SDL: Fixed clang warnings.
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parent
402bfe0760
commit
8c27ed5962
@ -10,13 +10,11 @@
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#include "entry.h"
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#ifndef ENTRY_CONFIG_USE_SDL
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# define ENTRY_CONFIG_USE_SDL 0 //BX_PLATFORM_OSX
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#endif // ENTRY_CONFIG_USE_SDL
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#ifndef ENTRY_CONFIG_USE_NATIVE
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# define ENTRY_CONFIG_USE_NATIVE !ENTRY_CONFIG_USE_SDL
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#endif // ENTRY_CONFIG_USE_NATIVE
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#if !defined(ENTRY_CONFIG_USE_SDL) && \
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!defined(ENTRY_CONFIG_USE_NATIVE)
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# define ENTRY_CONFIG_USE_SDL 0
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# define ENTRY_CONFIG_USE_NATIVE 1
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#endif // ...
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#if !defined(ENTRY_DEFAULT_WIDTH) && !defined(ENTRY_DEFAULT_HEIGHT)
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# define ENTRY_DEFAULT_WIDTH 1280
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@ -338,8 +338,8 @@ namespace entry
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SDL_Event event;
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SDL_UserEvent& uev = event.user;
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uev.type = SDL_USER_SET_WINDOW_SIZE;
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uev.data1 = (void*)_width;
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uev.data2 = (void*)_height;
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uev.data1 = reinterpret_cast<void*>(_width);
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uev.data2 = reinterpret_cast<void*>(_height);
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SDL_PushEvent(&event);
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}
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@ -13,6 +13,10 @@ project ("example-common")
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BGFX_DIR .. "3rdparty",
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}
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defines {
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-- "ENTRY_CONFIG_USE_SDL=1",
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}
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files {
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BGFX_DIR .. "examples/common/**.cpp",
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BGFX_DIR .. "examples/common/**.h",
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@ -117,6 +117,7 @@ function exampleProject(_name, _uuid)
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links {
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"Cocoa.framework",
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"OpenGL.framework",
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-- "SDL2",
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}
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configuration { "ios*" }
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