diff --git a/README.md b/README.md index 5ec06a296..b22d372e8 100644 --- a/README.md +++ b/README.md @@ -319,37 +319,27 @@ Building Steps bellow are for default build system inside bgfx repository. There is alterative way to build bgfx and examples with [fips](https://github.com/floooh/fips-bgfx/#fips-bgfx). -### Quick start (Windows) - -Clone repositories: +### Getting source git clone git://github.com/bkaradzic/bx.git git clone git://github.com/bkaradzic/bgfx.git +### Quick start (Windows with Visual Studio) + Enter bgfx directory: cd bgfx Generate Visual Studio 2013 project files: - genie vs2013 + ../bx/tools/bin/windows/genie vs2013 Open bgfx solution in Visual Studio 2013: start .build/projects/vs2013/bgfx.sln -### Prerequisites +### Generating project files for all targets -Windows users download GnuWin32 utilities from: -[http://gnuwin32.sourceforge.net/packages/make.htm](http://gnuwin32.sourceforge.net/packages/make.htm) -[http://gnuwin32.sourceforge.net/packages/coreutils.htm](http://gnuwin32.sourceforge.net/packages/coreutils.htm) -[http://gnuwin32.sourceforge.net/packages/libiconv.htm](http://gnuwin32.sourceforge.net/packages/libiconv.htm) -[http://gnuwin32.sourceforge.net/packages/libintl.htm](http://gnuwin32.sourceforge.net/packages/libintl.htm) - -### Getting source - - git clone git://github.com/bkaradzic/bx.git - git clone git://github.com/bkaradzic/bgfx.git cd bgfx make @@ -380,6 +370,12 @@ Download Native Client SDK from: ### Prerequisites for Windows +Windows users download GnuWin32 utilities from: +[http://gnuwin32.sourceforge.net/packages/make.htm](http://gnuwin32.sourceforge.net/packages/make.htm) +[http://gnuwin32.sourceforge.net/packages/coreutils.htm](http://gnuwin32.sourceforge.net/packages/coreutils.htm) +[http://gnuwin32.sourceforge.net/packages/libiconv.htm](http://gnuwin32.sourceforge.net/packages/libiconv.htm) +[http://gnuwin32.sourceforge.net/packages/libintl.htm](http://gnuwin32.sourceforge.net/packages/libintl.htm) + When building on Windows, you have to set DXSDK_DIR environment variable to point to DirectX SDK directory.