D3D12: Fixed blit.
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@ -540,6 +540,7 @@ namespace bgfx { namespace d3d12
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LUID luid;
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m_renderdocdll = loadRenderDoc();
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setGraphicsDebuggerPresent(NULL != m_renderdocdll);
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m_fbh.idx = invalidHandle;
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bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
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@ -5550,9 +5551,10 @@ data.NumQualityLevels = 0;
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}
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}
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submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
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m_batch.end(m_commandList);
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kick();
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submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
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}
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int64_t now = bx::getHPCounter();
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