diff --git a/src/shader_spirv.cpp b/src/shader_spirv.cpp index 0f7e255ec..185fdfd02 100644 --- a/src/shader_spirv.cpp +++ b/src/shader_spirv.cpp @@ -17,12 +17,8 @@ namespace bgfx #define SPV_OPERAND_7(_a0, _a1, _a2, _a3, _a4, _a5, _a6) SPV_OPERAND_1(_a0), SPV_OPERAND_6(_a1, _a2, _a3, _a4, _a5, _a6) #define SPV_OPERAND_8(_a0, _a1, _a2, _a3, _a4, _a5, _a6, _a7) SPV_OPERAND_1(_a0), SPV_OPERAND_7(_a1, _a2, _a3, _a4, _a5, _a6, _a7) #define SPV_OPERAND_9(_a0, _a1, _a2, _a3, _a4, _a5, _a6, _a7, _a8) SPV_OPERAND_1(_a0), SPV_OPERAND_8(_a1, _a2, _a3, _a4, _a5, _a6, _a7, _a8) -#if BX_COMPILER_MSVC && (!defined(_MSVC_TRADITIONAL) || _MSVC_TRADITIONAL) -// Workaround MSVS bug... -# define SPV_OPERAND(...) { BX_MACRO_DISPATCHER(SPV_OPERAND_, __VA_ARGS__) BX_VA_ARGS_PASS(__VA_ARGS__) } -#else -# define SPV_OPERAND(...) { BX_MACRO_DISPATCHER(SPV_OPERAND_, __VA_ARGS__)(__VA_ARGS__) } -#endif // BX_COMPILER_MSVC +#define SPV_OPERAND(...) { BX_MACRO_DISPATCHER(SPV_OPERAND_, __VA_ARGS__)(__VA_ARGS__) } + #define _ Count bool isDebug(SpvOpcode::Enum _opcode)