27-terrain: switched to imgui (#1173)
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@ -38,7 +38,7 @@ bgfx::VertexDecl PosTexCoord0Vertex::ms_decl;
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struct TerrainData
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{
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uint32_t m_mode;
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int32_t m_mode;
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bool m_dirty;
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float m_transform[16];
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uint8_t* m_heightMap;
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@ -402,38 +402,29 @@ class ExampleTerrain : public entry::AppI
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, uint16_t(m_height)
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);
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imguiBeginScrollArea("Settings", m_width - m_width / 5 - 10, 10, m_width / 5, m_height / 3, &m_scrollArea);
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imguiSeparatorLine();
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ImGui::SetNextWindowPos(ImVec2((float)m_width - (float)m_width / 5.0f - 10.0f, 10.0f) );
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ImGui::SetNextWindowSize(ImVec2((float)m_width / 5.0f, (float)m_height / 3.0f) );
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ImGui::Begin("Settings"
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, NULL
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, ImVec2((float)m_width / 5.0f, (float)m_height / 3.0f)
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, ImGuiWindowFlags_AlwaysAutoResize
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);
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if (imguiCheck("Vertex Buffer", (m_terrain.m_mode == 0) ) )
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{
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m_terrain.m_mode = 0;
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m_terrain.m_dirty = true;
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}
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ImGui::Separator();
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if (imguiCheck("Dynamic Vertex Buffer", (m_terrain.m_mode == 1) ) )
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{
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m_terrain.m_mode = 1;
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m_terrain.m_dirty = true;
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}
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m_terrain.m_dirty |= ImGui::RadioButton("Vertex Buffer", &m_terrain.m_mode, 0);
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m_terrain.m_dirty |= ImGui::RadioButton("Dynamic Vertex Buffer", &m_terrain.m_mode, 1);
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m_terrain.m_dirty |= ImGui::RadioButton("Height Texture", &m_terrain.m_mode, 2);
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ImGui::Separator();
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if (imguiCheck("Height Texture", (m_terrain.m_mode == 2) ) )
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{
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m_terrain.m_mode = 2;
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m_terrain.m_dirty = true;
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}
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ImGui::Checkbox("Raise Terrain", &m_brush.m_raise);
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imguiSeparatorLine();
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ImGui::SliderInt("Brush Size", &m_brush.m_size, 1, 50);
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ImGui::SliderFloat("Brush Power", &m_brush.m_power, 0.0f, 1.0f);
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if (imguiCheck("Raise Terrain", m_brush.m_raise) )
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{
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m_brush.m_raise = !m_brush.m_raise;
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}
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imguiSlider("Brush Size", m_brush.m_size, 1, 50);
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imguiSlider("Brush Power", m_brush.m_power, 0.0f, 1.0f, 0.01f);
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imguiEndScrollArea();
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ImGui::End();
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imguiEndFrame();
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if (!imguiMouseOverArea() )
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