Added BGFX_RESET_SUSPEND flag.

This commit is contained in:
Branimir Karadžić 2016-03-08 15:44:42 -08:00
parent 880877a158
commit 955a3f2034
6 changed files with 80 additions and 30 deletions

View File

@ -355,6 +355,7 @@
#define BGFX_RESET_SRGB_BACKBUFFER UINT32_C(0x00008000) //!< Enable sRGB backbuffer.
#define BGFX_RESET_HIDPI UINT32_C(0x00010000) //!< Enable HiDPI rendering.
#define BGFX_RESET_DEPTH_CLAMP UINT32_C(0x00020000) //!< Enable depth clamp.
#define BGFX_RESET_SUSPEND UINT32_C(0x00040000) //!< Suspend rendering.
#define BGFX_RESET_RESERVED_SHIFT 31 //!< Internal bits shift.
#define BGFX_RESET_RESERVED_MASK UINT32_C(0x80000000) //!< Internal bits mask.

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@ -493,6 +493,27 @@ namespace bgfx { namespace d3d11
return false;
};
void resume(ID3D11Device* _device)
{
BX_UNUSED(_device);
}
void suspend(ID3D11Device* _device)
{
BX_UNUSED(_device);
}
void trim(ID3D11Device* _device)
{
IDXGIDevice3* device;
HRESULT hr = _device->QueryInterface(IID_IDXGIDevice3, (void**)&device);
if (SUCCEEDED(hr) )
{
device->Trim();
DX_RELEASE(device, 1);
}
}
// Reference:
// https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK
enum AGS_RETURN_CODE
@ -2206,9 +2227,30 @@ BX_PRAGMA_DIAGNOSTIC_POP();
}
}
void updateResolution(const Resolution& _resolution)
bool updateResolution(const Resolution& _resolution)
{
bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
const bool suspended = !!( _resolution.m_flags & BGFX_RESET_SUSPEND);
const bool wasSuspended = !!(m_resolution.m_flags & BGFX_RESET_SUSPEND);
if (suspended && wasSuspended)
{
return true;
}
else if (suspended)
{
m_deviceCtx->Flush();
m_deviceCtx->ClearState();
trim(m_device);
suspend(m_device);
m_resolution.m_flags |= BGFX_RESET_SUSPEND;
return true;
}
else if (wasSuspended)
{
resume(m_device);
m_resolution.m_flags &= ~BGFX_RESET_SUSPEND;
}
bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
uint32_t maxAnisotropy = 1;
if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
@ -2236,7 +2278,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
m_rasterizerStateCache.invalidate();
}
uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
uint32_t flags = _resolution.m_flags & ~(0
| BGFX_RESET_HMD_RECENTER
| BGFX_RESET_MAXANISOTROPY
| BGFX_RESET_DEPTH_CLAMP
| BGFX_RESET_SUSPEND
);
if (m_resolution.m_width != _resolution.m_width
|| m_resolution.m_height != _resolution.m_height
@ -2259,6 +2306,9 @@ BX_PRAGMA_DIAGNOSTIC_POP();
preReset();
m_deviceCtx->Flush();
m_deviceCtx->ClearState();
if (NULL == m_swapChain)
{
// Updated backbuffer if it changed in PlatformData.
@ -2267,9 +2317,6 @@ BX_PRAGMA_DIAGNOSTIC_POP();
}
else
{
m_deviceCtx->ClearState();
m_deviceCtx->Flush();
if (resize)
{
m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);
@ -2353,6 +2400,8 @@ BX_PRAGMA_DIAGNOSTIC_POP();
{
m_ovr.recenter();
}
return false;
}
void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
@ -3471,25 +3520,6 @@ BX_PRAGMA_DIAGNOSTIC_POP();
s_renderD3D11 = NULL;
}
void trim()
{
#if BX_PLATFORM_WINRT
if (NULL != s_renderD3D11)
{
if (s_renderD3D11->m_device)
{
IDXGIDevice3* pDXGIDevice;
HRESULT hr = s_renderD3D11->m_device->QueryInterface(__uuidof(IDXGIDevice3),(void **)&pDXGIDevice);
if (SUCCEEDED(hr) )
{
pDXGIDevice->Trim();
pDXGIDevice->Release();
}
}
}
#endif // BX_PLATFORM_WINRT
}
void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
{
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
@ -4726,13 +4756,16 @@ BX_PRAGMA_DIAGNOSTIC_POP();
void RendererContextD3D11::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
{
if (updateResolution(_render->m_resolution) )
{
return;
}
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
BGFX_GPU_PROFILER_BEGIN_DYNAMIC("rendererSubmit");
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
updateResolution(_render->m_resolution);
int64_t elapsed = -bx::getHPCounter();
int64_t captureElapsed = 0;

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@ -21,6 +21,7 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinitio
#define D3D11_NO_HELPERS
#if BX_PLATFORM_WINDOWS
# include <d3d11.h>
# include <dxgi1_3.h>
#elif BX_PLATFORM_WINRT
# include <d3d11_3.h>
#else

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@ -1770,7 +1770,12 @@ data.NumQualityLevels = 0;
m_pipelineStateCache.invalidate();
}
uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
uint32_t flags = _resolution.m_flags & ~(0
| BGFX_RESET_HMD_RECENTER
| BGFX_RESET_MAXANISOTROPY
| BGFX_RESET_DEPTH_CLAMP
| BGFX_RESET_SUSPEND
);
if (m_resolution.m_width != _resolution.m_width
|| m_resolution.m_height != _resolution.m_height

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@ -1260,7 +1260,12 @@ namespace bgfx { namespace d3d9
? m_caps.MaxAnisotropy
: 1
;
uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY);
uint32_t flags = _resolution.m_flags & ~(0
| BGFX_RESET_HMD_RECENTER
| BGFX_RESET_MAXANISOTROPY
| BGFX_RESET_DEPTH_CLAMP
| BGFX_RESET_SUSPEND
);
if (m_resolution.m_width != _resolution.m_width
|| m_resolution.m_height != _resolution.m_height

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@ -2456,7 +2456,12 @@ namespace bgfx { namespace gl
}
}
uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
uint32_t flags = _resolution.m_flags & ~(0
| BGFX_RESET_HMD_RECENTER
| BGFX_RESET_MAXANISOTROPY
| BGFX_RESET_DEPTH_CLAMP
| BGFX_RESET_SUSPEND
);
if (m_resolution.m_width != _resolution.m_width
|| m_resolution.m_height != _resolution.m_height