mirror of https://github.com/bkaradzic/bgfx
shaderc source split into multiple files.
This commit is contained in:
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cafe34ee2f
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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef SHADERC_H_HEADER_GUARD
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#define SHADERC_H_HEADER_GUARD
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#define _BX_TRACE(_format, ...) \
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BX_MACRO_BLOCK_BEGIN \
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if (g_verbose) \
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{ \
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fprintf(stderr, BX_FILE_LINE_LITERAL "" _format "\n", ##__VA_ARGS__); \
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} \
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BX_MACRO_BLOCK_END
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#define _BX_WARN(_condition, _format, ...) \
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BX_MACRO_BLOCK_BEGIN \
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if (!(_condition) ) \
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{ \
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BX_TRACE("WARN " _format, ##__VA_ARGS__); \
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} \
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BX_MACRO_BLOCK_END
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#define _BX_CHECK(_condition, _format, ...) \
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BX_MACRO_BLOCK_BEGIN \
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if (!(_condition) ) \
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{ \
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BX_TRACE("CHECK " _format, ##__VA_ARGS__); \
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bx::debugBreak(); \
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} \
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BX_MACRO_BLOCK_END
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#define BX_TRACE _BX_TRACE
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#define BX_WARN _BX_WARN
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#define BX_CHECK _BX_CHECK
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#ifndef SHADERC_CONFIG_DIRECT3D9
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# define SHADERC_CONFIG_DIRECT3D9 BX_PLATFORM_WINDOWS
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#endif // SHADERC_CONFIG_DIRECT3D9
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#ifndef SHADERC_CONFIG_DIRECT3D11
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# define SHADERC_CONFIG_DIRECT3D11 BX_PLATFORM_WINDOWS
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#endif // SHADERC_CONFIG_DIRECT3D11
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extern bool g_verbose;
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#include <alloca.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <algorithm>
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include <bx/bx.h>
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#include <bx/debug.h>
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#include <bx/commandline.h>
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#include <bx/endian.h>
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#include <bx/uint32_t.h>
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#include <bx/readerwriter.h>
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#include <bx/string.h>
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#include <bx/hash.h>
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#include "../../src/vertexdecl.h"
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struct UniformType
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{
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enum Enum
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{
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Uniform1i,
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Uniform1f,
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End,
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Uniform1iv,
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Uniform1fv,
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Uniform2fv,
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Uniform3fv,
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Uniform4fv,
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Uniform3x3fv,
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Uniform4x4fv,
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Count
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};
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};
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#define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10)
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const char* getUniformTypeName(UniformType::Enum _enum);
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UniformType::Enum nameToUniformTypeEnum(const char* _name);
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struct Uniform
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{
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std::string name;
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UniformType::Enum type;
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uint8_t num;
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uint16_t regIndex;
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uint16_t regCount;
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};
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typedef std::vector<Uniform> UniformArray;
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void printCode(const char* _code, int32_t _line = 0, int32_t _start = 0, int32_t _end = INT32_MAX);
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void strreplace(char* _str, const char* _find, const char* _replace);
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int32_t writef(bx::WriterI* _writer, const char* _format, ...);
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void writeFile(const char* _filePath, const void* _data, int32_t _size);
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bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer);
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bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer);
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bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::string& _code, bx::WriterI* _writer);
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#endif // SHADERC_H_HEADER_GUARD
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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "shaderc.h"
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#if SHADERC_CONFIG_DIRECT3D11
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#include <d3dcompiler.h>
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struct RemapInputSemantic
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{
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bgfx::Attrib::Enum m_attr;
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const char* m_name;
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uint8_t m_index;
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};
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static const RemapInputSemantic s_remapInputSemantic[bgfx::Attrib::Count+1] =
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{
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{ bgfx::Attrib::Position, "POSITION", 0 },
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{ bgfx::Attrib::Normal, "NORMAL", 0 },
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{ bgfx::Attrib::Tangent, "TANGENT", 0 },
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{ bgfx::Attrib::Bitangent, "BITANGENT", 0 },
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{ bgfx::Attrib::Color0, "COLOR", 0 },
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{ bgfx::Attrib::Color1, "COLOR", 1 },
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{ bgfx::Attrib::Indices, "BLENDINDICES", 0 },
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{ bgfx::Attrib::Weight, "BLENDWEIGHT", 0 },
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{ bgfx::Attrib::TexCoord0, "TEXCOORD", 0 },
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{ bgfx::Attrib::TexCoord1, "TEXCOORD", 1 },
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{ bgfx::Attrib::TexCoord2, "TEXCOORD", 2 },
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{ bgfx::Attrib::TexCoord3, "TEXCOORD", 3 },
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{ bgfx::Attrib::TexCoord4, "TEXCOORD", 4 },
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{ bgfx::Attrib::TexCoord5, "TEXCOORD", 5 },
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{ bgfx::Attrib::TexCoord6, "TEXCOORD", 6 },
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{ bgfx::Attrib::TexCoord7, "TEXCOORD", 7 },
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{ bgfx::Attrib::Count, "", 0 },
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};
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const RemapInputSemantic& findInputSemantic(const char* _name, uint8_t _index)
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{
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for (uint32_t ii = 0; ii < bgfx::Attrib::Count; ++ii)
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{
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const RemapInputSemantic& ris = s_remapInputSemantic[ii];
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if (0 == strcmp(ris.m_name, _name)
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&& ris.m_index == _index)
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{
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return ris;
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}
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}
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return s_remapInputSemantic[bgfx::Attrib::Count];
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}
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struct UniformRemapDx11
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{
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UniformType::Enum id;
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D3D_SHADER_VARIABLE_CLASS paramClass;
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D3D_SHADER_VARIABLE_TYPE paramType;
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uint8_t columns;
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uint8_t rows;
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};
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static const UniformRemapDx11 s_constRemapDx11[7] =
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{
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{ UniformType::Uniform1iv, D3D_SVC_SCALAR, D3D_SVT_INT, 0, 0 },
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{ UniformType::Uniform1fv, D3D_SVC_SCALAR, D3D_SVT_FLOAT, 0, 0 },
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{ UniformType::Uniform2fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
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{ UniformType::Uniform3fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
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{ UniformType::Uniform4fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
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{ UniformType::Uniform3x3fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 3 },
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{ UniformType::Uniform4x4fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 4, 4 },
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};
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UniformType::Enum findUniformTypeDx11(const D3D11_SHADER_TYPE_DESC& constDesc)
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{
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx11); ++ii)
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{
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const UniformRemapDx11& remap = s_constRemapDx11[ii];
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if (remap.paramClass == constDesc.Class
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&& remap.paramType == constDesc.Type)
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{
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if (D3D_SVC_MATRIX_COLUMNS != constDesc.Class)
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{
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return remap.id;
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}
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if (remap.columns == constDesc.Columns
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&& remap.rows == constDesc.Rows)
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{
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return remap.id;
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}
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}
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}
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return UniformType::Count;
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}
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static uint32_t s_optimizationLevelDx11[4] =
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{
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D3DCOMPILE_OPTIMIZATION_LEVEL0,
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D3DCOMPILE_OPTIMIZATION_LEVEL1,
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D3DCOMPILE_OPTIMIZATION_LEVEL2,
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D3DCOMPILE_OPTIMIZATION_LEVEL3,
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};
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bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
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{
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BX_TRACE("DX11");
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const char* profile = _cmdLine.findOption('p', "profile");
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if (NULL == profile)
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{
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fprintf(stderr, "Shader profile must be specified.\n");
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return false;
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}
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bool debug = _cmdLine.hasArg('\0', "debug");
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uint32_t flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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flags |= debug ? D3DCOMPILE_DEBUG : 0;
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flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DCOMPILE_AVOID_FLOW_CONTROL : 0;
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flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DCOMPILE_NO_PRESHADER : 0;
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flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DCOMPILE_PARTIAL_PRECISION : 0;
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flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DCOMPILE_PREFER_FLOW_CONTROL : 0;
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flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0;
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bool werror = _cmdLine.hasArg('\0', "Werror");
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if (werror)
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{
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flags |= D3DCOMPILE_WARNINGS_ARE_ERRORS;
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}
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uint32_t optimization = 3;
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if (_cmdLine.hasArg(optimization, 'O') )
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{
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optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx11)-1);
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flags |= s_optimizationLevelDx11[optimization];
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}
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else
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{
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flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
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}
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BX_TRACE("Profile: %s", profile);
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BX_TRACE("Flags: 0x%08x", flags);
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ID3DBlob* code;
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ID3DBlob* errorMsg;
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// Output preprocessed shader so that HLSL can be debugged via GPA
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// or PIX. Compiling through memory won't embed preprocessed shader
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// file path.
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std::string hlslfp;
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if (debug)
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{
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hlslfp = _cmdLine.findOption('o');
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hlslfp += ".hlsl";
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writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
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}
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HRESULT hr = D3DCompile(_code.c_str()
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, _code.size()
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, hlslfp.c_str()
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, NULL
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, NULL
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, "main"
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, profile
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, flags
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, 0
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, &code
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, &errorMsg
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);
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if (FAILED(hr)
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|| (werror && NULL != errorMsg) )
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{
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const char* log = (char*)errorMsg->GetBufferPointer();
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int32_t line = 0;
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int32_t column = 0;
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int32_t start = 0;
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int32_t end = INT32_MAX;
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if (2 == sscanf(log, "(%u,%u):", &line, &column)
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&& 0 != line)
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{
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start = bx::uint32_imax(1, line-10);
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end = start + 20;
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}
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printCode(_code.c_str(), line, start, end);
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fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log);
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errorMsg->Release();
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return false;
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}
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UniformArray uniforms;
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ID3D11ShaderReflection* reflect = NULL;
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hr = D3DReflect(code->GetBufferPointer()
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, code->GetBufferSize()
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, IID_ID3D11ShaderReflection
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, (void**)&reflect
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);
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if (FAILED(hr) )
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{
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fprintf(stderr, "Error: 0x%08x\n", (uint32_t)hr);
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return false;
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}
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D3D11_SHADER_DESC desc;
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hr = reflect->GetDesc(&desc);
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if (FAILED(hr) )
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{
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fprintf(stderr, BX_FILE_LINE_LITERAL "Error: 0x%08x\n", (uint32_t)hr);
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return false;
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}
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BX_TRACE("Creator: %s 0x%08x", desc.Creator, desc.Version);
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BX_TRACE("Num constant buffers: %d", desc.ConstantBuffers);
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BX_TRACE("Input:");
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uint8_t numAttrs = 0;
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uint16_t attrs[bgfx::Attrib::Count];
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if (profile[0] == 'v') // Only care about input semantic on vertex shaders
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{
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for (uint32_t ii = 0; ii < desc.InputParameters; ++ii)
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{
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D3D11_SIGNATURE_PARAMETER_DESC spd;
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reflect->GetInputParameterDesc(ii, &spd);
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BX_TRACE("\t%2d: %s%d, vt %d, ct %d, mask %x, reg %d"
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, ii
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, spd.SemanticName
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, spd.SemanticIndex
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, spd.SystemValueType
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, spd.ComponentType
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, spd.Mask
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, spd.Register
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);
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const RemapInputSemantic& ris = findInputSemantic(spd.SemanticName, spd.SemanticIndex);
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if (ris.m_attr != bgfx::Attrib::Count)
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{
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attrs[numAttrs] = bgfx::attribToId(ris.m_attr);
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++numAttrs;
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}
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}
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}
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BX_TRACE("Output:");
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for (uint32_t ii = 0; ii < desc.OutputParameters; ++ii)
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{
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D3D11_SIGNATURE_PARAMETER_DESC spd;
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reflect->GetOutputParameterDesc(ii, &spd);
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BX_TRACE("\t%2d: %s%d, %d, %d", ii, spd.SemanticName, spd.SemanticIndex, spd.SystemValueType, spd.ComponentType);
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}
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uint16_t size = 0;
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for (uint32_t ii = 0; ii < bx::uint32_min(1, desc.ConstantBuffers); ++ii)
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{
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ID3D11ShaderReflectionConstantBuffer* cbuffer = reflect->GetConstantBufferByIndex(ii);
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D3D11_SHADER_BUFFER_DESC bufferDesc;
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hr = cbuffer->GetDesc(&bufferDesc);
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size = (uint16_t)bufferDesc.Size;
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if (SUCCEEDED(hr) )
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{
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BX_TRACE("%s, %d, vars %d, size %d"
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, bufferDesc.Name
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, bufferDesc.Type
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, bufferDesc.Variables
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, bufferDesc.Size
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);
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for (uint32_t jj = 0; jj < bufferDesc.Variables; ++jj)
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{
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ID3D11ShaderReflectionVariable* var = cbuffer->GetVariableByIndex(jj);
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ID3D11ShaderReflectionType* type = var->GetType();
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D3D11_SHADER_VARIABLE_DESC varDesc;
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hr = var->GetDesc(&varDesc);
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if (SUCCEEDED(hr) )
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{
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D3D11_SHADER_TYPE_DESC constDesc;
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hr = type->GetDesc(&constDesc);
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if (SUCCEEDED(hr) )
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||||
{
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UniformType::Enum type = findUniformTypeDx11(constDesc);
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if (UniformType::Count != type
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&& 0 != (varDesc.uFlags & D3D_SVF_USED) )
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{
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Uniform un;
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un.name = varDesc.Name;
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un.type = type;
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un.num = constDesc.Elements;
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un.regIndex = varDesc.StartOffset;
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un.regCount = BX_ALIGN_16(varDesc.Size)/16;
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uniforms.push_back(un);
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BX_TRACE("\t%s, %d, size %d, flags 0x%08x, %d"
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, varDesc.Name
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, varDesc.StartOffset
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, varDesc.Size
|
||||
, varDesc.uFlags
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, type
|
||||
);
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}
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||||
else
|
||||
{
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BX_TRACE("\t%s, unknown type", varDesc.Name);
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||||
}
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||||
}
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||||
}
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||||
}
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||||
}
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||||
}
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||||
BX_TRACE("Bound:");
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||||
for (uint32_t ii = 0; ii < desc.BoundResources; ++ii)
|
||||
{
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D3D11_SHADER_INPUT_BIND_DESC bindDesc;
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||||
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||||
hr = reflect->GetResourceBindingDesc(ii, &bindDesc);
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||||
if (SUCCEEDED(hr) )
|
||||
{
|
||||
// if (bindDesc.Type == D3D_SIT_SAMPLER)
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||||
{
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||||
BX_TRACE("\t%s, %d, %d, %d"
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||||
, bindDesc.Name
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||||
, bindDesc.Type
|
||||
, bindDesc.BindPoint
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||||
, bindDesc.BindCount
|
||||
);
|
||||
}
|
||||
}
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||||
}
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||||
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||||
uint16_t count = (uint16_t)uniforms.size();
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bx::write(_writer, count);
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||||
|
||||
uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
||||
for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
|
||||
{
|
||||
const Uniform& un = *it;
|
||||
uint8_t nameSize = (uint8_t)un.name.size();
|
||||
bx::write(_writer, nameSize);
|
||||
bx::write(_writer, un.name.c_str(), nameSize);
|
||||
uint8_t type = un.type|fragmentBit;
|
||||
bx::write(_writer, type);
|
||||
bx::write(_writer, un.num);
|
||||
bx::write(_writer, un.regIndex);
|
||||
bx::write(_writer, un.regCount);
|
||||
|
||||
BX_TRACE("%s, %s, %d, %d, %d"
|
||||
, un.name.c_str()
|
||||
, getUniformTypeName(un.type)
|
||||
, un.num
|
||||
, un.regIndex
|
||||
, un.regCount
|
||||
);
|
||||
}
|
||||
|
||||
uint16_t shaderSize = (uint16_t)code->GetBufferSize();
|
||||
bx::write(_writer, shaderSize);
|
||||
bx::write(_writer, code->GetBufferPointer(), shaderSize);
|
||||
uint8_t nul = 0;
|
||||
bx::write(_writer, nul);
|
||||
|
||||
bx::write(_writer, numAttrs);
|
||||
bx::write(_writer, attrs, numAttrs*sizeof(uint16_t) );
|
||||
|
||||
bx::write(_writer, size);
|
||||
|
||||
if (_cmdLine.hasArg('\0', "disasm") )
|
||||
{
|
||||
ID3DBlob* disasm;
|
||||
D3DDisassemble(code->GetBufferPointer()
|
||||
, code->GetBufferSize()
|
||||
, 0
|
||||
, NULL
|
||||
, &disasm
|
||||
);
|
||||
|
||||
if (NULL != disasm)
|
||||
{
|
||||
std::string disasmfp = _cmdLine.findOption('o');
|
||||
disasmfp += ".disasm";
|
||||
|
||||
writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() );
|
||||
disasm->Release();
|
||||
}
|
||||
}
|
||||
|
||||
if (NULL != reflect)
|
||||
{
|
||||
reflect->Release();
|
||||
}
|
||||
|
||||
if (NULL != errorMsg)
|
||||
{
|
||||
errorMsg->Release();
|
||||
}
|
||||
|
||||
code->Release();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
|
||||
{
|
||||
BX_UNUSED(_cmdLine, _code, _writer);
|
||||
fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif // SHADERC_CONFIG_DIRECT3D11
|
|
@ -0,0 +1,299 @@
|
|||
/*
|
||||
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "shaderc.h"
|
||||
|
||||
#if SHADERC_CONFIG_DIRECT3D9
|
||||
|
||||
#include <sal.h>
|
||||
#define __D3DX9MATH_INL__ // not used and MinGW complains about type-punning
|
||||
BX_PRAGMA_DIAGNOSTIC_PUSH();
|
||||
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wundef");
|
||||
#include <d3dx9.h>
|
||||
BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
|
||||
struct UniformRemapDx9
|
||||
{
|
||||
UniformType::Enum id;
|
||||
D3DXPARAMETER_CLASS paramClass;
|
||||
D3DXPARAMETER_TYPE paramType;
|
||||
uint8_t columns;
|
||||
uint8_t rows;
|
||||
};
|
||||
|
||||
static const UniformRemapDx9 s_constRemapDx9[7] =
|
||||
{
|
||||
{ UniformType::Uniform1iv, D3DXPC_SCALAR, D3DXPT_INT, 0, 0 },
|
||||
{ UniformType::Uniform1fv, D3DXPC_SCALAR, D3DXPT_FLOAT, 0, 0 },
|
||||
{ UniformType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
|
||||
{ UniformType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
|
||||
{ UniformType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
|
||||
{ UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3 },
|
||||
{ UniformType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4 },
|
||||
};
|
||||
|
||||
UniformType::Enum findUniformTypeDx9(const D3DXCONSTANT_DESC& constDesc)
|
||||
{
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx9); ++ii)
|
||||
{
|
||||
const UniformRemapDx9& remap = s_constRemapDx9[ii];
|
||||
|
||||
if (remap.paramClass == constDesc.Class
|
||||
&& remap.paramType == constDesc.Type)
|
||||
{
|
||||
if (D3DXPC_MATRIX_COLUMNS != constDesc.Class)
|
||||
{
|
||||
return remap.id;
|
||||
}
|
||||
|
||||
if (remap.columns == constDesc.Columns
|
||||
&& remap.rows == constDesc.Rows)
|
||||
{
|
||||
return remap.id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return UniformType::Count;
|
||||
}
|
||||
|
||||
static uint32_t s_optimizationLevelDx9[4] =
|
||||
{
|
||||
D3DXSHADER_OPTIMIZATION_LEVEL0,
|
||||
D3DXSHADER_OPTIMIZATION_LEVEL1,
|
||||
D3DXSHADER_OPTIMIZATION_LEVEL2,
|
||||
D3DXSHADER_OPTIMIZATION_LEVEL3,
|
||||
};
|
||||
|
||||
bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
|
||||
{
|
||||
BX_TRACE("DX9");
|
||||
|
||||
const char* profile = _cmdLine.findOption('p', "profile");
|
||||
if (NULL == profile)
|
||||
{
|
||||
fprintf(stderr, "Shader profile must be specified.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool debug = _cmdLine.hasArg('\0', "debug");
|
||||
|
||||
uint32_t flags = 0;
|
||||
flags |= debug ? D3DXSHADER_DEBUG : 0;
|
||||
flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DXSHADER_AVOID_FLOW_CONTROL : 0;
|
||||
flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DXSHADER_NO_PRESHADER : 0;
|
||||
flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DXSHADER_PARTIALPRECISION : 0;
|
||||
flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DXSHADER_PREFER_FLOW_CONTROL : 0;
|
||||
flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY : 0;
|
||||
|
||||
bool werror = _cmdLine.hasArg('\0', "Werror");
|
||||
|
||||
uint32_t optimization = 3;
|
||||
if (_cmdLine.hasArg(optimization, 'O') )
|
||||
{
|
||||
optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx9)-1);
|
||||
flags |= s_optimizationLevelDx9[optimization];
|
||||
}
|
||||
else
|
||||
{
|
||||
flags |= D3DXSHADER_SKIPOPTIMIZATION;
|
||||
}
|
||||
|
||||
BX_TRACE("Profile: %s", profile);
|
||||
BX_TRACE("Flags: 0x%08x", flags);
|
||||
|
||||
LPD3DXBUFFER code;
|
||||
LPD3DXBUFFER errorMsg;
|
||||
LPD3DXCONSTANTTABLE constantTable;
|
||||
|
||||
HRESULT hr;
|
||||
|
||||
// Output preprocessed shader so that HLSL can be debugged via GPA
|
||||
// or PIX. Compiling through memory won't embed preprocessed shader
|
||||
// file path.
|
||||
if (debug)
|
||||
{
|
||||
std::string hlslfp = _cmdLine.findOption('o');
|
||||
hlslfp += ".hlsl";
|
||||
writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
|
||||
|
||||
hr = D3DXCompileShaderFromFileA(hlslfp.c_str()
|
||||
, NULL
|
||||
, NULL
|
||||
, "main"
|
||||
, profile
|
||||
, flags
|
||||
, &code
|
||||
, &errorMsg
|
||||
, &constantTable
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
hr = D3DXCompileShader(_code.c_str()
|
||||
, (uint32_t)_code.size()
|
||||
, NULL
|
||||
, NULL
|
||||
, "main"
|
||||
, profile
|
||||
, flags
|
||||
, &code
|
||||
, &errorMsg
|
||||
, &constantTable
|
||||
);
|
||||
}
|
||||
|
||||
if (FAILED(hr)
|
||||
|| (werror && NULL != errorMsg) )
|
||||
{
|
||||
const char* log = (const char*)errorMsg->GetBufferPointer();
|
||||
|
||||
char source[1024];
|
||||
int32_t line = 0;
|
||||
int32_t column = 0;
|
||||
int32_t start = 0;
|
||||
int32_t end = INT32_MAX;
|
||||
|
||||
if (3 == sscanf(log, "%[^(](%u,%u):", source, &line, &column)
|
||||
&& 0 != line)
|
||||
{
|
||||
start = bx::uint32_imax(1, line-10);
|
||||
end = start + 20;
|
||||
}
|
||||
|
||||
printCode(_code.c_str(), line, start, end);
|
||||
fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log);
|
||||
errorMsg->Release();
|
||||
return false;
|
||||
}
|
||||
|
||||
UniformArray uniforms;
|
||||
|
||||
if (NULL != constantTable)
|
||||
{
|
||||
D3DXCONSTANTTABLE_DESC desc;
|
||||
hr = constantTable->GetDesc(&desc);
|
||||
if (FAILED(hr) )
|
||||
{
|
||||
fprintf(stderr, "Error 0x%08x\n", (uint32_t)hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
BX_TRACE("Creator: %s 0x%08x", desc.Creator, (uint32_t /*mingw warning*/)desc.Version);
|
||||
BX_TRACE("Num constants: %d", desc.Constants);
|
||||
BX_TRACE("# cl ty RxC S By Name");
|
||||
|
||||
for (uint32_t ii = 0; ii < desc.Constants; ++ii)
|
||||
{
|
||||
D3DXHANDLE handle = constantTable->GetConstant(NULL, ii);
|
||||
D3DXCONSTANT_DESC constDesc;
|
||||
uint32_t count;
|
||||
constantTable->GetConstantDesc(handle, &constDesc, &count);
|
||||
BX_TRACE("%3d %2d %2d [%dx%d] %d %3d %s[%d] c%d (%d)"
|
||||
, ii
|
||||
, constDesc.Class
|
||||
, constDesc.Type
|
||||
, constDesc.Rows
|
||||
, constDesc.Columns
|
||||
, constDesc.StructMembers
|
||||
, constDesc.Bytes
|
||||
, constDesc.Name
|
||||
, constDesc.Elements
|
||||
, constDesc.RegisterIndex
|
||||
, constDesc.RegisterCount
|
||||
);
|
||||
|
||||
UniformType::Enum type = findUniformTypeDx9(constDesc);
|
||||
if (UniformType::Count != type)
|
||||
{
|
||||
Uniform un;
|
||||
un.name = '$' == constDesc.Name[0] ? constDesc.Name+1 : constDesc.Name;
|
||||
un.type = type;
|
||||
un.num = constDesc.Elements;
|
||||
un.regIndex = constDesc.RegisterIndex;
|
||||
un.regCount = constDesc.RegisterCount;
|
||||
uniforms.push_back(un);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t count = (uint16_t)uniforms.size();
|
||||
bx::write(_writer, count);
|
||||
|
||||
uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
||||
for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
|
||||
{
|
||||
const Uniform& un = *it;
|
||||
uint8_t nameSize = (uint8_t)un.name.size();
|
||||
bx::write(_writer, nameSize);
|
||||
bx::write(_writer, un.name.c_str(), nameSize);
|
||||
uint8_t type = un.type|fragmentBit;
|
||||
bx::write(_writer, type);
|
||||
bx::write(_writer, un.num);
|
||||
bx::write(_writer, un.regIndex);
|
||||
bx::write(_writer, un.regCount);
|
||||
|
||||
BX_TRACE("%s, %s, %d, %d, %d"
|
||||
, un.name.c_str()
|
||||
, getUniformTypeName(un.type)
|
||||
, un.num
|
||||
, un.regIndex
|
||||
, un.regCount
|
||||
);
|
||||
}
|
||||
|
||||
uint16_t shaderSize = (uint16_t)code->GetBufferSize();
|
||||
bx::write(_writer, shaderSize);
|
||||
bx::write(_writer, code->GetBufferPointer(), shaderSize);
|
||||
uint8_t nul = 0;
|
||||
bx::write(_writer, nul);
|
||||
|
||||
if (_cmdLine.hasArg('\0', "disasm") )
|
||||
{
|
||||
LPD3DXBUFFER disasm;
|
||||
D3DXDisassembleShader( (const DWORD*)code->GetBufferPointer()
|
||||
, false
|
||||
, NULL
|
||||
, &disasm
|
||||
);
|
||||
|
||||
if (NULL != disasm)
|
||||
{
|
||||
std::string disasmfp = _cmdLine.findOption('o');
|
||||
disasmfp += ".disasm";
|
||||
|
||||
writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() );
|
||||
disasm->Release();
|
||||
}
|
||||
}
|
||||
|
||||
if (NULL != code)
|
||||
{
|
||||
code->Release();
|
||||
}
|
||||
|
||||
if (NULL != errorMsg)
|
||||
{
|
||||
errorMsg->Release();
|
||||
}
|
||||
|
||||
if (NULL != constantTable)
|
||||
{
|
||||
constantTable->Release();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
|
||||
{
|
||||
BX_UNUSED(_cmdLine, _code, _writer);
|
||||
fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif // SHADERC_CONFIG_DIRECT3D9
|
|
@ -0,0 +1,208 @@
|
|||
/*
|
||||
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "shaderc.h"
|
||||
#include "glsl_optimizer.h"
|
||||
|
||||
bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::string& _code, bx::WriterI* _writer)
|
||||
{
|
||||
char ch = tolower(_cmdLine.findOption('\0', "type")[0]);
|
||||
const glslopt_shader_type type = ch == 'f'
|
||||
? kGlslOptShaderFragment
|
||||
: (ch == 'c' ? kGlslOptShaderCompute : kGlslOptShaderVertex);
|
||||
|
||||
glslopt_target target = kGlslTargetOpenGL;
|
||||
switch (_gles)
|
||||
{
|
||||
case 2:
|
||||
target = kGlslTargetOpenGLES20;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
target = kGlslTargetOpenGLES30;
|
||||
break;
|
||||
|
||||
default:
|
||||
target = kGlslTargetOpenGL;
|
||||
break;
|
||||
}
|
||||
|
||||
glslopt_ctx* ctx = glslopt_initialize(target);
|
||||
|
||||
glslopt_shader* shader = glslopt_optimize(ctx, type, _code.c_str(), 0);
|
||||
|
||||
if (!glslopt_get_status(shader) )
|
||||
{
|
||||
const char* log = glslopt_get_log(shader);
|
||||
int32_t source = 0;
|
||||
int32_t line = 0;
|
||||
int32_t column = 0;
|
||||
int32_t start = 0;
|
||||
int32_t end = INT32_MAX;
|
||||
|
||||
if (3 == sscanf(log, "%u:%u(%u):", &source, &line, &column)
|
||||
&& 0 != line)
|
||||
{
|
||||
start = bx::uint32_imax(1, line-10);
|
||||
end = start + 20;
|
||||
}
|
||||
|
||||
printCode(_code.c_str(), line, start, end);
|
||||
fprintf(stderr, "Error: %s\n", log);
|
||||
glslopt_cleanup(ctx);
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* optimizedShader = glslopt_get_output(shader);
|
||||
|
||||
// Trim all directives.
|
||||
while ('#' == *optimizedShader)
|
||||
{
|
||||
optimizedShader = bx::strnl(optimizedShader);
|
||||
}
|
||||
|
||||
if (0 != _gles)
|
||||
{
|
||||
char* shader = const_cast<char*>(optimizedShader);
|
||||
strreplace(shader, "gl_FragDepthEXT", "gl_FragDepth");
|
||||
|
||||
strreplace(shader, "texture2DLodEXT", "texture2DLod");
|
||||
strreplace(shader, "texture2DProjLodEXT", "texture2DProjLod");
|
||||
strreplace(shader, "textureCubeLodEXT", "textureCubeLod");
|
||||
strreplace(shader, "texture2DGradEXT", "texture2DGrad");
|
||||
strreplace(shader, "texture2DProjGradEXT", "texture2DProjGrad");
|
||||
strreplace(shader, "textureCubeGradEXT", "textureCubeGrad");
|
||||
|
||||
strreplace(shader, "shadow2DEXT", "shadow2D");
|
||||
strreplace(shader, "shadow2DProjEXT", "shadow2DProj");
|
||||
}
|
||||
|
||||
UniformArray uniforms;
|
||||
|
||||
{
|
||||
const char* parse = optimizedShader;
|
||||
|
||||
while (NULL != parse
|
||||
&& *parse != '\0')
|
||||
{
|
||||
parse = bx::strws(parse);
|
||||
const char* eol = strchr(parse, ';');
|
||||
if (NULL != eol)
|
||||
{
|
||||
const char* qualifier = parse;
|
||||
parse = bx::strws(bx::strword(parse) );
|
||||
|
||||
if (0 == strncmp(qualifier, "attribute", 9)
|
||||
|| 0 == strncmp(qualifier, "varying", 7) )
|
||||
{
|
||||
// skip attributes and varyings.
|
||||
parse = eol + 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (0 != strncmp(qualifier, "uniform", 7) )
|
||||
{
|
||||
// end if there is no uniform keyword.
|
||||
parse = NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
const char* precision = NULL;
|
||||
const char* type = parse;
|
||||
|
||||
if (0 == strncmp(type, "lowp", 4)
|
||||
|| 0 == strncmp(type, "mediump", 7)
|
||||
|| 0 == strncmp(type, "highp", 5) )
|
||||
{
|
||||
precision = type;
|
||||
type = parse = bx::strws(bx::strword(parse) );
|
||||
}
|
||||
|
||||
BX_UNUSED(precision);
|
||||
|
||||
char uniformType[256];
|
||||
parse = bx::strword(parse);
|
||||
|
||||
if (0 == strncmp(type, "sampler", 7) )
|
||||
{
|
||||
strcpy(uniformType, "int");
|
||||
}
|
||||
else
|
||||
{
|
||||
bx::strlcpy(uniformType, type, parse-type+1);
|
||||
}
|
||||
|
||||
const char* name = parse = bx::strws(parse);
|
||||
|
||||
char uniformName[256];
|
||||
uint8_t num = 1;
|
||||
const char* array = bx::strnstr(name, "[", eol-parse);
|
||||
if (NULL != array)
|
||||
{
|
||||
bx::strlcpy(uniformName, name, array-name+1);
|
||||
|
||||
char arraySize[32];
|
||||
const char* end = bx::strnstr(array, "]", eol-array);
|
||||
bx::strlcpy(arraySize, array+1, end-array);
|
||||
num = atoi(arraySize);
|
||||
}
|
||||
else
|
||||
{
|
||||
bx::strlcpy(uniformName, name, eol-name+1);
|
||||
}
|
||||
|
||||
Uniform un;
|
||||
un.type = nameToUniformTypeEnum(uniformType);
|
||||
|
||||
if (UniformType::Count != un.type)
|
||||
{
|
||||
BX_TRACE("name: %s (type %d, num %d)", uniformName, un.type, num);
|
||||
|
||||
un.name = uniformName;
|
||||
un.num = num;
|
||||
un.regIndex = 0;
|
||||
un.regCount = num;
|
||||
uniforms.push_back(un);
|
||||
}
|
||||
|
||||
parse = eol + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t count = (uint16_t)uniforms.size();
|
||||
bx::write(_writer, count);
|
||||
|
||||
for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
|
||||
{
|
||||
const Uniform& un = *it;
|
||||
uint8_t nameSize = (uint8_t)un.name.size();
|
||||
bx::write(_writer, nameSize);
|
||||
bx::write(_writer, un.name.c_str(), nameSize);
|
||||
uint8_t type = un.type;
|
||||
bx::write(_writer, type);
|
||||
bx::write(_writer, un.num);
|
||||
bx::write(_writer, un.regIndex);
|
||||
bx::write(_writer, un.regCount);
|
||||
|
||||
BX_TRACE("%s, %s, %d, %d, %d"
|
||||
, un.name.c_str()
|
||||
, getUniformTypeName(un.type)
|
||||
, un.num
|
||||
, un.regIndex
|
||||
, un.regCount
|
||||
);
|
||||
}
|
||||
|
||||
uint32_t shaderSize = (uint32_t)strlen(optimizedShader);
|
||||
bx::write(_writer, shaderSize);
|
||||
bx::write(_writer, optimizedShader, shaderSize);
|
||||
uint8_t nul = 0;
|
||||
bx::write(_writer, nul);
|
||||
|
||||
glslopt_cleanup(ctx);
|
||||
|
||||
return true;
|
||||
}
|
Loading…
Reference in New Issue