Collapse switch for imguiColorWheel() is now always enabeld.
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@ -3277,7 +3277,7 @@ void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _e
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, _rgb[2]
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);
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if (imguiCollapse(_text, buf, _activated, _enabled) )
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if (imguiCollapse(_text, buf, _activated) )
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{
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_activated = !_activated;
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}
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