Updated README.

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Branimir Karadžić 2016-12-10 10:47:16 -08:00
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@ -83,28 +83,40 @@ Languages:
Who is using it?
----------------
## Airmech
http://airmech.com/ AirMech is a free-to-play futuristic action real-time
strategy video game developed and published by Carbon Games.
![airmech](https://www.mobygames.com/images/shots/l/830630-airmech-playstation-4-screenshot-blue-bar-on-your-mech-indicates.jpg)
## cmftStudio
https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)
## Crown
https://github.com/taylor001/crown Crown is a general purpose data-driven game
engine, written from scratch with a minimalistic and data-oriented design
philosophy in mind.
![Crown screenshot](https://raw.githubusercontent.com/taylor001/crown/master/docs/shots/level-editor.png)
## ProDBG
https://github.com/emoon/ProDBG - ProDBG is a new debugger under development
that will support a variety of targets and operating systems. Currently it's in
very early development and primary focusing on Mac as primary target. This is
how it currently looks.
![ProDBG_screenshot](https://raw.githubusercontent.com/emoon/ProDBG/master/data/screens/mac_screenshot.png)
## Offroad Legends 2
http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
focusing on racing games.
![ios](http://www.dogbytegames.com/bgfx/offroadlegends2_bgfx_ipad2.jpg)
## Torque6
https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine
loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
derivative of the original Torque Engine.
@ -112,32 +124,48 @@ derivative of the original Torque Engine.
" target="_blank"><img src="http://img.youtube.com/vi/p4LTM_QGK34/0.jpg"
alt="Torque 6 Material Editor" width="640" height="480" border="0" /></a>
## twinkle
https://github.com/cgbystrom/twinkle GPU-accelerated UI framework powered by
JavaScript for desktop/mobile apps. Idea is to combine the fast workflow and
deployment model of web with the performance of native code and GPU acceleration.
## Lumix Engine
https://github.com/nem0/LumixEngine LumixEngine is a MIT licensed 3D engine.
The main goal is performance and Unity-like usability.
![LumixEngine screenshot](https://cloud.githubusercontent.com/assets/153526/12904252/3fcf130e-cece-11e5-878b-c9fe24c1b11a.png)
## Kepler Orbits
https://github.com/podgorskiy/KeplerOrbits KeplerOrbits - Tool that calculates
positions of celestial bodies using their orbital elements. [Web Demo](http://podgorskiy.com/KeplerOrbits/KeplerOrbits.html)
## CETech
https://github.com/cyberegoorg/cetech - CETech is Data-Driven game engine and
toolbox inspired by Bitsquid/Stingray engine.
![CETech screenshot](https://github.com/cyberegoorg/cetech/raw/master/docs/img/prototyp.png)
## ioquake3
https://github.com/jpcy/ioq3-renderer-bgfx - A renderer for ioquake3 written in
C++ and using bgfx to support multiple rendering APIs.
![ioq3-renderer-bgfx screenshot](https://camo.githubusercontent.com/052aa40c05120e56306294d3a1bb5f99f97de8c8/687474703a2f2f692e696d6775722e636f6d2f64364f6856594b2e6a7067)
## DLS
http://makingartstudios.itch.io/dls - DLS the digital logic simulator game.
![dls-screenshot](https://img.itch.io/aW1hZ2UvMzk3MTgvMTc5MjQ4LnBuZw==/original/kA%2FQPb.png)
## MAME
https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
[Try MAME in Browser!](http://fos.textfiles.com/dfjustin/pacman/pacman/)
![mame-screenshot](https://raw.githubusercontent.com/mamedev/www.mamedev.org/d8d716dbb63919a11964b5d47b9b7f6cfa006b56/bgfx/Raiden.png)
## Blackshift
https://blackshift.itch.io/blackshift - Blackshift is a grid-based, space-themed
action puzzle game which isn't afraid of complexity — think Chip's Challenge on
crack.
@ -146,6 +174,8 @@ crack.
alt="Blackshift Trailer, May 2016"
width="640" height="480" border="0" /></a>
## Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading
with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and
David Neubelt, ACM SIGGRAPH 2016
@ -154,6 +184,8 @@ David Neubelt, ACM SIGGRAPH 2016
alt="Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
width="640" height="480" border="0" /></a>
## Dead Venture
http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N
Gun game where you help a handful of survivals reach the safe haven: a military
base on a far island.
@ -162,6 +194,8 @@ base on a far island.
alt="Dead Venture - Gameplay Teaser (iOS / Android)"
width="640" height="480" border="0" /></a>
## REGoth
https://github.com/degenerated1123/REGoth - Open source reimplementation of the
zEngine, used by the game "Gothic" and "Gothic II".
@ -170,10 +204,14 @@ zEngine, used by the game "Gothic" and "Gothic II".
alt="REGoth Engine"
width="640" height="480" border="0" /></a>
## Ethereal Engine
https://github.com/volcoma/EtherealEngine EtherealEngine C++ Game Engine and
WYSIWYG Editor
![EtherealEngine screenshot](https://cloud.githubusercontent.com/assets/1499411/19988985/2a302204-a22c-11e6-98af-5f446d0c79ac.png)
## Go Rally
http://gorallygame.com/ - Go Rally is top-down rally game with a career mode,
multiplayer time challenges, and a track creator.