Cleanup.
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bfe5a66b3e
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@ -1914,7 +1914,7 @@ namespace bgfx { namespace mtl
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for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
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for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
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{
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{
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if (!strcmp(s_attribName[ii],name))
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if (0 == bx::strncmp(s_attribName[ii],name))
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{
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{
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m_attributes[ii] = loc;
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m_attributes[ii] = loc;
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m_used[used++] = ii;
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m_used[used++] = ii;
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@ -1924,7 +1924,7 @@ namespace bgfx { namespace mtl
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
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{
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{
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if (!strcmp(s_instanceDataName[ii],name))
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if (0 == bx::strncmp(s_instanceDataName[ii],name))
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{
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{
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m_instanceData[instUsed++] = loc;
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m_instanceData[instUsed++] = loc;
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}
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}
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@ -2199,7 +2199,7 @@ namespace bgfx { namespace mtl
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if (arg.active)
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if (arg.active)
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{
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{
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if (arg.type == MTLArgumentTypeBuffer
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if (arg.type == MTLArgumentTypeBuffer
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&& 0 == strcmp(utf8String(arg.name), SHADER_UNIFORM_NAME) )
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&& 0 == bx::strncmp(utf8String(arg.name), SHADER_UNIFORM_NAME) )
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{
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{
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BX_CHECK( arg.index == 0, "Uniform buffer must be in the buffer slot 0.");
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BX_CHECK( arg.index == 0, "Uniform buffer must be in the buffer slot 0.");
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BX_CHECK( MTLDataTypeStruct == arg.bufferDataType, "%s's type must be a struct",SHADER_UNIFORM_NAME );
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BX_CHECK( MTLDataTypeStruct == arg.bufferDataType, "%s's type must be a struct",SHADER_UNIFORM_NAME );
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