeSec = float(double(frameTime)/freq);
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// Use debug font to print information about this example.
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bgfx::dbgTextClear();
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@ -682,7 +682,7 @@ int _main_(int _argc, char** _argv)
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// Camera.
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const bool mouseOverGui = imguiMouseOverArea();
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mouse.update(mouseState.m_mx, mouseState.m_my, mouseState.m_mz, width, height);
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mouse.update(float(mouseState.m_mx), float(mouseState.m_my), mouseState.m_mz, width, height);
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if (!mouseOverGui)
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{
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if (mouseState.m_buttons[entry::MouseButton::Left])
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