Updated docs.
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@ -5806,7 +5806,7 @@ Otherwise, use <cite>bgfx::setViewScissor</cite>.</p>
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<dt><strong>Attention</strong></dt><dd><p>C99’s equivalent binding is <code class="docutils literal notranslate"><span class="pre">bgfx_alloc_transient_vertex_buffer</span></code>. </p>
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</dd>
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<dt><strong>Parameters</strong></dt><dd><ul class="breatheparameterlist simple">
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<li><p><code class="docutils literal notranslate"><span class="pre">[out]</span> <span class="pre">_tvb</span></code>: <a class="reference internal" href="#structbgfx_1_1_transient_vertex_buffer"><span class="std std-ref">TransientVertexBuffer</span></a> structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls. </p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">[out]</span> <span class="pre">_tvb</span></code>: <a class="reference internal" href="#structbgfx_1_1_transient_vertex_buffer"><span class="std std-ref">TransientVertexBuffer</span></a> structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls. </p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_num</span></code>: Number of vertices to allocate. </p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layout</span></code>: Vertex layout.</p></li>
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</ul>
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@ -5982,7 +5982,7 @@ Otherwise, use <cite>bgfx::setViewScissor</cite>.</p>
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<dt><strong>Attention</strong></dt><dd><p>C99’s equivalent binding is <code class="docutils literal notranslate"><span class="pre">bgfx_alloc_transient_index_buffer</span></code>. </p>
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</dd>
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<dt><strong>Parameters</strong></dt><dd><ul class="breatheparameterlist simple">
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<li><p><code class="docutils literal notranslate"><span class="pre">[out]</span> <span class="pre">_tib</span></code>: <a class="reference internal" href="#structbgfx_1_1_transient_index_buffer"><span class="std std-ref">TransientIndexBuffer</span></a> structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls. </p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">[out]</span> <span class="pre">_tib</span></code>: <a class="reference internal" href="#structbgfx_1_1_transient_index_buffer"><span class="std std-ref">TransientIndexBuffer</span></a> structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls. </p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_num</span></code>: Number of indices to allocate. </p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_index32</span></code>: Set to <code class="docutils literal notranslate"><span class="pre">true</span></code> if input indices will be 32-bit.</p></li>
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</ul>
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@ -7127,7 +7127,7 @@ Otherwise, use <cite>bgfx::setViewScissor</cite>.</p>
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<dt><strong>Attention</strong></dt><dd><p>C99’s equivalent binding is <code class="docutils literal notranslate"><span class="pre">bgfx_alloc_instance_data_buffer</span></code>. </p>
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</dd>
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<dt><strong>Parameters</strong></dt><dd><ul class="breatheparameterlist simple">
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<li><p><code class="docutils literal notranslate"><span class="pre">[out]</span> <span class="pre">_idb</span></code>: <a class="reference internal" href="#structbgfx_1_1_instance_data_buffer"><span class="std std-ref">InstanceDataBuffer</span></a> structure is filled and is valid for duration of frame, and it can be reused for multiple draw calls. </p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">[out]</span> <span class="pre">_idb</span></code>: <a class="reference internal" href="#structbgfx_1_1_instance_data_buffer"><span class="std std-ref">InstanceDataBuffer</span></a> structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls. </p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_num</span></code>: Number of instances. </p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_stride</span></code>: Instance stride. Must be multiple of 16.</p></li>
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</ul>
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@ -276,8 +276,7 @@ directory structure. Deleting .build directory at any time is safe.</p>
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</pre></div>
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</div>
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<p>Configuration is <code class="docutils literal notranslate"><span class="pre"><platform>-<debug/release>[32/64]</span></code>. For example:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">linux</span><span class="o">-</span><span class="n">release32</span><span class="p">,</span> <span class="n">nacl</span><span class="o">-</span><span class="n">debug64</span><span class="p">,</span> <span class="n">nacl</span><span class="o">-</span><span class="n">arm</span><span class="o">-</span><span class="n">debug</span><span class="p">,</span> <span class="n">pnacl</span><span class="o">-</span><span class="n">release</span><span class="p">,</span>
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<span class="n">android</span><span class="o">-</span><span class="n">release</span><span class="p">,</span> <span class="n">etc</span><span class="o">.</span>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">linux</span><span class="o">-</span><span class="n">release64</span><span class="p">,</span> <span class="n">wasm</span><span class="o">-</span><span class="n">debug</span><span class="p">,</span> <span class="n">wasm</span><span class="o">-</span><span class="n">release</span><span class="p">,</span> <span class="n">osx</span><span class="o">-</span><span class="n">debug</span><span class="p">,</span> <span class="n">osx</span><span class="o">-</span><span class="n">release</span><span class="p">,</span> <span class="n">android</span><span class="o">-</span><span class="n">arm64</span><span class="o">-</span><span class="n">release</span><span class="p">,</span> <span class="n">etc</span><span class="o">.</span>
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</pre></div>
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</div>
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</div>
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