Updated README.

This commit is contained in:
bkaradzic 2013-05-17 20:03:45 -07:00
parent 721f1c5dbb
commit 84a3abd542
2 changed files with 6 additions and 1 deletions

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@ -89,9 +89,13 @@ If you're building with Visual Studio 2008, you'll need TR1 support from:
If you're building with MinGW/TDM compiler on Windows make DirectX SDK
directory link to directory without spaces in the path.
mklink /D <path to DirectX SDK directory> c:\dxsdk
mklink /D c:\dxsdk <path to DirectX SDK directory>
setx DXSDK_DIR c:\dxsdk
Apply this patch to DXSDK from June 2010 to be able to use it with MinGW/TDM:
https://github.com/bkaradzic/bx/blob/master/include/compat/mingw/dxsdk.patch
### Building
Visual Studio 2008 command line:

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@ -1188,6 +1188,7 @@ namespace bgfx
, regIndex
, regCount
);
BX_UNUSED(kind);
}
m_constantBuffer->finish();