mirror of https://github.com/bkaradzic/bgfx
Added fatal error codes and callback. Fixed shutdown. Added helloworld example.
This commit is contained in:
parent
dee3fe5266
commit
911ce4d775
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@ -0,0 +1,29 @@
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/*
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* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx.h>
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#include <conio.h>
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int main(int _argc, const char** _argv)
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{
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bgfx::init(true);
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bgfx::reset(1280, 720);
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bgfx::setDebug(BGFX_DEBUG_TEXT);
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while (!_kbhit() )
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{
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 0, 0x4f, "Hello world!");
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bgfx::dbgTextPrintf(0, 5, 0x6f, "BGFX initialization and debug text.");
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bgfx::frame();
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}
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bgfx::shutdown();
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return 0;
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}
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@ -133,6 +133,15 @@ namespace bgfx
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#define BGFX_INVALID_HANDLE { bgfx::invalidHandle }
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struct Fatal
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{
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enum Enum
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{
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D3D9_UnableToCreateInterface = 1,
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D3D9_UnableToCreateDevice
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};
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};
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struct Attrib
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{
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enum Enum
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@ -224,6 +233,7 @@ namespace bgfx
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};
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};
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typedef void (*fatalFn)(Fatal::Enum _code, const char* _str);
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typedef void* (*reallocFn)(void* _ptr, size_t _size);
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typedef void (*freeFn)(void* _ptr);
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@ -241,7 +251,7 @@ namespace bgfx
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};
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///
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void init(bool _createRenderThread = true, reallocFn _realloc = NULL, freeFn _free = NULL);
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void init(bool _createRenderThread = true, fatalFn _fatal = NULL, reallocFn _realloc = NULL, freeFn _free = NULL);
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///
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void shutdown();
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41
src/bgfx.cpp
41
src/bgfx.cpp
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@ -5,6 +5,11 @@
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#include "bgfx_p.h"
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BX_NO_INLINE void bgfxFatalStub(bgfx::Fatal::Enum _code, const char* _str)
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{
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BX_TRACE("0x%08x: %s", _code, _str);
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}
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BX_NO_INLINE void* bgfxReallocStub(void* _ptr, size_t _size)
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{
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void* ptr = ::realloc(_ptr, _size);
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@ -15,10 +20,14 @@ BX_NO_INLINE void* bgfxReallocStub(void* _ptr, size_t _size)
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BX_NO_INLINE void bgfxFreeStub(void* _ptr)
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{
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// BX_TRACE("free %p", _ptr);
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// BX_TRACE("free %p", _ptr);
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::free(_ptr);
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}
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#if BX_PLATFORM_WINDOWS
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HWND g_bgfxHwnd = NULL;
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#endif // BX_PLATFORM_WINDOWS
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namespace bgfx
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{
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#define BGFX_MAIN_THREAD_MAGIC 0x78666762
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@ -31,6 +40,7 @@ namespace bgfx
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# define BGFX_RENDER_THREAD()
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#endif // BGFX_CONFIG_MULTITHREADED
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fatalFn g_fatal = bgfxFatalStub;
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reallocFn g_realloc = bgfxReallocStub;
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freeFn g_free = bgfxFreeStub;
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@ -285,7 +295,7 @@ namespace bgfx
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setup();
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for (;xx < _mem.m_width && yy < _mem.m_height;)
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for (;yy < _mem.m_height;)
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{
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FontVertex* vertex = (FontVertex*)m_vb->data;
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uint16_t* indices = (uint16_t*)m_ib->data;
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@ -444,8 +454,13 @@ namespace bgfx
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radixSort(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num);
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}
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void init(bool _createRenderThread, reallocFn _realloc, freeFn _free)
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void init(bool _createRenderThread, fatalFn _fatal, reallocFn _realloc, freeFn _free)
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{
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if (NULL != _fatal)
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{
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g_fatal = _fatal;
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}
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if (NULL != _realloc
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&& NULL != _free)
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{
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@ -609,15 +624,20 @@ namespace bgfx
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{
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BX_TRACE("init");
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m_submit->create();
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m_render->create();
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#if BX_PLATFORM_WINDOWS
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m_window.init();
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#endif // BX_PLATFORM_WINDOWS
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#if BGFX_CONFIG_MULTITHREADED
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m_renderThread = NULL;
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if (_createRenderThread)
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{
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# if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
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CreateThread(NULL, 16<<10, renderThread, NULL, 0, NULL);
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m_renderThread = CreateThread(NULL, 16<<10, renderThread, NULL, 0, NULL);
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# endif // BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
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}
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#endif // BGFX_CONFIG_MULTITHREADED
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@ -650,6 +670,19 @@ namespace bgfx
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getCommandBuffer(CommandBuffer::RendererShutdown);
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frame();
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m_initialized = false;
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#if BGFX_CONFIG_MULTITHREADED
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if (NULL != m_renderThread)
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{
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# if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
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WaitForSingleObject(m_renderThread, INFINITE);
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m_renderThread = NULL;
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# endif // BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
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}
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#endif // BGFX_CONFIG_MULTITHREADED
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m_submit->destroy();
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m_render->destroy();
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}
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const Memory* alloc(uint32_t _size)
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132
src/bgfx_p.h
132
src/bgfx_p.h
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <alloca.h>
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extern void dbgPrintf(const char* _format, ...);
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extern void dbgPrintfData(const void* _data, uint32_t _size, const char* _format, ...);
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} while(0)
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#endif // 0
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#define BGFX_FATAL(_condition, _err, _str) \
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do { \
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if (!(_condition) ) \
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{ \
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g_fatal(_err, _str); \
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} \
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} while(0)
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#define BX_NAMESPACE 1
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#include <bx/bx.h>
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#include <bx/countof.h>
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#if BX_PLATFORM_WINDOWS
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# include <windows.h>
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extern HWND bgfxHwnd;
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extern HWND g_bgfxHwnd;
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#elif BX_PLATFORM_XBOX360
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# include <xtl.h>
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#endif // BX_PLATFORM_WINDOWS
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#ifndef MAKEFOURCC
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# define MAKEFOURCC(_a, _b, _c, _d) (0 \
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| ( (uint32_t)(_a) \
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| ( (uint32_t)(_b) << 8) \
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| ( (uint32_t)(_c) << 16) \
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| ( (uint32_t)(_d) << 24) \
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) )
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| ( (uint32_t)(_a) \
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| ( (uint32_t)(_b) << 8) \
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| ( (uint32_t)(_c) << 16) \
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| ( (uint32_t)(_d) << 24) \
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) )
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#endif // MAKEFOURCC
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#include "dds.h"
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namespace bgfx
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{
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extern const uint32_t g_constantTypeSize[ConstantType::Count];
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extern fatalFn g_fatal;
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extern reallocFn g_realloc;
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extern freeFn g_free;
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extern void free(Memory* _mem);
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struct TextVideoMem
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{
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TextVideoMem()
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: m_mem(NULL)
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, m_size(0)
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, m_width(0)
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, m_height(0)
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, m_small(false)
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{
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resize();
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clear();
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}
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~TextVideoMem()
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void resize(bool _small = false, uint16_t _width = BGFX_DEFAULT_WIDTH, uint16_t _height = BGFX_DEFAULT_HEIGHT)
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{
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m_small = _small;
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m_width = uint32_max(1, _width/8);
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m_height = uint32_max(1, _height/(_small ? 8 : 16) );
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m_size = m_width * m_height * 2;
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uint32_t width = uint32_max(1, _width/8);
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uint32_t height = uint32_max(1, _height/(_small ? 8 : 16) );
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m_mem = (uint8_t*)g_realloc(m_mem, m_size);
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if (NULL == m_mem
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|| m_width != width
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|| m_height != height
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|| m_small != _small)
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{
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m_small = _small;
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m_width = width;
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m_height = height;
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m_size = m_width * m_height * 2;
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clear();
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m_mem = (uint8_t*)g_realloc(m_mem, m_size);
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}
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}
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void clear()
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void clear(uint8_t _attr = 0)
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{
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memset(m_mem, 0, m_size);
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uint8_t* mem = m_mem;
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for (uint32_t ii = 0, num = m_size/2; ii < num; ++ii)
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{
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mem[0] = 0;
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mem[1] = _attr;
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mem += 2;
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}
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}
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void printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
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struct TextVideoMemBlitter
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{
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void init();
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void blit(const TextVideoMem* _mem)
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{
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blit(*_mem);
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}
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void blit(const TextVideoMem& _mem);
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void setup();
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void render(uint32_t _numIndices);
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Frame()
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{
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m_constantBuffer = ConstantBuffer::create(BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE);
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reset();
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}
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~Frame()
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{
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}
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void create()
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{
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m_constantBuffer = ConstantBuffer::create(BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE);
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reset();
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m_textVideoMem = new TextVideoMem;
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}
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void destroy()
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{
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ConstantBuffer::destroy(m_constantBuffer);
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delete m_textVideoMem;
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}
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void reset()
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@ -1257,6 +1300,7 @@ namespace bgfx
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TextureHandle m_freeTextureHandle[BGFX_CONFIG_MAX_TEXTURES];
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RenderTargetHandle m_freeRenderTargetHandle[BGFX_CONFIG_MAX_RENDER_TARGETS];
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UniformHandle m_freeUniformHandle[BGFX_CONFIG_MAX_UNIFORMS];
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TextVideoMem* m_textVideoMem;
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int64_t m_waitSubmit;
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int64_t m_waitRender;
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void frame()
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{
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#if BX_PLATFORM_WINDOWS
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m_window.update();
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#endif // BX_PLATFORM_WINDOWS
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// wait for render thread to finish
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renderSemWait();
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void dbgTextClear(uint8_t _attr, bool _small)
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{
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m_submit->m_textVideoMem->resize(_small, m_resolution.m_width, m_resolution.m_height);
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m_submit->m_textVideoMem->clear(_attr);
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}
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void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
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{
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m_submit->m_textVideoMem->printfVargs(_x, _y, _attr, _format, _argList);
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}
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IndexBufferHandle createIndexBuffer(const Memory* _mem)
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@ -1902,6 +1953,8 @@ namespace bgfx
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m_submit = temp;
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m_frames++;
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m_submit->reset();
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m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
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}
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void flip();
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@ -2330,6 +2383,13 @@ namespace bgfx
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Semaphore m_renderSem;
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Semaphore m_gameSem;
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# if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
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HANDLE m_renderThread;
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# else
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void* m_renderThread;
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# endif // BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
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#else
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void gameSemPost()
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{
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@ -2384,14 +2444,15 @@ namespace bgfx
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{
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Window()
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: m_frame(true)
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, m_update(false)
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{
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}
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void init()
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{
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if (NULL == bgfxHwnd)
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{
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bgfxHwnd = CreateWindow( "EDIT"
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if (NULL == g_bgfxHwnd)
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{
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g_bgfxHwnd = CreateWindow( "EDIT"
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, NULL
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, WS_OVERLAPPEDWINDOW|WS_VISIBLE
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, 0
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@ -2403,21 +2464,35 @@ namespace bgfx
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, 0
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, 0
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);
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m_update = true;
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}
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}
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void update()
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{
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if (m_update)
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{
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MSG msg;
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msg.message = WM_NULL;
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PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE);
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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}
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void adjust(uint32_t _width, uint32_t _height, bool _windowFrame)
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{
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ShowWindow(bgfxHwnd, SW_SHOWNORMAL);
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ShowWindow(g_bgfxHwnd, SW_SHOWNORMAL);
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RECT rect;
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RECT newrect = {0, 0, (LONG)_width, (LONG)_height};
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DWORD style = WS_POPUP|WS_SYSMENU;
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if (m_frame)
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{
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GetWindowRect(bgfxHwnd, &m_rect);
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m_style = GetWindowLong(bgfxHwnd, GWL_STYLE);
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GetWindowRect(g_bgfxHwnd, &m_rect);
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m_style = GetWindowLong(g_bgfxHwnd, GWL_STYLE);
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}
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if (_windowFrame)
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@ -2431,7 +2506,7 @@ namespace bgfx
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rect = m_rect;
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style = m_style;
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#else
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HMONITOR monitor = MonitorFromWindow(bgfxHwnd, MONITOR_DEFAULTTONEAREST);
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HMONITOR monitor = MonitorFromWindow(g_bgfxHwnd, MONITOR_DEFAULTTONEAREST);
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MONITORINFO mi;
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mi.cbSize = sizeof(mi);
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GetMonitorInfo(monitor, &mi);
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|
@ -2440,9 +2515,9 @@ namespace bgfx
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#endif // !defined(__MINGW__)
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}
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SetWindowLong(bgfxHwnd, GWL_STYLE, style);
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SetWindowLong(g_bgfxHwnd, GWL_STYLE, style);
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AdjustWindowRect(&newrect, style, FALSE);
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UpdateWindow(bgfxHwnd);
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UpdateWindow(g_bgfxHwnd);
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if (rect.left == -32000
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|| rect.top == -32000)
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@ -2451,7 +2526,7 @@ namespace bgfx
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rect.top = 0;
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}
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SetWindowPos(bgfxHwnd
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SetWindowPos(g_bgfxHwnd
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, HWND_TOP
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, rect.left
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, rect.top
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@ -2460,7 +2535,7 @@ namespace bgfx
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, SWP_SHOWWINDOW
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);
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ShowWindow(bgfxHwnd, SW_RESTORE);
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ShowWindow(g_bgfxHwnd, SW_RESTORE);
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m_frame = _windowFrame;
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}
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|
@ -2468,6 +2543,7 @@ namespace bgfx
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RECT m_rect;
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DWORD m_style;
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bool m_frame;
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bool m_update;
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};
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Window m_window;
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|
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|
@ -124,11 +124,11 @@ namespace bgfx
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m_params.FullScreen_RefreshRateInHz = 0;
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m_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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m_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
m_params.hDeviceWindow = bgfxHwnd;
|
||||
m_params.hDeviceWindow = g_bgfxHwnd;
|
||||
m_params.Windowed = true;
|
||||
|
||||
RECT rect;
|
||||
GetWindowRect(bgfxHwnd, &rect);
|
||||
GetWindowRect(g_bgfxHwnd, &rect);
|
||||
m_params.BackBufferWidth = rect.right-rect.left;
|
||||
m_params.BackBufferHeight = rect.bottom-rect.top;
|
||||
|
||||
|
@ -149,6 +149,8 @@ namespace bgfx
|
|||
m_d3d9 = direct3DCreate9(D3D_SDK_VERSION);
|
||||
#endif // defined(D3D_DISABLE_9EX)
|
||||
|
||||
BGFX_FATAL(m_d3d9, bgfx::Fatal::D3D9_UnableToCreateInterface, "Unable to create Direct3D.");
|
||||
|
||||
uint32_t behaviorFlags[] =
|
||||
{
|
||||
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE,
|
||||
|
@ -161,7 +163,7 @@ namespace bgfx
|
|||
#if BGFX_CONFIG_RENDERER_DIRECT3D_EX
|
||||
DX_CHECK(m_d3d9->CreateDeviceEx(D3DADAPTER_DEFAULT
|
||||
, D3DDEVTYPE_HAL
|
||||
, bgfxHwnd
|
||||
, g_bgfxHwnd
|
||||
, behaviorFlags[ii]
|
||||
, &m_params
|
||||
, NULL
|
||||
|
@ -170,7 +172,7 @@ namespace bgfx
|
|||
#else
|
||||
DX_CHECK(m_d3d9->CreateDevice(D3DADAPTER_DEFAULT
|
||||
, D3DDEVTYPE_HAL
|
||||
, bgfxHwnd
|
||||
, g_bgfxHwnd
|
||||
, behaviorFlags[ii]
|
||||
, &m_params
|
||||
, &m_device
|
||||
|
@ -178,6 +180,8 @@ namespace bgfx
|
|||
#endif // BGFX_CONFIG_RENDERER_DIRECT3D_EX
|
||||
}
|
||||
|
||||
BGFX_FATAL(m_device, bgfx::Fatal::D3D9_UnableToCreateDevice, "Unable to create Direct3D9 device.");
|
||||
|
||||
m_fmtNULL = SUCCEEDED(m_d3d9->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_NULL) );
|
||||
m_fmtDF16 = SUCCEEDED(m_d3d9->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_DF16) );
|
||||
m_fmtDF24 = SUCCEEDED(m_d3d9->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_DF24) );
|
||||
|
@ -224,12 +228,16 @@ namespace bgfx
|
|||
|
||||
void shutdown()
|
||||
{
|
||||
preReset();
|
||||
|
||||
DX_RELEASE(m_device, 0);
|
||||
DX_RELEASE(m_d3d9, 0);
|
||||
|
||||
#if BX_PLATFORM_WINDOWS
|
||||
FreeLibrary(m_d3d9dll);
|
||||
#endif // BX_PLATFORM_WINDOWS
|
||||
|
||||
m_initialized = false;
|
||||
}
|
||||
|
||||
void updateResolution(const Resolution& _resolution)
|
||||
|
@ -241,6 +249,7 @@ namespace bgfx
|
|||
m_flags = _resolution.m_flags;
|
||||
|
||||
m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
|
||||
m_textVideoMem.clear();
|
||||
|
||||
#if BX_PLATFORM_WINDOWS
|
||||
D3DDEVICE_CREATION_PARAMETERS dcp;
|
||||
|
@ -439,11 +448,11 @@ namespace bgfx
|
|||
) );
|
||||
|
||||
RECT rc;
|
||||
GetClientRect(bgfxHwnd, &rc);
|
||||
GetClientRect(g_bgfxHwnd, &rc);
|
||||
POINT point;
|
||||
point.x = rc.left;
|
||||
point.y = rc.top;
|
||||
ClientToScreen(bgfxHwnd, &point);
|
||||
ClientToScreen(g_bgfxHwnd, &point);
|
||||
uint8_t* data = (uint8_t*)rect.pBits;
|
||||
uint32_t bpp = rect.Pitch/dm.Width;
|
||||
saveTga( (const char*)_mem->data, m_params.BackBufferWidth, m_params.BackBufferHeight, rect.Pitch, &data[point.y*rect.Pitch+point.x*bpp]);
|
||||
|
@ -1825,7 +1834,7 @@ namespace bgfx
|
|||
|
||||
if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
||||
{
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debug");
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugstats");
|
||||
|
||||
TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
|
||||
|
||||
|
@ -1857,6 +1866,14 @@ namespace bgfx
|
|||
|
||||
PIX_ENDEVENT();
|
||||
}
|
||||
else if (m_render->m_debug & BGFX_DEBUG_TEXT)
|
||||
{
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugtext");
|
||||
|
||||
g_textVideoMemBlitter.blit(m_render->m_textVideoMem);
|
||||
|
||||
PIX_ENDEVENT();
|
||||
}
|
||||
|
||||
s_renderCtx.m_device->EndScene();
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ namespace bgfx
|
|||
|| m_resolution.m_flags != _resolution.m_flags)
|
||||
{
|
||||
m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
|
||||
m_textVideoMem.clear();
|
||||
|
||||
m_resolution = _resolution;
|
||||
#if BX_PLATFORM_NACL
|
||||
|
@ -1722,6 +1723,10 @@ namespace bgfx
|
|||
|
||||
g_textVideoMemBlitter.blit(tvm);
|
||||
}
|
||||
else if (m_render->m_debug & BGFX_DEBUG_TEXT)
|
||||
{
|
||||
g_textVideoMemBlitter.blit(m_render->m_textVideoMem);
|
||||
}
|
||||
|
||||
GL_CHECK(glFlush() );
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue