Updated docs.

This commit is contained in:
Branimir Karadžić 2018-07-19 20:25:18 -07:00
parent cd01bfdb17
commit 948d24eb50
6 changed files with 37 additions and 243 deletions

182
bgfx.html
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@ -601,9 +601,6 @@
<li><code class="docutils literal"><span class="pre">BGFX_RESET_VSYNC</span></code> - Enable V-Sync.</li>
<li><code class="docutils literal"><span class="pre">BGFX_RESET_MAXANISOTROPY</span></code> - Turn on/off max anisotropy.</li>
<li><code class="docutils literal"><span class="pre">BGFX_RESET_CAPTURE</span></code> - Begin screen capture.</li>
<li><code class="docutils literal"><span class="pre">BGFX_RESET_HMD</span></code> - <a class="reference internal" href="#structbgfx_1_1_h_m_d"><span>HMD</span></a> stereo rendering.</li>
<li><code class="docutils literal"><span class="pre">BGFX_RESET_HMD_DEBUG</span></code> - <a class="reference internal" href="#structbgfx_1_1_h_m_d"><span>HMD</span></a> stereo rendering debug mode.</li>
<li><code class="docutils literal"><span class="pre">BGFX_RESET_HMD_RECENTER</span></code> - <a class="reference internal" href="#structbgfx_1_1_h_m_d"><span>HMD</span></a> calibration.</li>
<li><code class="docutils literal"><span class="pre">BGFX_RESET_FLUSH_AFTER_RENDER</span></code> - Flush rendering after submitting to GPU.</li>
<li><code class="docutils literal"><span class="pre">BGFX_RESET_FLIP_AFTER_RENDER</span></code> - This flag specifies where flip occurs. Default behavior is that flip occurs before rendering new frame. This flag only has effect when <code class="docutils literal"><span class="pre">BGFX_CONFIG_MULTITHREADED=0</span></code>.</li>
<li><code class="docutils literal"><span class="pre">BGFX_RESET_SRGB_BACKBUFFER</span></code> - Enable sRGB backbuffer.</li>
@ -669,24 +666,18 @@
<dd><p>Begin screen capture. </p>
</dd></dl>
<dl class="macro">
<dt id="c.BGFX_RESET_HMD">
<span class="target" id="defines_8h_1a10365b783e6435920a2a4e107d3cf0af"></span><code class="descname">BGFX_RESET_HMD</code><a class="headerlink" href="#c.BGFX_RESET_HMD" title="Permalink to this definition"></a></dt>
<dd><p>HMD stereo rendering. </p>
</dd></dl>
<dl class="macro">
<dt id="c.BGFX_RESET_HMD_DEBUG">
<span class="target" id="defines_8h_1a35ee9c476985f91c2cedef68e1ffdd6e"></span><code class="descname">BGFX_RESET_HMD_DEBUG</code><a class="headerlink" href="#c.BGFX_RESET_HMD_DEBUG" title="Permalink to this definition"></a></dt>
<dd><p>HMD stereo rendering debug mode. </p>
</dd></dl>
<dl class="macro">
<dt id="c.BGFX_RESET_HMD_RECENTER">
<span class="target" id="defines_8h_1ab078d316ca2bc294a5661b9a7d99910c"></span><code class="descname">BGFX_RESET_HMD_RECENTER</code><a class="headerlink" href="#c.BGFX_RESET_HMD_RECENTER" title="Permalink to this definition"></a></dt>
<dd><p>HMD calibration. </p>
</dd></dl>
<div class="admonition warning">
<p class="first admonition-title">Warning</p>
<p class="last">doxygendefine: Cannot find define &#8220;BGFX_RESET_HMD&#8221; in doxygen xml output for project &#8220;bgfx&#8221; from directory: ../../.build/docs/xml</p>
</div>
<div class="admonition warning">
<p class="first admonition-title">Warning</p>
<p class="last">doxygendefine: Cannot find define &#8220;BGFX_RESET_HMD_DEBUG&#8221; in doxygen xml output for project &#8220;bgfx&#8221; from directory: ../../.build/docs/xml</p>
</div>
<div class="admonition warning">
<p class="first admonition-title">Warning</p>
<p class="last">doxygendefine: Cannot find define &#8220;BGFX_RESET_HMD_RECENTER&#8221; in doxygen xml output for project &#8220;bgfx&#8221; from directory: ../../.build/docs/xml</p>
</div>
<dl class="macro">
<dt id="c.BGFX_RESET_FLUSH_AFTER_RENDER">
<span class="target" id="defines_8h_1ae01ca78b058a1f7bf2358d61f7b52b03"></span><code class="descname">BGFX_RESET_FLUSH_AFTER_RENDER</code><a class="headerlink" href="#c.BGFX_RESET_FLUSH_AFTER_RENDER" title="Permalink to this definition"></a></dt>
@ -1325,12 +1316,10 @@
<dd><p>Multiple windows are supported. </p>
</dd></dl>
<dl class="macro">
<dt id="c.BGFX_CAPS_HMD">
<span class="target" id="defines_8h_1a90daba42512c59b433058031335c0c47"></span><code class="descname">BGFX_CAPS_HMD</code><a class="headerlink" href="#c.BGFX_CAPS_HMD" title="Permalink to this definition"></a></dt>
<dd><p>Head Mounted Display is available. </p>
</dd></dl>
<div class="admonition warning">
<p class="first admonition-title">Warning</p>
<p class="last">doxygendefine: Cannot find define &#8220;BGFX_CAPS_HMD&#8221; in doxygen xml output for project &#8220;bgfx&#8221; from directory: ../../.build/docs/xml</p>
</div>
<dl class="macro">
<dt id="c.BGFX_CAPS_INDEX32">
<span class="target" id="defines_8h_1ab334337b725ebcfa588afc00ab838e77"></span><code class="descname">BGFX_CAPS_INDEX32</code><a class="headerlink" href="#c.BGFX_CAPS_INDEX32" title="Permalink to this definition"></a></dt>
@ -1631,129 +1620,26 @@
</div>
<div class="section" id="head-mounted-display">
<h4>Head Mounted Display<a class="headerlink" href="#head-mounted-display" title="Permalink to this headline"></a></h4>
<dl class="function">
<dt id="_CPPv2N4bgfx6getHMDEv">
<span id="bgfx::getHMD"></span><span class="target" id="namespacebgfx_1a4da6ccef4febaf717d877852ac6b2b25"></span><em class="property">const</em> <a class="reference internal" href="#_CPPv2N4bgfx3HMDE" title="bgfx::HMD">HMD</a> *<code class="descclassname">bgfx::</code><code class="descname">getHMD</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#_CPPv2N4bgfx6getHMDEv" title="Permalink to this definition"></a></dt>
<dd><p>Returns <a class="reference internal" href="#structbgfx_1_1_h_m_d"><span>HMD</span></a> info. </p>
<p><dl class="docutils">
<dt><strong>Attention</strong></dt>
<dd>C99 equivalent is <code class="docutils literal"><span class="pre">bgfx_get_hmd</span></code>. </dd>
</dl>
</p>
</dd></dl>
<dl class="class">
<dt id="_CPPv2N4bgfx3HMDE">
<span id="bgfx::HMD"></span><span class="target" id="structbgfx_1_1_h_m_d"></span><em class="property">struct </em><code class="descclassname">bgfx::</code><code class="descname">HMD</code><a class="headerlink" href="#_CPPv2N4bgfx3HMDE" title="Permalink to this definition"></a></dt>
<dd><p><a class="reference internal" href="#structbgfx_1_1_h_m_d"><span>HMD</span></a> info. </p>
<p><dl class="docutils">
<dt><strong>Attention</strong></dt>
<dd>C99 equivalent is <code class="docutils literal"><span class="pre">bgfx_hmd_t</span></code>. </dd>
</dl>
</p>
<div class="breathe-sectiondef container">
<p class="breathe-sectiondef-title rubric">Public Members</p>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD5widthE">
<span id="bgfx::HMD::width__uint16_t"></span><span class="target" id="structbgfx_1_1_h_m_d_1ad093809cc663ce7f272282c7b049611c"></span>uint16_t <code class="descname">width</code><a class="headerlink" href="#_CPPv2N4bgfx3HMD5widthE" title="Permalink to this definition"></a></dt>
<dd><p>Frame buffer width. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD6heightE">
<span id="bgfx::HMD::height__uint16_t"></span><span class="target" id="structbgfx_1_1_h_m_d_1a8b918bcaef2145d1783926b3241d9f18"></span>uint16_t <code class="descname">height</code><a class="headerlink" href="#_CPPv2N4bgfx3HMD6heightE" title="Permalink to this definition"></a></dt>
<dd><p>Frame buffer height. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD11deviceWidthE">
<span id="bgfx::HMD::deviceWidth__uint32_t"></span><span class="target" id="structbgfx_1_1_h_m_d_1aaf60b6bb2a1c6b46cd1637e62a2a1b32"></span>uint32_t <code class="descname">deviceWidth</code><a class="headerlink" href="#_CPPv2N4bgfx3HMD11deviceWidthE" title="Permalink to this definition"></a></dt>
<dd><p>Device resolution width. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD12deviceHeightE">
<span id="bgfx::HMD::deviceHeight__uint32_t"></span><span class="target" id="structbgfx_1_1_h_m_d_1afc717cd684b68ec13ff8ce3e5228008f"></span>uint32_t <code class="descname">deviceHeight</code><a class="headerlink" href="#_CPPv2N4bgfx3HMD12deviceHeightE" title="Permalink to this definition"></a></dt>
<dd><p>Device resolution height. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD5flagsE">
<span id="bgfx::HMD::flags__uint8_t"></span><span class="target" id="structbgfx_1_1_h_m_d_1ad06355a240c30f266462745624b6d5db"></span>uint8_t <code class="descname">flags</code><a class="headerlink" href="#_CPPv2N4bgfx3HMD5flagsE" title="Permalink to this definition"></a></dt>
<dd><p>Status flags. </p>
</dd></dl>
<div class="admonition warning">
<p class="first admonition-title">Warning</p>
<p class="last">doxygenfunction: Cannot find function &#8220;bgfx::getHMD&#8221; in doxygen xml output for project &#8220;bgfx&#8221; from directory: ../../.build/docs/xml</p>
</div>
<dl class="class">
<dt id="_CPPv2N4bgfx3HMD3EyeE">
<span id="bgfx::HMD::Eye"></span><span class="target" id="structbgfx_1_1_h_m_d_1_1_eye"></span><em class="property">struct </em><code class="descname">Eye</code><a class="headerlink" href="#_CPPv2N4bgfx3HMD3EyeE" title="Permalink to this definition"></a></dt>
<dd><p><a class="reference internal" href="#structbgfx_1_1_h_m_d_1_1_eye"><span>Eye</span></a>. </p>
<p><dl class="docutils">
<dt><strong>Attention</strong></dt>
<dd>C99 equivalent is <code class="docutils literal"><span class="pre">bgfx_hmd_eye_t</span></code>. </dd>
</dl>
</p>
<div class="breathe-sectiondef container">
<p class="breathe-sectiondef-title rubric">Public Members</p>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD3Eye8rotationE">
<span id="bgfx::HMD::Eye::rotation__floatA"></span><span class="target" id="structbgfx_1_1_h_m_d_1_1_eye_1a5cd423f29878115cce05edd155e7323d"></span>float <code class="descname">rotation</code>[4]<a class="headerlink" href="#_CPPv2N4bgfx3HMD3Eye8rotationE" title="Permalink to this definition"></a></dt>
<dd><p><a class="reference internal" href="#structbgfx_1_1_h_m_d_1_1_eye"><span>Eye</span></a> rotation represented as quaternion. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD3Eye11translationE">
<span id="bgfx::HMD::Eye::translation__floatA"></span><span class="target" id="structbgfx_1_1_h_m_d_1_1_eye_1a668e56a83e86667feb2475d4f7023da8"></span>float <code class="descname">translation</code>[3]<a class="headerlink" href="#_CPPv2N4bgfx3HMD3Eye11translationE" title="Permalink to this definition"></a></dt>
<dd><p><a class="reference internal" href="#structbgfx_1_1_h_m_d_1_1_eye"><span>Eye</span></a> translation. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD3Eye3fovE">
<span id="bgfx::HMD::Eye::fov__floatA"></span><span class="target" id="structbgfx_1_1_h_m_d_1_1_eye_1ae13f19ce665f317cf96b36a0271e0126"></span>float <code class="descname">fov</code>[4]<a class="headerlink" href="#_CPPv2N4bgfx3HMD3Eye3fovE" title="Permalink to this definition"></a></dt>
<dd><p>Field of view (up, down, left, right). </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD3Eye10viewOffsetE">
<span id="bgfx::HMD::Eye::viewOffset__floatA"></span><span class="target" id="structbgfx_1_1_h_m_d_1_1_eye_1a66c74ef9fc006582cbb89dc1a66d9802"></span>float <code class="descname">viewOffset</code>[3]<a class="headerlink" href="#_CPPv2N4bgfx3HMD3Eye10viewOffsetE" title="Permalink to this definition"></a></dt>
<dd><p><a class="reference internal" href="#structbgfx_1_1_h_m_d_1_1_eye"><span>Eye</span></a> view matrix translation adjustment. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD3Eye10projectionE">
<span id="bgfx::HMD::Eye::projection__floatA"></span><span class="target" id="structbgfx_1_1_h_m_d_1_1_eye_1aba4db0b11b3793e075464e34e307eebb"></span>float <code class="descname">projection</code>[16]<a class="headerlink" href="#_CPPv2N4bgfx3HMD3Eye10projectionE" title="Permalink to this definition"></a></dt>
<dd><p><a class="reference internal" href="#structbgfx_1_1_h_m_d_1_1_eye"><span>Eye</span></a> projection matrix. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD3Eye17pixelsPerTanAngleE">
<span id="bgfx::HMD::Eye::pixelsPerTanAngle__floatA"></span><span class="target" id="structbgfx_1_1_h_m_d_1_1_eye_1ab04298a85d1e180551392905ec5052b2"></span>float <code class="descname">pixelsPerTanAngle</code>[2]<a class="headerlink" href="#_CPPv2N4bgfx3HMD3Eye17pixelsPerTanAngleE" title="Permalink to this definition"></a></dt>
<dd><p>Number of pixels that fit in tan(angle) = 1. </p>
</dd></dl>
<div class="admonition warning">
<p class="first admonition-title">Warning</p>
<p class="last">doxygenstruct: Cannot find class &#8220;bgfx::HMD&#8221; in doxygen xml output for project &#8220;bgfx&#8221; from directory: ../../.build/docs/xml</p>
</div>
<div class="admonition warning">
<p class="first admonition-title">Warning</p>
<p class="last">doxygendefine: Cannot find define &#8220;BGFX_HMD_NONE&#8221; in doxygen xml output for project &#8220;bgfx&#8221; from directory: ../../.build/docs/xml</p>
</div>
<div class="admonition warning">
<p class="first admonition-title">Warning</p>
<p class="last">doxygendefine: Cannot find define &#8220;BGFX_HMD_DEVICE_RESOLUTION&#8221; in doxygen xml output for project &#8220;bgfx&#8221; from directory: ../../.build/docs/xml</p>
</div>
<div class="admonition warning">
<p class="first admonition-title">Warning</p>
<p class="last">doxygendefine: Cannot find define &#8220;BGFX_HMD_RENDERING&#8221; in doxygen xml output for project &#8220;bgfx&#8221; from directory: ../../.build/docs/xml</p>
</div>
</dd></dl>
</dd></dl>
<dl class="macro">
<dt id="c.BGFX_HMD_NONE">
<span class="target" id="defines_8h_1a3ac67824cc42497782025993b6bb54f3"></span><code class="descname">BGFX_HMD_NONE</code><a class="headerlink" href="#c.BGFX_HMD_NONE" title="Permalink to this definition"></a></dt>
<dd><p>None. </p>
</dd></dl>
<dl class="macro">
<dt id="c.BGFX_HMD_DEVICE_RESOLUTION">
<span class="target" id="defines_8h_1a3d7805ee1a27ac0d128e245e2d9639d7"></span><code class="descname">BGFX_HMD_DEVICE_RESOLUTION</code><a class="headerlink" href="#c.BGFX_HMD_DEVICE_RESOLUTION" title="Permalink to this definition"></a></dt>
<dd><p>Has HMD native resolution. </p>
</dd></dl>
<dl class="macro">
<dt id="c.BGFX_HMD_RENDERING">
<span class="target" id="defines_8h_1a28f6309e935fdd3919402a3622aba5eb"></span><code class="descname">BGFX_HMD_RENDERING</code><a class="headerlink" href="#c.BGFX_HMD_RENDERING" title="Permalink to this definition"></a></dt>
<dd><p>Rendering to HMD. </p>
</dd></dl>
</div>
</div>
<div class="section" id="platform-specific">

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@ -725,10 +725,6 @@
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6getHMDEv">bgfx::getHMD (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx15getInternalDataEv">bgfx::getInternalData (C++ function)</a>
</dt>
@ -757,58 +753,6 @@
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMDE">bgfx::HMD (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD12deviceHeightE">bgfx::HMD::deviceHeight (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD11deviceWidthE">bgfx::HMD::deviceWidth (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3EyeE">bgfx::HMD::Eye (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye3fovE">bgfx::HMD::Eye::fov (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye17pixelsPerTanAngleE">bgfx::HMD::Eye::pixelsPerTanAngle (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye10projectionE">bgfx::HMD::Eye::projection (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye8rotationE">bgfx::HMD::Eye::rotation (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye11translationE">bgfx::HMD::Eye::translation (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye10viewOffsetE">bgfx::HMD::Eye::viewOffset (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD5flagsE">bgfx::HMD::flags (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD6heightE">bgfx::HMD::height (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD5widthE">bgfx::HMD::width (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4InitE">bgfx::Init (C++ class)</a>
</dt>
@ -1128,8 +1072,6 @@
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12cpuTimeBeginE">bgfx::Stats::cpuTimeBegin (C++ member)</a>
</dt>
</dl></td>
<td style="width: 33%" valign="top"><dl>
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats10cpuTimeEndE">bgfx::Stats::cpuTimeEnd (C++ member)</a>
</dt>
@ -1142,6 +1084,8 @@
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12cpuTimerFreqE">bgfx::Stats::cpuTimerFreq (C++ member)</a>
</dt>
</dl></td>
<td style="width: 33%" valign="top"><dl>
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12encoderStatsE">bgfx::Stats::encoderStats (C++ member)</a>
</dt>
@ -1911,10 +1855,6 @@
</dt>
<dt><a href="bgfx.html#c.BGFX_CAPS_HMD">BGFX_CAPS_HMD (C macro)</a>
</dt>
<dt><a href="bgfx.html#c.BGFX_CAPS_INDEX32">BGFX_CAPS_INDEX32 (C macro)</a>
</dt>
@ -1983,18 +1923,6 @@
</dt>
<dt><a href="bgfx.html#c.BGFX_HMD_DEVICE_RESOLUTION">BGFX_HMD_DEVICE_RESOLUTION (C macro)</a>
</dt>
<dt><a href="bgfx.html#c.BGFX_HMD_NONE">BGFX_HMD_NONE (C macro)</a>
</dt>
<dt><a href="bgfx.html#c.BGFX_HMD_RENDERING">BGFX_HMD_RENDERING (C macro)</a>
</dt>
<dt><a href="bgfx.html#c.BGFX_PCI_ID_AMD">BGFX_PCI_ID_AMD (C macro)</a>
</dt>
@ -2039,18 +1967,6 @@
</dt>
<dt><a href="bgfx.html#c.BGFX_RESET_HMD">BGFX_RESET_HMD (C macro)</a>
</dt>
<dt><a href="bgfx.html#c.BGFX_RESET_HMD_DEBUG">BGFX_RESET_HMD_DEBUG (C macro)</a>
</dt>
<dt><a href="bgfx.html#c.BGFX_RESET_HMD_RECENTER">BGFX_RESET_HMD_RECENTER (C macro)</a>
</dt>
<dt><a href="bgfx.html#c.BGFX_RESET_MAXANISOTROPY">BGFX_RESET_MAXANISOTROPY (C macro)</a>
</dt>

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@ -148,7 +148,6 @@ licensed under permissive BSD-2 clause open source license.</p>
<li class="toctree-l1"><a class="reference internal" href="overview.html">Overview</a><ul>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a><ul>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-rendering-backends">Supported rendering backends</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-hmd">Supported HMD</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-platforms">Supported Platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-compilers">Supported Compilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-languages">Supported Languages</a></li>

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@ -85,7 +85,6 @@
<li class="toctree-l1 current"><a class="current reference internal" href="">Overview</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#what-is-it">What is it?</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#supported-rendering-backends">Supported rendering backends</a></li>
<li class="toctree-l3"><a class="reference internal" href="#supported-hmd">Supported HMD</a></li>
<li class="toctree-l3"><a class="reference internal" href="#supported-platforms">Supported Platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="#supported-compilers">Supported Compilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="#supported-languages">Supported Languages</a></li>
@ -179,12 +178,6 @@ licensed under permissive BSD-2 clause open source license.</p>
<li>WebGL 2.0</li>
</ul>
</div>
<div class="section" id="supported-hmd">
<h3>Supported HMD<a class="headerlink" href="#supported-hmd" title="Permalink to this headline"></a></h3>
<ul class="simple">
<li>OculusVR (1.3.0)</li>
</ul>
</div>
<div class="section" id="supported-platforms">
<h3>Supported Platforms<a class="headerlink" href="#supported-platforms" title="Permalink to this headline"></a></h3>
<ul class="simple">

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