Updated ImGui.
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8
3rdparty/ocornut-imgui/imgui.cpp
vendored
8
3rdparty/ocornut-imgui/imgui.cpp
vendored
@ -3260,10 +3260,10 @@ static void ImGui::NavUpdate()
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static void ImGui::NewFrameUpdateMovingWindow()
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{
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ImGuiContext& g = *GImGui;
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if (g.MovingWindow && g.MovingWindow->MoveId == g.ActiveId && g.ActiveIdSource == ImGuiInputSource_Mouse)
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if (g.MovingWindow != NULL)
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{
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// We actually want to move the root window. g.MovingWindow == window we clicked on (could be a child window).
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// We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
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// We track it to preserve Focus and so that generally ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
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KeepAliveID(g.ActiveId);
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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ImGuiWindow* moving_window = g.MovingWindow->RootWindow;
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@ -3292,7 +3292,6 @@ static void ImGui::NewFrameUpdateMovingWindow()
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if (!g.IO.MouseDown[0])
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ClearActiveID();
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}
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g.MovingWindow = NULL;
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}
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}
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@ -5571,7 +5570,8 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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// Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window
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ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
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resize_rect.FixInverted();
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if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x);
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if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
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bool hovered, held;
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ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
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if (hovered || held)
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13
3rdparty/ocornut-imgui/imgui_demo.cpp
vendored
13
3rdparty/ocornut-imgui/imgui_demo.cpp
vendored
@ -2476,15 +2476,20 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
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static int corner = 0;
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ImVec2 window_pos = ImVec2((corner & 1) ? ImGui::GetIO().DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? ImGui::GetIO().DisplaySize.y - DISTANCE : DISTANCE);
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ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
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ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
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if (corner != -1)
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ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
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ImGui::SetNextWindowBgAlpha(0.3f); // Transparent background
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if (ImGui::Begin("Example: Fixed Overlay", p_open, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_NoFocusOnAppearing|ImGuiWindowFlags_NoNav))
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if (ImGui::Begin("Example: Fixed Overlay", p_open, (corner != -1 ? ImGuiWindowFlags_NoMove : 0) | ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_NoFocusOnAppearing|ImGuiWindowFlags_NoNav))
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{
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ImGui::Text("Simple overlay\nin the corner of the screen.\n(right-click to change position)");
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ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)");
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ImGui::Separator();
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ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
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if (ImGui::IsMousePosValid())
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ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
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else
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ImGui::Text("Mouse Position: <invalid>");
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if (ImGui::BeginPopupContextWindow())
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{
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if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1;
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if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0;
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if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1;
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if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2;
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1
3rdparty/ocornut-imgui/imgui_internal.h
vendored
1
3rdparty/ocornut-imgui/imgui_internal.h
vendored
@ -326,7 +326,6 @@ struct IMGUI_API ImRect
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void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
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void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
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void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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void FixInverted() { if (Min.x > Max.x) ImSwap(Min.x, Max.x); if (Min.y > Max.y) ImSwap(Min.y, Max.y); }
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bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
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};
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