Cleanup.
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3rdparty/ocornut-imgui/imgui.cpp
vendored
1
3rdparty/ocornut-imgui/imgui.cpp
vendored
@ -2197,6 +2197,7 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDr
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// If this assert triggers because you are drawing lots of stuff manually, A) workaround by calling BeginChild()/EndChild() to put your draw commands in multiple draw lists, B) #define ImDrawIdx to a 'unsigned int' in imconfig.h and render accordingly.
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const unsigned long long int max_vtx_idx = (unsigned long long int)1L << (sizeof(ImDrawIdx)*8);
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IM_ASSERT((unsigned long long int)draw_list->_VtxCurrentIdx <= max_vtx_idx);
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(void)max_vtx_idx;
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GImGui->IO.MetricsRenderVertices += draw_list->VtxBuffer.Size;
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GImGui->IO.MetricsRenderIndices += draw_list->IdxBuffer.Size;
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@ -215,6 +215,14 @@ namespace ImGui
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Image(texture.ptr, _size, _uv0, _uv1, _tint_col, _border_col);
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}
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// Helper function for passing bgfx::TextureHandle to ImGui::ImageButton.
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inline bool ImageButton(bgfx::TextureHandle _handle, const ImVec2& _size, const ImVec2& _uv0 = ImVec2(0,0), const ImVec2& _uv1 = ImVec2(1,1), int _frame_padding = -1, const ImVec4& _bg_col = ImVec4(0,0,0,0), const ImVec4& _tint_col = ImVec4(1,1,1,1))
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{
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union { bgfx::TextureHandle handle; ImTextureID ptr; } texture;
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texture.handle = _handle;
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return ImageButton(texture.ptr, _size, _uv0, _uv1, _frame_padding, _bg_col, _tint_col);
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}
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} // namespace ImGui
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#endif // IMGUI_H_HEADER_GUARD
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