diff --git a/src/bgfx.cpp b/src/bgfx.cpp index 9e60be6b0..a7550f5c3 100644 --- a/src/bgfx.cpp +++ b/src/bgfx.cpp @@ -812,7 +812,7 @@ namespace bgfx { m_decl .begin() - .add(Attrib::Position, 3, AttribType::Float) + .add(Attrib::Position, 2, AttribType::Float) .end(); ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear"); @@ -830,7 +830,30 @@ namespace bgfx destroy(vsh); - m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl); + struct Vertex + { + float m_x; + float m_y; + }; + + const uint16_t stride = m_decl.m_stride; + const bgfx::Memory* mem = bgfx::alloc(4 * stride); + Vertex* vertex = (Vertex*)mem->data; + BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex)); + + vertex->m_x = -1.0f; + vertex->m_y = -1.0f; + vertex++; + vertex->m_x = 1.0f; + vertex->m_y = -1.0f; + vertex++; + vertex->m_x = -1.0f; + vertex->m_y = 1.0f; + vertex++; + vertex->m_x = 1.0f; + vertex->m_y = 1.0f; + + m_vb = s_ctx->createVertexBuffer(mem, m_decl, 0); } } @@ -849,7 +872,7 @@ namespace bgfx } } - s_ctx->destroyTransientVertexBuffer(m_vb); + s_ctx->destroyVertexBuffer(m_vb); } } diff --git a/src/bgfx_p.h b/src/bgfx_p.h index 9ea599d7e..6ee6a7b11 100644 --- a/src/bgfx_p.h +++ b/src/bgfx_p.h @@ -723,7 +723,7 @@ namespace bgfx void init(); void shutdown(); - TransientVertexBuffer* m_vb; + VertexBufferHandle m_vb; VertexDecl m_decl; ProgramHandle m_program[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS]; }; diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index bcde00c09..e09caf9bd 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -3323,24 +3323,27 @@ namespace bgfx { namespace d3d11 ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx]; m_currentProgram = &program; - deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0); - deviceCtx->VSSetConstantBuffers(0, 1, s_zero.m_buffer); + + const ShaderD3D11* vsh = program.m_vsh; + deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0); + deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer); + float mrtClearDepth[4] = { _clear.m_depth }; + deviceCtx->UpdateSubresource(vsh->m_buffer, 0, 0, mrtClearDepth, 0, 0); + if (NULL != m_currentColor) { const ShaderD3D11* fsh = program.m_fsh; deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0); deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer); + float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4]; if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags) { - float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4]; for (uint32_t ii = 0; ii < numMrt; ++ii) { uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]); - bx::memCopy(mrtClear[ii], _palette[index], 16); + bx::memCopy(mrtClearColor[ii], _palette[index], 16); } - - deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClear, 0, 0); } else { @@ -3351,51 +3354,25 @@ namespace bgfx { namespace d3d11 _clear.m_index[2]*1.0f/255.0f, _clear.m_index[3]*1.0f/255.0f, }; - - deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, rgba, 0, 0); + for (uint32_t ii = 0; ii < numMrt; ++ii) + { + bx::memCopy(mrtClearColor[ii], rgba, 16); + } } + + deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClearColor, 0, 0); } else { deviceCtx->PSSetShader(NULL, NULL, 0); } - VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx]; - const VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx]; + VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb.idx]; + const VertexDecl& vertexDecl = _clearQuad.m_decl; + const uint32_t stride = vertexDecl.m_stride; const uint32_t offset = 0; - { - struct Vertex - { - float m_x; - float m_y; - float m_z; - }; - - Vertex* vertex = (Vertex*)_clearQuad.m_vb->data; - BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) ); - - const float depth = _clear.m_depth; - - vertex->m_x = -1.0f; - vertex->m_y = -1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = 1.0f; - vertex->m_y = -1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = -1.0f; - vertex->m_y = 1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = 1.0f; - vertex->m_y = 1.0f; - vertex->m_z = depth; - } - - m_vertexBuffers[_clearQuad.m_vb->handle.idx].update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data); deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset); setInputLayout(vertexDecl, program, 0); diff --git a/src/renderer_d3d9.cpp b/src/renderer_d3d9.cpp index bd851add6..816ad7fa1 100644 --- a/src/renderer_d3d9.cpp +++ b/src/renderer_d3d9.cpp @@ -2080,54 +2080,25 @@ namespace bgfx { namespace d3d9 DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) ); } - VertexBufferD3D9& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx]; - VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx]; + VertexBufferD3D9& vb = m_vertexBuffers[_clearQuad.m_vb.idx]; + VertexDecl& vertexDecl = _clearQuad.m_decl; uint32_t stride = _clearQuad.m_decl.m_stride; - { - struct Vertex - { - float m_x; - float m_y; - float m_z; - }; - - Vertex* vertex = (Vertex*)_clearQuad.m_vb->data; - BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) ); - - const float depth = _clear.m_depth; - - vertex->m_x = -1.0f; - vertex->m_y = -1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = 1.0f; - vertex->m_y = -1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = -1.0f; - vertex->m_y = 1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = 1.0f; - vertex->m_y = 1.0f; - vertex->m_z = depth; - } - - vb.update(0, 4*stride, _clearQuad.m_vb->data); - ProgramD3D9& program = m_program[_clearQuad.m_program[numMrt-1].idx]; device->SetVertexShader(program.m_vsh->m_vertexShader); device->SetPixelShader(program.m_fsh->m_pixelShader); - float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4]; + float mrtClearDepth[4] = { _clear.m_depth }; + DX_CHECK(device->SetVertexShaderConstantF(0, mrtClearDepth, 1)); + + float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4]; if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags) { for (uint32_t ii = 0; ii < numMrt; ++ii) { uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE - 1, _clear.m_index[ii]); - bx::memCopy(mrtClear[ii], _palette[index], 16); + bx::memCopy(mrtClearColor[ii], _palette[index], 16); } } else @@ -2142,11 +2113,11 @@ namespace bgfx { namespace d3d9 for (uint32_t ii = 0; ii < numMrt; ++ii) { - bx::memCopy(mrtClear[ii], rgba, 16); + bx::memCopy(mrtClearColor[ii], rgba, 16); } } - DX_CHECK(device->SetPixelShaderConstantF(0, mrtClear[0], numMrt)); + DX_CHECK(device->SetPixelShaderConstantF(0, mrtClearColor[0], numMrt)); DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, stride) ); DX_CHECK(device->SetStreamSourceFreq(0, 1) ); diff --git a/src/renderer_gl.cpp b/src/renderer_gl.cpp index 38513a54c..71ec3ab62 100644 --- a/src/renderer_gl.cpp +++ b/src/renderer_gl.cpp @@ -1738,6 +1738,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) ); , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT) , m_backBufferFbo(0) , m_msaaBackBufferFbo(0) + , m_clearQuadColor(BGFX_INVALID_HANDLE) + , m_clearQuadDepth(BGFX_INVALID_HANDLE) { bx::memSet(m_msaaBackBufferRbos, 0, sizeof(m_msaaBackBufferRbos) ); } @@ -3750,40 +3752,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) ); GL_CHECK(glDisable(GL_STENCIL_TEST) ); } - VertexBufferGL& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx]; - VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx]; - - { - struct Vertex - { - float m_x; - float m_y; - float m_z; - }; - - Vertex* vertex = (Vertex*)_clearQuad.m_vb->data; - BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) ); - - const float depth = _clear.m_depth * 2.0f - 1.0f; - - vertex->m_x = -1.0f; - vertex->m_y = -1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = 1.0f; - vertex->m_y = -1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = -1.0f; - vertex->m_y = 1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = 1.0f; - vertex->m_y = 1.0f; - vertex->m_z = depth; - } - - vb.update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data); + VertexBufferGL& vb = m_vertexBuffers[_clearQuad.m_vb.idx]; + VertexDecl& vertexDecl = _clearQuad.m_decl; GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) ); @@ -3793,14 +3763,31 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) ); program.bindAttributes(vertexDecl, 0); program.bindAttributesEnd(); - float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4]; + if (m_clearQuadColor.idx == kInvalidHandle) + { + const UniformRegInfo* infoClearColor = m_uniformReg.find("bgfx_clear_color"); + if (NULL != infoClearColor) + m_clearQuadColor = infoClearColor->m_handle; + } + + if (m_clearQuadDepth.idx == kInvalidHandle) + { + const UniformRegInfo* infoClearDepth = m_uniformReg.find("bgfx_clear_depth"); + if (NULL != infoClearDepth) + m_clearQuadDepth = infoClearDepth->m_handle; + } + + float mrtClearDepth[4] = { _clear.m_depth * 2.0f - 1.0f }; + updateUniform(m_clearQuadDepth.idx, mrtClearDepth, sizeof(float)*4); + + float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4]; if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags) { for (uint32_t ii = 0; ii < numMrt; ++ii) { uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]); - bx::memCopy(mrtClear[ii], _palette[index], 16); + bx::memCopy(mrtClearColor[ii], _palette[index], 16); } } else @@ -3815,11 +3802,13 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) ); for (uint32_t ii = 0; ii < numMrt; ++ii) { - bx::memCopy(mrtClear[ii], rgba, 16); + bx::memCopy(mrtClearColor[ii], rgba, 16); } } - GL_CHECK(glUniform4fv(0, numMrt, mrtClear[0]) ); + updateUniform(m_clearQuadColor.idx, mrtClearColor[0], numMrt * sizeof(float) * 4); + + commit(*program.m_constantBuffer); GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP , 0 @@ -3887,6 +3876,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) ); GlContext m_glctx; bool m_needPresent; + UniformHandle m_clearQuadColor; + UniformHandle m_clearQuadDepth; + const char* m_vendor; const char* m_renderer; const char* m_version; diff --git a/src/renderer_mtl.mm b/src/renderer_mtl.mm index b6fe56ef8..02a5247bf 100644 --- a/src/renderer_mtl.mm +++ b/src/renderer_mtl.mm @@ -1484,38 +1484,44 @@ namespace bgfx { namespace mtl numMrt = bx::uint32_max(1, fb.m_num); } + const VertexDecl* decl = &_clearQuad.m_decl; const PipelineStateMtl* pso = getPipelineState( state , 0 , fbh - , _clearQuad.m_vb->decl + , 1 + , &decl , _clearQuad.m_program[numMrt-1] , 0 ); m_renderCommandEncoder.setRenderPipelineState(pso->m_rps); - uint32_t fragmentUniformBufferSize = pso->m_fshConstantBufferSize; + const uint32_t vertexUniformBufferSize = pso->m_vshConstantBufferSize; + const uint32_t fragmentUniformBufferSize = pso->m_fshConstantBufferSize; - m_uniformBufferFragmentOffset = m_uniformBufferVertexOffset; + if (0 != vertexUniformBufferSize) + { + m_uniformBufferVertexOffset = BX_ALIGN_MASK(m_uniformBufferVertexOffset, pso->m_vshConstantBufferAlignmentMask); + m_renderCommandEncoder.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0); + } + + m_uniformBufferFragmentOffset = m_uniformBufferVertexOffset + vertexUniformBufferSize; if (fragmentUniformBufferSize) { m_uniformBufferFragmentOffset = BX_ALIGN_MASK(m_uniformBufferFragmentOffset, pso->m_fshConstantBufferAlignmentMask); m_renderCommandEncoder.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0); } + float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4]; + float mrtClearDepth[4] = { _clear.m_depth }; + if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags) { - float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4]; for (uint32_t ii = 0; ii < numMrt; ++ii) { uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]); - bx::memCopy(mrtClear[ii], _palette[index], 16); + bx::memCopy(mrtClearColor[ii], _palette[index], 16); } - - bx::memCopy( (uint8_t*)m_uniformBuffer.contents() + m_uniformBufferFragmentOffset - , mrtClear - , bx::uint32_min(fragmentUniformBufferSize, sizeof(mrtClear) ) - ); } else { @@ -1527,58 +1533,33 @@ namespace bgfx { namespace mtl _clear.m_index[3]*1.0f/255.0f, }; - bx::memCopy( (uint8_t*)m_uniformBuffer.contents() + m_uniformBufferFragmentOffset - , rgba - , bx::uint32_min(fragmentUniformBufferSize, sizeof(rgba) ) - ); + for (uint32_t ii = 0; ii < numMrt; ++ii) + { + bx::memCopy( mrtClearColor[ii] + , rgba + , 16 + ); + } } + bx::memCopy( (uint8_t*)m_uniformBuffer.contents() + m_uniformBufferVertexOffset + , mrtClearDepth + , bx::uint32_min(vertexUniformBufferSize, sizeof(mrtClearDepth) ) + ); + + bx::memCopy( (uint8_t*)m_uniformBuffer.contents() + m_uniformBufferFragmentOffset + , mrtClearColor + , bx::uint32_min(fragmentUniformBufferSize, sizeof(mrtClearColor) ) + ); + + m_uniformBufferFragmentOffset += fragmentUniformBufferSize; - m_uniformBufferVertexOffset = m_uniformBufferFragmentOffset; + m_uniformBufferVertexOffset = m_uniformBufferFragmentOffset; - const VertexBufferMtl& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx]; - const VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx]; - const uint32_t stride = vertexDecl.m_stride; - const uint32_t offset = 0; + const VertexBufferMtl& vb = m_vertexBuffers[_clearQuad.m_vb.idx]; - { - struct Vertex - { - float m_x; - float m_y; - float m_z; - }; - - Vertex* vertex = (Vertex*)_clearQuad.m_vb->data; - BX_CHECK(stride == sizeof(Vertex) - , "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)" - , stride - , sizeof(Vertex) - ); - BX_UNUSED(stride); - - const float depth = _clear.m_depth; - - vertex->m_x = -1.0f; - vertex->m_y = -1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = 1.0f; - vertex->m_y = -1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = -1.0f; - vertex->m_y = 1.0f; - vertex->m_z = depth; - vertex++; - vertex->m_x = 1.0f; - vertex->m_y = 1.0f; - vertex->m_z = depth; - } - - m_vertexBuffers[_clearQuad.m_vb->handle.idx].update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data); m_renderCommandEncoder.setCullMode(MTLCullModeNone); - m_renderCommandEncoder.setVertexBuffer(vb.getBuffer(), offset, 1); + m_renderCommandEncoder.setVertexBuffer(vb.getBuffer(), 0, 1); m_renderCommandEncoder.drawPrimitives(MTLPrimitiveTypeTriangleStrip, 0, 4, 1); } diff --git a/src/vs_clear.bin.h b/src/vs_clear.bin.h index f884364e3..fe4986010 100644 --- a/src/vs_clear.bin.h +++ b/src/vs_clear.bin.h @@ -1,132 +1,170 @@ -static const uint8_t vs_clear_glsl[164] = +static const uint8_t vs_clear_glsl[265] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x95, 0x00, 0x00, 0x00, 0x61, 0x74, // VSH...........at - 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // tribute highp ve - 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x76, // c3 a_position;.v + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // VSH............b + 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x02, // gfx_clear_depth. + 0x01, 0x00, 0x00, 0x01, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, // .........attribu + 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, // te highp vec3 a_ + 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, // position;.unifor + 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x62, 0x67, 0x66, // m highp vec4 bgf + 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x3b, 0x0a, 0x76, // x_clear_depth;.v 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{. 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // highp vec4 tmpva 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // r_1;. tmpvar_1. 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // w = 1.0;. tmpva - 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // r_1.xyz = a_posi - 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // tion;. gl_Posit - 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, // ion = tmpvar_1;. - 0x7d, 0x0a, 0x0a, 0x00, // }... + 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // r_1.xy = a_posit + 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // ion.xy;. tmpvar + 0x5f, 0x31, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, // _1.z = bgfx_clea + 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x2e, 0x78, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, // r_depth.x;. gl_ + 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // Position = tmpva + 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r_1;.}... }; -static const uint8_t vs_clear_spv[568] = +static const uint8_t vs_clear_spv[863] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x02, 0x00, 0x00, 0x03, 0x02, // VSH.......$..... - 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x06, 0x00, 0x08, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x00, 0x00, // #.........O..... - 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................ - 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450.. - 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................ - 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main.. - 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ..'...*......... - 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma - 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x61, 0x5f, // in........'...a_ - 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x2a, 0x00, // position......*. - 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut - 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // put.gl_Position. - 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...'......... - 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...*......... - 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, // ..........!..... - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. . - 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, // ................ - 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, // ................ - 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+............. - 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, // .? ...&......... - 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;...&...'..... - 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x09, 0x00, // .. ...)......... - 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x03, 0x00, // ..;...)...*..... - 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, // ..6............. - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=. - 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x51, 0x00, // ......(...'...Q. - 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, // ......8...(..... - 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x28, 0x00, // ..Q.......9...(. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3a, 0x00, // ......Q.......:. - 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x09, 0x00, // ..(.......P..... - 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x3a, 0x00, // ..;...8...9...:. - 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3f, 0x00, // ..............?. - 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x4e, 0x00, // ..9...R.......N. - 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..?...;.......>. - 0x03, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x4e, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..*...N.......8. - 0x01, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, // ........ + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // VSH............b + 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x02, // gfx_clear_depth. + 0x01, 0x00, 0x00, 0x01, 0x00, 0x30, 0x03, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, // .....0.....#.... + 0x00, 0x07, 0x00, 0x08, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, // .....d.......... + 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, // .............GLS + 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, // L.std.450....... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, // .....main..../.. + 0x00, 0x32, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, // .2.............. + 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main... + 0x00, 0x05, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, // .........$Global + 0x00, 0x06, 0x00, 0x08, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, // .............bgf + 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x00, 0x00, 0x00, // x_clear_depth... + 0x00, 0x05, 0x00, 0x03, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, // ................ + 0x00, 0x2f, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // ./...a_position. + 0x00, 0x05, 0x00, 0x0a, 0x00, 0x32, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, // .....2...@entryP + 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ointOutput.gl_Po + 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x00, 0x00, // sition...H...... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, // .....#.......G.. + 0x00, 0x16, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, // .........G...... + 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, // .".......G...... + 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2f, 0x00, 0x00, // .!.......G.../.. + 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x32, 0x00, 0x00, // .........G...2.. + 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, // ................ + 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, // .!.............. + 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, // ..... .......... + 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, // ................ + 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, // ................ + 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, // . .......+...... + 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x16, 0x00, 0x00, // ................ + 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... .......... + 0x00, 0x16, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, // .....;.......... + 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // ............. .. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, // .....+.......... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... .......... + 0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, // .....+.......... + 0x00, 0x00, 0x00, 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ....? .......... + 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, // .....;......./.. + 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x31, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ..... ...1...... + 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x31, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .....;...1...2.. + 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .....6.......... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, // ................ + 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, // .=.......0.../.. + 0x00, 0x41, 0x00, 0x06, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, // .A.......M...... + 0x00, 0x12, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, // .........=...... + 0x00, 0x4e, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, // .N...M...Q...... + 0x00, 0x4f, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .O...0.......Q.. + 0x00, 0x06, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....P...0...... + 0x00, 0x50, 0x00, 0x07, 0x00, 0x09, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, // .P.......Q...O.. + 0x00, 0x50, 0x00, 0x00, 0x00, 0x4e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, // .P...N.......... + 0x00, 0x06, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, // .....U...P...R.. + 0x00, 0x09, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, // .....c...U...Q.. + 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x32, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, // .....>...2...c.. + 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00, 0x10, 0x00, // .....8......... }; -static const uint8_t vs_clear_dx9[175] = +static const uint8_t vs_clear_dx9[282] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x03, // VSH............. - 0xfe, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, // ......CTAB....#. - 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, // ................ - 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // ......vs_3_0.Mic - 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL - 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler - 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, // 10.1..Q......... - 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, // .?.............. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................ - 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, // ................ - 0x24, 0x90, 0x00, 0x00, 0x40, 0xa0, 0x00, 0x00, 0x15, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // $...@.......... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // VSH............b + 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x02, // gfx_clear_depth. + 0x01, 0x00, 0x00, 0x01, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x25, // ...............% + 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, // .CTAB....[...... + 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x54, 0x00, 0x00, // .............T.. + 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .0...........D.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, // .....bgfx_clear_ + 0x64, 0x65, 0x70, 0x74, 0x68, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, // depth........... + 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, // .........vs_3_0. + 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, // Microsoft (R) HL + 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, // SL Shader Compil + 0x65, 0x72, 0x20, 0x36, 0x2e, 0x33, 0x2e, 0x39, 0x36, 0x30, 0x30, 0x2e, 0x31, 0x38, 0x36, 0x31, // er 6.3.9600.1861 + 0x31, 0x00, 0xab, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, // 1....Q.......... + 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, // ?............... + 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................ + 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0b, 0xe0, 0x00, 0x00, 0x24, // ...............$ + 0x90, 0x01, 0x00, 0x60, 0xa0, 0x01, 0x00, 0x25, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, // ...`...%........ + 0xe0, 0x00, 0x00, 0x00, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // .......... }; -static const uint8_t vs_clear_dx11[388] = +static const uint8_t vs_clear_dx11[479] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x01, 0x00, 0x00, 0x44, 0x58, // VSH.......p...DX - 0x42, 0x43, 0x35, 0x37, 0xf0, 0x90, 0x23, 0xc6, 0x3b, 0x7a, 0xd4, 0x66, 0x38, 0xf5, 0x51, 0x69, // BC57..#.;z.f8.Qi - 0x19, 0xa8, 0x01, 0x00, 0x00, 0x00, 0x70, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x30, 0x00, // ......p.......0. - 0x00, 0x00, 0xb0, 0x00, 0x00, 0x00, 0x08, 0x01, 0x00, 0x00, 0x3c, 0x01, 0x00, 0x00, 0x41, 0x6f, // ..........<...Ao - 0x6e, 0x39, 0x78, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff, 0x50, 0x00, // n9x...x.......P. - 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, // ..(.....$...$... - 0x24, 0x00, 0x00, 0x00, 0x24, 0x00, 0x01, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, // $...$...$....... - 0xfe, 0xff, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, // ..Q..........?.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................ - 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0xc0, 0x00, 0x00, // ................ - 0xe4, 0x90, 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0c, 0xc0, 0x00, 0x00, // ................ - 0xaa, 0x90, 0x01, 0x00, 0x44, 0xa0, 0x01, 0x00, 0x14, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x53, 0x48, // ....D.........SH - 0x44, 0x52, 0x50, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x14, 0x00, 0x00, 0x00, 0x5f, 0x00, // DRP...@......._. - 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, // ..r.......g.... - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, // ..........6...r - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, // ......F.......6. - 0x00, 0x05, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, // ... .......@.... - 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, // .?>...ISGN,..... - 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...... ......... - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x50, 0x4f, // ..............PO - 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, // SITION....OSGN,. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... ..... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................ - 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x00, 0x01, // ..SV_POSITION... - 0x01, 0x00, 0x00, 0x00, // .... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // VSH............b + 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x02, // gfx_clear_depth. + 0x00, 0x00, 0x00, 0x01, 0x00, 0xb0, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x2e, 0xa9, 0xc9, // .........DXBC... + 0x97, 0xf8, 0x17, 0xd7, 0x4e, 0xd1, 0x22, 0x2f, 0x75, 0x57, 0x9d, 0x14, 0x2f, 0x01, 0x00, 0x00, // ....N."/uW../... + 0x00, 0xb0, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, // .........0...... + 0x00, 0x48, 0x01, 0x00, 0x00, 0x7c, 0x01, 0x00, 0x00, 0x41, 0x6f, 0x6e, 0x39, 0x90, 0x00, 0x00, // .H...|...Aon9... + 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff, 0x5c, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .............4.. + 0x00, 0x01, 0x00, 0x24, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x24, // ...$...0...0...$ + 0x00, 0x01, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ...0............ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, // .........Q...... + 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....?........... + 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x02, 0x00, 0x00, // ................ + 0x03, 0x00, 0x00, 0x03, 0xc0, 0x00, 0x00, 0xe4, 0x90, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, // ................ + 0x02, 0x00, 0x00, 0x03, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0c, // ................ + 0xc0, 0x01, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x44, 0x80, 0x00, 0x00, 0x14, 0x80, 0xff, 0xff, 0x00, // .......D........ + 0x00, 0x53, 0x48, 0x44, 0x52, 0x78, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x1e, 0x00, 0x00, // .SHDRx...@...... + 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .Y...F. ........ + 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, // ._...2.......g.. + 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .. ..........6.. + 0x05, 0x32, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // .2 ......F...... + 0x00, 0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, // .6...B ........ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, // .........6.... . + 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, // ......@.....?>.. + 0x01, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .ISGN,.......... + 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // . .............. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // .........POSITIO + 0x4e, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // N....OSGN,...... + 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ..... .......... + 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, // .............SV_ + 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x00, 0x01, 0x01, 0x00, 0x10, 0x00, // POSITION....... }; -static const uint8_t vs_clear_mtl[504] = +static const uint8_t vs_clear_mtl[541] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe9, 0x01, 0x00, 0x00, 0x75, 0x73, // VSH...........us - 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me - 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput { - 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // . float3 a_posi - 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, // tion [[attribute - 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // (0)]];.};.struct - 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu - 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // tput {. float4 - 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, // gl_Position [[po - 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, // sition]];.};.str - 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // uct xlatMtlShade - 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, // rUniform {.};.ve - 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // rtex xlatMtlShad - 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // erOutput xlatMtl - 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // Main (xlatMtlSha - 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, // derInput _mtl_i - 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, // [[stage_in]], co - 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, // nstant xlatMtlSh - 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, // aderUniform& _mt - 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, // l_u [[buffer(0)] - 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, // ]).{. xlatMtlSh - 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // aderOutput _mtl_ - 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, // o;. float4 tmpv - 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // ar_1 = 0;. tmpv - 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, // ar_1.w = 1.0;. - 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, // tmpvar_1.xyz = _ - 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // mtl_i.a_position - 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ;. _mtl_o.gl_Po - 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // sition = tmpvar_ - 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // 1;. return _mtl - 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _o;.}... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // VSH............b + 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x02, // gfx_clear_depth. + 0x01, 0x00, 0x00, 0x01, 0x00, 0xee, 0x01, 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, // .........#includ + 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, // e + 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, // .#include ..using n + 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, // amespace metal;. + 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, // .struct _Global. + 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, 0x66, // {. float4 bgf + 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x3b, 0x0a, 0x7d, // x_clear_depth;.} + 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ;..struct xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, // lMain_out.{. + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // float4 gl_Positi + 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, // on [[position]]; + 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // .};..struct xlat + 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, // MtlMain_in.{. + 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // float3 a_positi + 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, // on [[attribute(0 + 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, // )]];.};..vertex + 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, // xlatMtlMain_out + 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, // xlatMtlMain(xlat + 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, // MtlMain_in in [[ + 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, // stage_in]], cons + 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, // tant _Global& _m + 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, // tl_u [[buffer(0) + 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ]]).{. xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, // lMain_out out = + 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, // {};. out.gl_P + 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // osition = float4 + 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, // (in.a_position.x + 0x79, 0x2c, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, // y, _mtl_u.bgfx_c + 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x2e, 0x78, 0x2c, 0x20, 0x31, 0x2e, // lear_depth.x, 1. + 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, // 0);. return o + 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x01, 0x01, 0x00, 0x10, 0x00, // ut;.}........ }; extern const uint8_t* vs_clear_pssl; extern const uint32_t vs_clear_pssl_size; diff --git a/src/vs_clear.sc b/src/vs_clear.sc index 41cd87020..a7ebdc992 100644 --- a/src/vs_clear.sc +++ b/src/vs_clear.sc @@ -7,7 +7,9 @@ $input a_position #include "bgfx_shader.sh" +uniform vec4 bgfx_clear_depth; + void main() { - gl_Position = vec4(a_position, 1.0); + gl_Position = vec4(a_position.xy, bgfx_clear_depth.x, 1.0); }