Updated docs.

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Branimir Karadžić 2017-09-18 08:58:34 -07:00
parent ba08f77d73
commit 9417029700
9 changed files with 10 additions and 10 deletions

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@ -5663,7 +5663,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
<div role="contentinfo">
<p>
&copy; Copyright 2010-2016, Branimir Karadžić.
&copy; Copyright 2010-2017, Branimir Karadžić.
</p>
</div>

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@ -362,7 +362,7 @@ instead) inside different build system.</p>
<div role="contentinfo">
<p>
&copy; Copyright 2010-2016, Branimir Karadžić.
&copy; Copyright 2010-2017, Branimir Karadžić.
</p>
</div>

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@ -1115,7 +1115,7 @@ off programatically.</p>
<div role="contentinfo">
<p>
&copy; Copyright 2010-2016, Branimir Karadžić.
&copy; Copyright 2010-2017, Branimir Karadžić.
</p>
</div>

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@ -1782,7 +1782,7 @@
<div role="contentinfo">
<p>
&copy; Copyright 2010-2016, Branimir Karadžić.
&copy; Copyright 2010-2017, Branimir Karadžić.
</p>
</div>

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@ -331,7 +331,7 @@ licensed under permissive BSD-2 clause open source license.</p>
<div role="contentinfo">
<p>
&copy; Copyright 2010-2016, Branimir Karadžić.
&copy; Copyright 2010-2017, Branimir Karadžić.
</p>
</div>

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@ -416,7 +416,7 @@ contour texturing.</p>
<div role="contentinfo">
<p>
&copy; Copyright 2010-2016, Branimir Karadžić.
&copy; Copyright 2010-2017, Branimir Karadžić.
</p>
</div>

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@ -222,7 +222,7 @@ licensed under permissive BSD-2 clause open source license.</p>
<li><a class="reference external" href="https://github.com/DerelictOrg/DerelictBgfx">D language API bindings</a></li>
<li><a class="reference external" href="https://github.com/james4k/go-bgfx">Go language API bindings</a></li>
<li><a class="reference external" href="https://github.com/haskell-game/bgfx">Haskell language API bindings</a></li>
<li><a class="reference external" href="https://github.com/LWJGL/lwjgl3)">Lightweight Java Game Library 3 bindings</a></li>
<li><a class="reference external" href="https://github.com/LWJGL/lwjgl3#lwjgl---lightweight-java-game-library-3">Lightweight Java Game Library 3 bindings</a></li>
<li><a class="reference external" href="https://github.com/excessive/lua-bgfx">Lua language API bindings</a></li>
<li><a class="reference external" href="https://github.com/Halsys/nim-bgfx">Nim language API bindings</a></li>
<li><a class="reference external" href="https://github.com/jnadro/pybgfx#pybgfx">Python language API bindings</a></li>
@ -570,7 +570,7 @@ cubemap as texture 2D array in a compute shader.</li>
<div role="contentinfo">
<p>
&copy; Copyright 2010-2016, Branimir Karadžić.
&copy; Copyright 2010-2017, Branimir Karadžić.
</p>
</div>

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@ -152,7 +152,7 @@
<div role="contentinfo">
<p>
&copy; Copyright 2010-2016, Branimir Karadžić.
&copy; Copyright 2010-2017, Branimir Karadžić.
</p>
</div>

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@ -205,7 +205,7 @@ shaders is provided in examples. D3D9 and D3D11 shaders can be only compiled on
<div role="contentinfo">
<p>
&copy; Copyright 2010-2016, Branimir Karadžić.
&copy; Copyright 2010-2017, Branimir Karadžić.
</p>
</div>