Fixed reset flags.
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ee25aa1b80
commit
918f18c668
@ -2343,18 +2343,18 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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m_rasterizerStateCache.invalidate();
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}
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uint32_t flags = _resolution.m_flags & ~(0
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const uint32_t maskFlags = ~(0
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| BGFX_RESET_HMD_RECENTER
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| BGFX_RESET_MAXANISOTROPY
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| BGFX_RESET_DEPTH_CLAMP
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| BGFX_RESET_SUSPEND
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);
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if (m_resolution.m_width != _resolution.m_width
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|| m_resolution.m_height != _resolution.m_height
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|| m_resolution.m_flags != flags)
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if (m_resolution.m_width != _resolution.m_width
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|| m_resolution.m_height != _resolution.m_height
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|| (m_resolution.m_flags&maskFlags) != (_resolution.m_flags&maskFlags) )
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{
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flags &= ~BGFX_RESET_INTERNAL_FORCE;
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uint32_t flags = _resolution.m_flags & (~BGFX_RESET_INTERNAL_FORCE);
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bool resize = true
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&& !BX_ENABLED(BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT) // can't use ResizeBuffers on Windows Phone
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@ -367,6 +367,9 @@ namespace bgfx { namespace d3d12
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static const GUID IID_ID3D12RootSignature = { 0xc54a6b66, 0x72df, 0x4ee8, { 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14 } };
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static const GUID IID_ID3D12QueryHeap = { 0x0d9658ae, 0xed45, 0x469e, { 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4 } };
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static const GUID IID_IDXGIFactory4 = { 0x1bc6ea02, 0xef36, 0x464f, { 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a } };
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#else
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static const GUID IID_ID3D12CommandSignature = { 0xc36a797c, 0xec80, 0x4f0a, { 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1 } };
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static const GUID IID_ID3D12QueryHeap = { 0x0d9658ae, 0xed45, 0x469e, { 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4 } };
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#endif // USE_D3D12_DYNAMIC_LIB
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struct HeapProperty
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@ -1868,18 +1871,18 @@ data.NumQualityLevels = 0;
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m_pipelineStateCache.invalidate();
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}
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uint32_t flags = _resolution.m_flags & ~(0
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const uint32_t maskFlags = ~(0
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| BGFX_RESET_HMD_RECENTER
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| BGFX_RESET_MAXANISOTROPY
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| BGFX_RESET_DEPTH_CLAMP
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| BGFX_RESET_SUSPEND
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);
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if (m_resolution.m_width != _resolution.m_width
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|| m_resolution.m_height != _resolution.m_height
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|| m_resolution.m_flags != flags)
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if (m_resolution.m_width != _resolution.m_width
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|| m_resolution.m_height != _resolution.m_height
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|| (m_resolution.m_flags&maskFlags) != (_resolution.m_flags&maskFlags) )
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{
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flags &= ~BGFX_RESET_INTERNAL_FORCE;
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uint32_t flags = _resolution.m_flags & (~BGFX_RESET_INTERNAL_FORCE);
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bool resize = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
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@ -1291,18 +1291,18 @@ namespace bgfx { namespace d3d9
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? m_caps.MaxAnisotropy
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: 1
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;
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uint32_t flags = _resolution.m_flags & ~(0
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const uint32_t maskFlags = ~(0
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| BGFX_RESET_HMD_RECENTER
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| BGFX_RESET_MAXANISOTROPY
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| BGFX_RESET_DEPTH_CLAMP
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| BGFX_RESET_SUSPEND
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);
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if (m_resolution.m_width != _resolution.m_width
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|| m_resolution.m_height != _resolution.m_height
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|| m_resolution.m_flags != flags)
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if (m_resolution.m_width != _resolution.m_width
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|| m_resolution.m_height != _resolution.m_height
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|| (m_resolution.m_flags&maskFlags) != (_resolution.m_flags&maskFlags) )
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{
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flags &= ~BGFX_RESET_INTERNAL_FORCE;
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uint32_t flags = _resolution.m_flags & (~BGFX_RESET_INTERNAL_FORCE);
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m_resolution = _resolution;
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m_resolution.m_flags = flags;
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@ -2507,18 +2507,18 @@ namespace bgfx { namespace gl
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}
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}
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uint32_t flags = _resolution.m_flags & ~(0
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const uint32_t maskFlags = ~(0
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| BGFX_RESET_HMD_RECENTER
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| BGFX_RESET_MAXANISOTROPY
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| BGFX_RESET_DEPTH_CLAMP
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| BGFX_RESET_SUSPEND
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);
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if (m_resolution.m_width != _resolution.m_width
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|| m_resolution.m_height != _resolution.m_height
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|| m_resolution.m_flags != flags)
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if (m_resolution.m_width != _resolution.m_width
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|| m_resolution.m_height != _resolution.m_height
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|| (m_resolution.m_flags&maskFlags) != (_resolution.m_flags&maskFlags) )
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{
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flags &= ~BGFX_RESET_INTERNAL_FORCE;
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uint32_t flags = _resolution.m_flags & (~BGFX_RESET_INTERNAL_FORCE);
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m_resolution = _resolution;
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m_resolution.m_flags = flags;
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