Cleanup.
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f84a53c071
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@ -129,8 +129,8 @@ class ExampleFontSDF : public entry::AppI
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, uint16_t(m_height)
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, uint16_t(m_height)
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);
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);
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const int32_t guiPanelWidth = 325;
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const float guiPanelWidth = 325.0f;
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const int32_t guiPanelHeight = 200;
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const float guiPanelHeight = 200.0f;
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ImGui::SetNextWindowPos(ImVec2(m_width - guiPanelWidth - 10.0f, 10.0f) );
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ImGui::SetNextWindowPos(ImVec2(m_width - guiPanelWidth - 10.0f, 10.0f) );
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ImGui::Begin("Text Area"
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ImGui::Begin("Text Area"
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@ -958,7 +958,7 @@ public:
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uint8_t numLights = (uint8_t)m_numLights;
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uint8_t numLights = (uint8_t)m_numLights;
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s_uniforms.m_params.m_ambientPass = 1.0f;
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s_uniforms.m_params.m_ambientPass = 1.0f;
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s_uniforms.m_params.m_lightingPass = 1.0f;
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s_uniforms.m_params.m_lightingPass = 1.0f;
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s_uniforms.m_params.m_lightCount = m_numLights;
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s_uniforms.m_params.m_lightCount = float(m_numLights);
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s_uniforms.m_params.m_lightIndex = 0.0f;
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s_uniforms.m_params.m_lightIndex = 0.0f;
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s_uniforms.m_color[3] = m_reflectionValue;
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s_uniforms.m_color[3] = m_reflectionValue;
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@ -1971,10 +1971,10 @@ class ExampleShadowmaps : public entry::AppI
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, m_viewState.m_height
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, m_viewState.m_height
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);
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);
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ImGui::SetNextWindowPos(ImVec2(m_viewState.m_width - 300 - 10, 10) );
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ImGui::SetNextWindowPos(ImVec2(float(m_viewState.m_width) - 300.0f - 10.0f, 10.0f) );
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ImGui::Begin("Settings"
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ImGui::Begin("Settings"
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, NULL
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, NULL
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, ImVec2(300, 660)
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, ImVec2(300.0f, 660.0f)
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, ImGuiWindowFlags_AlwaysAutoResize
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, ImGuiWindowFlags_AlwaysAutoResize
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);
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);
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@ -2414,7 +2414,12 @@ if ( ImGui::RadioButton(_name, _var == _val )) _var = _val;
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BX_CHECK(maxNumSplits >= settings.m_numSplits, "Error! Max num splits.");
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BX_CHECK(maxNumSplits >= settings.m_numSplits, "Error! Max num splits.");
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float splitSlices[maxNumSplits*2];
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float splitSlices[maxNumSplits*2];
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splitFrustum(splitSlices, m_settings.m_numSplits, currentSmSettings->m_near, currentSmSettings->m_far, m_settings.m_splitDistribution);
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splitFrustum(splitSlices
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, uint8_t(m_settings.m_numSplits)
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, currentSmSettings->m_near
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, currentSmSettings->m_far
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, m_settings.m_splitDistribution
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);
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// Update uniforms.
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// Update uniforms.
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for (uint8_t ii = 0, ff = 1; ii < m_settings.m_numSplits; ++ii, ff+=2)
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for (uint8_t ii = 0, ff = 1; ii < m_settings.m_numSplits; ++ii, ff+=2)
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@ -2808,7 +2813,7 @@ if ( ImGui::RadioButton(_name, _var == _val )) _var = _val;
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}
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}
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else //LightType::DirectionalLight == settings.m_lightType)
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else //LightType::DirectionalLight == settings.m_lightType)
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{
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{
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drawNum = m_settings.m_numSplits;
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drawNum = uint8_t(m_settings.m_numSplits);
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}
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}
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for (uint8_t ii = 0; ii < drawNum; ++ii)
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for (uint8_t ii = 0; ii < drawNum; ++ii)
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