Merge branch 'master' of github.com:bkaradzic/bgfx
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commit
9675639187
@ -33,13 +33,17 @@
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* is used for the sky. Additionally, the second part is modulated by a
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* lightmap to achieve ambient occlusion effect.
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*
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*
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* References
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* ==========
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*
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* [1] R. Perez, R. Seals, and J. Michalsky."An All-Weather Model for Sky Luminance Distribution".
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* Solar Energy, Volume 50, Number 3 (March 1993), pp. 235–245.
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*
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* [2] A. J. Preetham, Peter Shirley, and Brian Smits. "A Practical Analytic Model for Daylight",
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* Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999, pp. 91–100.
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* Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques,
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* 1999, pp. 91–100.
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* https://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf
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*
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* [3] E. Lengyel, Game Engine Gems, Volume One. Jones & Bartlett Learning, 2010. pp. 219 - 234
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*
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*/
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@ -19,9 +19,9 @@ void showExampleDialog(entry::AppI* _app, const char* _errorText)
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ImVec2(10.0f, 50.0f)
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, ImGuiSetCond_FirstUseEver
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);
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ImGui::SetNextWindowSize(ImVec2(256.0f, 200.0f));
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ImGui::Begin(temp
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, NULL
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, ImVec2(256.0f, 200.0f)
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, ImGuiWindowFlags_AlwaysAutoResize
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);
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