Updated docs.

This commit is contained in:
Branimir Karadžić 2016-10-13 08:41:00 -07:00
parent d0f58b742d
commit 833f0122dc
5 changed files with 181 additions and 16 deletions

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bgfx.html
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@ -814,8 +814,8 @@
<dd><p>Renderer types: </p>
<p><em>Values:</em></p>
<dl class="member">
<dt id="_CPPv2N4bgfx12RendererType4NullE">
<span id="bgfx::RendererType::Null"></span><span class="target" id="bgfxstructbgfx_1_1_renderer_type_1a23d258e890027d7deff9d971e2493a32ab2e5390624b2fd978b59099c1b65763d"></span><code class="descname">Null</code><a class="headerlink" href="#_CPPv2N4bgfx12RendererType4NullE" title="Permalink to this definition"></a></dt>
<dt id="_CPPv2N4bgfx12RendererType4NoopE">
<span id="bgfx::RendererType::Noop"></span><span class="target" id="bgfxstructbgfx_1_1_renderer_type_1a23d258e890027d7deff9d971e2493a32ae119c2ac9204cc917b956053d53110e6"></span><code class="descname">Noop</code><a class="headerlink" href="#_CPPv2N4bgfx12RendererType4NoopE" title="Permalink to this definition"></a></dt>
<dd><p>No rendering. </p>
</dd></dl>
@ -837,6 +837,12 @@
<dd><p>Direct3D 12.0. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx12RendererType3GnmE">
<span id="bgfx::RendererType::Gnm"></span><span class="target" id="bgfxstructbgfx_1_1_renderer_type_1a23d258e890027d7deff9d971e2493a32a960f8f39bfa96702800236af4add67b5"></span><code class="descname">Gnm</code><a class="headerlink" href="#_CPPv2N4bgfx12RendererType3GnmE" title="Permalink to this definition"></a></dt>
<dd><p>GNM. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx12RendererType5MetalE">
<span id="bgfx::RendererType::Metal"></span><span class="target" id="bgfxstructbgfx_1_1_renderer_type_1a23d258e890027d7deff9d971e2493a32aa079092a089171e407f97a7d07d63fa7"></span><code class="descname">Metal</code><a class="headerlink" href="#_CPPv2N4bgfx12RendererType5MetalE" title="Permalink to this definition"></a></dt>
@ -861,12 +867,6 @@
<dd><p>Vulkan. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx12RendererType3GNME">
<span id="bgfx::RendererType::GNM"></span><span class="target" id="bgfxstructbgfx_1_1_renderer_type_1a23d258e890027d7deff9d971e2493a32a7ead435c9463228e316227e7784c50cd"></span><code class="descname">GNM</code><a class="headerlink" href="#_CPPv2N4bgfx12RendererType3GNME" title="Permalink to this definition"></a></dt>
<dd><p>GNM. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx12RendererType5CountE">
<span id="bgfx::RendererType::Count"></span><span class="target" id="bgfxstructbgfx_1_1_renderer_type_1a23d258e890027d7deff9d971e2493a32aab03bfb685626b6697f1456fcc1ad3f5"></span><code class="descname">Count</code><a class="headerlink" href="#_CPPv2N4bgfx12RendererType5CountE" title="Permalink to this definition"></a></dt>
@ -926,7 +926,7 @@
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps8vendorIdE">
<span id="bgfx::Caps::vendorId__uint16_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1ac51fdd2bed74e1e71480409bd40bc4bc"></span>uint16_t <code class="descname">vendorId</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps8vendorIdE" title="Permalink to this definition"></a></dt>
<dd><p>Selected <a class="reference internal" href="#bgfxstructbgfx_1_1_caps_1_1_g_p_u"><span>GPU</span></a> vendor id. </p>
<dd><p>Selected <a class="reference internal" href="#bgfxstructbgfx_1_1_caps_1_1_g_p_u"><span>GPU</span></a> vendor PCI id. </p>
</dd></dl>
<dl class="member">
@ -993,6 +993,21 @@
<dd>C99 equivalent is <code class="docutils literal"><span class="pre">bgfx_caps_gpu_t</span></code>. </dd>
</dl>
</p>
<div class="breathe-sectiondef container">
<p class="breathe-sectiondef-title rubric">Public Members</p>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps3GPU8vendorIdE">
<span id="bgfx::Caps::GPU::vendorId__uint16_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_g_p_u_1a77f4cadafbf81c74f4fb7111a2977f3b"></span>uint16_t <code class="descname">vendorId</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps3GPU8vendorIdE" title="Permalink to this definition"></a></dt>
<dd><p>Vendor PCI id. See <code class="docutils literal"><span class="pre">BGFX_PCI_ID_*</span></code>. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps3GPU8deviceIdE">
<span id="bgfx::Caps::GPU::deviceId__uint16_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_g_p_u_1ade4c6123ad7964f039b5c5df9de7e6a8"></span>uint16_t <code class="descname">deviceId</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps3GPU8deviceIdE" title="Permalink to this definition"></a></dt>
<dd><p>Device id. </p>
</dd></dl>
</div>
</dd></dl>
<dl class="class">
@ -1006,6 +1021,12 @@
<dd><p>Maximum draw calls. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits8maxBlitsE">
<span id="bgfx::Caps::Limits::maxBlits__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1a98c1429581326942d9d795b732f8d65b"></span>uint32_t <code class="descname">maxBlits</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits8maxBlitsE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of blit calls. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits14maxTextureSizeE">
<span id="bgfx::Caps::Limits::maxTextureSize__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1a0e2f1e34625efb46c2b27f080879885e"></span>uint32_t <code class="descname">maxTextureSize</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits14maxTextureSizeE" title="Permalink to this definition"></a></dt>
@ -1018,12 +1039,90 @@
<dd><p>Maximum views. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits15maxFrameBuffersE">
<span id="bgfx::Caps::Limits::maxFrameBuffers__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1a1af60c77dfe82892b03082c623069128"></span>uint32_t <code class="descname">maxFrameBuffers</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits15maxFrameBuffersE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of frame buffer handles. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits16maxFBAttachmentsE">
<span id="bgfx::Caps::Limits::maxFBAttachments__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1af7cd37b90264f803a0cd32feb38eef15"></span>uint32_t <code class="descname">maxFBAttachments</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits16maxFBAttachmentsE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum frame buffer attachments. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits11maxProgramsE">
<span id="bgfx::Caps::Limits::maxPrograms__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1af127d6a3eab65655bf39570ff4b11734"></span>uint32_t <code class="descname">maxPrograms</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits11maxProgramsE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of program handles. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits10maxShadersE">
<span id="bgfx::Caps::Limits::maxShaders__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1a53e281859a518d7791a8b1246209e1e9"></span>uint32_t <code class="descname">maxShaders</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits10maxShadersE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of shader handles. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits11maxTexturesE">
<span id="bgfx::Caps::Limits::maxTextures__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1a2bcb4e498ce04ceae93ef8a8b54f65f7"></span>uint32_t <code class="descname">maxTextures</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits11maxTexturesE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of texture handles. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits18maxTextureSamplersE">
<span id="bgfx::Caps::Limits::maxTextureSamplers__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1a7fcc0f7cfdb9557ae37e5bde1d1a2a1f"></span>uint32_t <code class="descname">maxTextureSamplers</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits18maxTextureSamplersE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of texture samplers. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits14maxVertexDeclsE">
<span id="bgfx::Caps::Limits::maxVertexDecls__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1a94bbdf9e33aa717cc93d3984952ac8a9"></span>uint32_t <code class="descname">maxVertexDecls</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits14maxVertexDeclsE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of vertex format declarations. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits16maxVertexStreamsE">
<span id="bgfx::Caps::Limits::maxVertexStreams__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1ae3b60d96f126e89d57a177872f489527"></span>uint32_t <code class="descname">maxVertexStreams</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits16maxVertexStreamsE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of vertex streams. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits15maxIndexBuffersE">
<span id="bgfx::Caps::Limits::maxIndexBuffers__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1a91d6bc8e86abd9eca8cc0fe303d3cf6c"></span>uint32_t <code class="descname">maxIndexBuffers</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits15maxIndexBuffersE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of index buffer handles. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits16maxVertexBuffersE">
<span id="bgfx::Caps::Limits::maxVertexBuffers__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1af9f48ed16a60e74e3815daf6df3ed25f"></span>uint32_t <code class="descname">maxVertexBuffers</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits16maxVertexBuffersE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of vertex buffer handles. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits22maxDynamicIndexBuffersE">
<span id="bgfx::Caps::Limits::maxDynamicIndexBuffers__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1ad64d97f5d9cb0fa5994148656eb2cbaa"></span>uint32_t <code class="descname">maxDynamicIndexBuffers</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits22maxDynamicIndexBuffersE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of dynamic index buffer handles. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits23maxDynamicVertexBuffersE">
<span id="bgfx::Caps::Limits::maxDynamicVertexBuffers__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1a1e5f37cc9f8e05729852ee2ae363d3c2"></span>uint32_t <code class="descname">maxDynamicVertexBuffers</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits23maxDynamicVertexBuffersE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of dynamic vertex buffer handles. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits11maxUniformsE">
<span id="bgfx::Caps::Limits::maxUniforms__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1af9f56afc24d7287d577c948f8e848f06"></span>uint32_t <code class="descname">maxUniforms</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits11maxUniformsE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of uniform handles. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps6Limits19maxOcclusionQueriesE">
<span id="bgfx::Caps::Limits::maxOcclusionQueries__uint32_t"></span><span class="target" id="bgfxstructbgfx_1_1_caps_1_1_limits_1a64c6f40f46021e9d5fbec9c27d3fbece"></span>uint32_t <code class="descname">maxOcclusionQueries</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps6Limits19maxOcclusionQueriesE" title="Permalink to this definition"></a></dt>
<dd><p>Maximum number of occlusion query handles. </p>
</dd></dl>
</div>
</dd></dl>
@ -3557,7 +3656,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
<p class="breathe-sectiondef-title rubric">Public Functions</p>
<dl class="function">
<dt id="_CPPv2N4bgfx10VertexDecl5beginEN12RendererType4EnumE">
<span id="bgfx::VertexDecl::begin__RendererType::Enum"></span><span class="target" id="bgfxstructbgfx_1_1_vertex_decl_1a0d711e9b9451ee68d20acddc7ae824bc"></span><a class="reference internal" href="#_CPPv2N4bgfx10VertexDeclE" title="bgfx::VertexDecl">VertexDecl</a> &amp;<code class="descname">begin</code><span class="sig-paren">(</span><a class="reference internal" href="#_CPPv2N4bgfx12RendererTypeE" title="bgfx::RendererType">RendererType</a>::<a class="reference internal" href="#_CPPv2N4bgfx12RendererType4EnumE" title="bgfx::RendererType::Enum">Enum</a> <em>_renderer</em> = RendererType::Null<span class="sig-paren">)</span><a class="headerlink" href="#_CPPv2N4bgfx10VertexDecl5beginEN12RendererType4EnumE" title="Permalink to this definition"></a></dt>
<span id="bgfx::VertexDecl::begin__RendererType::Enum"></span><span class="target" id="bgfxstructbgfx_1_1_vertex_decl_1ab5794ea5c4dab7dfb20f0e125b64733d"></span><a class="reference internal" href="#_CPPv2N4bgfx10VertexDeclE" title="bgfx::VertexDecl">VertexDecl</a> &amp;<code class="descname">begin</code><span class="sig-paren">(</span><a class="reference internal" href="#_CPPv2N4bgfx12RendererTypeE" title="bgfx::RendererType">RendererType</a>::<a class="reference internal" href="#_CPPv2N4bgfx12RendererType4EnumE" title="bgfx::RendererType::Enum">Enum</a> <em>_renderer</em> = RendererType::Noop<span class="sig-paren">)</span><a class="headerlink" href="#_CPPv2N4bgfx10VertexDecl5beginEN12RendererType4EnumE" title="Permalink to this definition"></a></dt>
<dd><p>Start <a class="reference internal" href="#bgfxstructbgfx_1_1_vertex_decl"><span>VertexDecl</span></a>. </p>
<p><dl class="docutils">
<dt><strong>Attention</strong></dt>
@ -3572,7 +3671,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
<dd><p>End <a class="reference internal" href="#bgfxstructbgfx_1_1_vertex_decl"><span>VertexDecl</span></a>. </p>
<p><dl class="docutils">
<dt><strong>Attention</strong></dt>
<dd>C99 equivalent is <code class="docutils literal"><span class="pre">bgfx_vertex_decl_begin</span></code>. </dd>
<dd>C99 equivalent is <code class="docutils literal"><span class="pre">bgfx_vertex_decl_end</span></code>. </dd>
</dl>
</p>
</dd></dl>

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@ -320,6 +320,14 @@
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps3GPU8deviceIdE">bgfx::Caps::GPU::deviceId (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps3GPU8vendorIdE">bgfx::Caps::GPU::vendorId (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps16homogeneousDepthE">bgfx::Caps::homogeneousDepth (C++ member)</a>
</dt>
@ -328,18 +336,74 @@
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits8maxBlitsE">bgfx::Caps::Limits::maxBlits (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits12maxDrawCallsE">bgfx::Caps::Limits::maxDrawCalls (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits22maxDynamicIndexBuffersE">bgfx::Caps::Limits::maxDynamicIndexBuffers (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits23maxDynamicVertexBuffersE">bgfx::Caps::Limits::maxDynamicVertexBuffers (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits16maxFBAttachmentsE">bgfx::Caps::Limits::maxFBAttachments (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits15maxFrameBuffersE">bgfx::Caps::Limits::maxFrameBuffers (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits15maxIndexBuffersE">bgfx::Caps::Limits::maxIndexBuffers (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits19maxOcclusionQueriesE">bgfx::Caps::Limits::maxOcclusionQueries (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits11maxProgramsE">bgfx::Caps::Limits::maxPrograms (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits10maxShadersE">bgfx::Caps::Limits::maxShaders (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits11maxTexturesE">bgfx::Caps::Limits::maxTextures (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits18maxTextureSamplersE">bgfx::Caps::Limits::maxTextureSamplers (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits14maxTextureSizeE">bgfx::Caps::Limits::maxTextureSize (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits11maxUniformsE">bgfx::Caps::Limits::maxUniforms (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits16maxVertexBuffersE">bgfx::Caps::Limits::maxVertexBuffers (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits14maxVertexDeclsE">bgfx::Caps::Limits::maxVertexDecls (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits16maxVertexStreamsE">bgfx::Caps::Limits::maxVertexStreams (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps6Limits8maxViewsE">bgfx::Caps::Limits::maxViews (C++ member)</a>
</dt>
@ -688,7 +752,7 @@
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType3GNME">bgfx::RendererType::GNM (C++ class)</a>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType3GnmE">bgfx::RendererType::Gnm (C++ class)</a>
</dt>
@ -696,7 +760,7 @@
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType4NullE">bgfx::RendererType::Null (C++ class)</a>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType4NoopE">bgfx::RendererType::Noop (C++ class)</a>
</dt>
@ -839,6 +903,8 @@
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12cpuTimerFreqE">bgfx::Stats::cpuTimerFreq (C++ member)</a>
</dt>
</dl></td>
<td style="width: 33%" valign="top"><dl>
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12gpuTimeBeginE">bgfx::Stats::gpuTimeBegin (C++ member)</a>
</dt>
@ -871,8 +937,6 @@
<dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat2A8E">bgfx::TextureFormat::A8 (C++ class)</a>
</dt>
</dl></td>
<td style="width: 33%" valign="top"><dl>
<dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3BC1E">bgfx::TextureFormat::BC1 (C++ class)</a>
</dt>

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@ -550,6 +550,8 @@ bindings.</li>
<li>Olli Wang (<a class="reference external" href="https://github.com/olliwang">&#64;olliwang</a>) - Various NanoVG integration improvements.</li>
<li>Cory Golden (<a class="reference external" href="https://github.com/Halsys">&#64;Halsys</a>) - Nim language API bindings.</li>
<li>Camilla Berglund (<a class="reference external" href="https://github.com/elmindreda">&#64;elmindreda</a>) - GLFW support.</li>
<li>Daniel Ludwig (<a class="reference external" href="https://github.com/code-disaster">&#64;code-disaster</a>) - Lightweight Java Game
Library 3 bindings.</li>
</ul>
</div></blockquote>
</div>

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