Fixing D3D11 device creation issues on downlevel hardware.

This commit is contained in:
Mike Popoloski 2014-11-17 22:18:35 -05:00
parent ef97ea54a9
commit 850059c1cd

View File

@ -663,9 +663,13 @@ RENDERDOC_IMPORT
D3D_FEATURE_LEVEL features[] =
{
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
uint32_t flags = D3D11_CREATE_DEVICE_SINGLETHREADED
@ -679,7 +683,7 @@ RENDERDOC_IMPORT
, NULL
, flags
, features
, 1
, ARRAYSIZE(features)
, D3D11_SDK_VERSION
, &m_device
, &featureLevel
@ -1253,6 +1257,10 @@ RENDERDOC_IMPORT
{
HRESULT hr = S_OK;
uint32_t syncInterval = !!(m_flags & BGFX_RESET_VSYNC);
#if BX_PLATFORM_WINRT
syncInterval = 1; // sync interval of 0 is not supported on WinRT
#endif
for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
{
hr = m_frameBuffers[m_windows[ii].idx].m_swapChain->Present(syncInterval, 0);