Cleanup.
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@ -4337,8 +4337,8 @@ namespace bgfx { namespace gl
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bool usesIUsamplers = !!bx::findIdentifierMatch(code, s_uisamplers);
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uint32_t version = usesIUsamplers
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? 130
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uint32_t version = usesIUsamplers
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? 130
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: (usesTextureLod ? 120 : 0)
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;
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@ -4503,7 +4503,6 @@ namespace bgfx { namespace gl
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code = temp;
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}
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BX_TRACE("%s", code);
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GL_CHECK(glShaderSource(m_id, 1, (const GLchar**)&code, NULL) );
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GL_CHECK(glCompileShader(m_id) );
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