Cleanup.
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a2a347c798
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@ -259,15 +259,12 @@ public:
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m_upsampleProgram = loadProgram("vs_fullscreen", "fs_upsample");
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m_combineProgram = loadProgram("vs_fullscreen", "fs_bloom_combine");
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m_gbufferTex[0].idx = bgfx::kInvalidHandle;
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m_gbufferTex[1].idx = bgfx::kInvalidHandle;
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m_gbufferTex[2].idx = bgfx::kInvalidHandle;
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m_gbuffer.idx = bgfx::kInvalidHandle;
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m_gbuffer = BGFX_INVALID_HANDLE;
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for (int ii = 0; ii < TEX_CHAIN_LEN; ++ii)
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{
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m_texChainFb[ii].idx = bgfx::kInvalidHandle;
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m_texChainTex[ii].idx = bgfx::kInvalidHandle;
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m_texChainFb[ii] = BGFX_INVALID_HANDLE;
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m_texChainTex[ii] = BGFX_INVALID_HANDLE;
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}
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// Imgui.
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@ -306,7 +303,6 @@ public:
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for (int ii = 0; ii < TEX_CHAIN_LEN; ++ii)
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{
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bgfx::destroy(m_texChainTex[ii]);
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bgfx::destroy(m_texChainFb[ii]);
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}
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@ -417,10 +413,14 @@ public:
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m_texChainFb[ii] = bgfx::createFrameBuffer(1, &m_texChainTex[ii], true);
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}
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m_gbufferTex[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA32F, tsFlags);
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m_gbufferTex[1] = m_texChainTex[0];
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m_gbufferTex[2] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::D24S8, tsFlags);
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m_gbuffer = bgfx::createFrameBuffer(BX_COUNTOF(m_gbufferTex), m_gbufferTex, true);
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bgfx::TextureHandle gbufferTex[] =
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{
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bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA32F, tsFlags),
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m_texChainTex[0],
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bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::D24S8, tsFlags),
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};
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m_gbuffer = bgfx::createFrameBuffer(BX_COUNTOF(gbufferTex), gbufferTex, true);
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}
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ImGui::SetNextWindowPos(
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@ -597,7 +597,7 @@ public:
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}
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// Do final pass, that combines the bloom with the g-buffer.
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bgfx::setTexture(0, s_albedo, m_gbufferTex[0]);
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bgfx::setTexture(0, s_albedo, bgfx::getTexture(m_gbuffer, 0) );
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bgfx::setTexture(1, s_light, m_texChainTex[0]);
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bgfx::setState(0
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| BGFX_STATE_WRITE_RGB
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@ -638,8 +638,6 @@ public:
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bgfx::ProgramHandle m_upsampleProgram;
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bgfx::ProgramHandle m_combineProgram;
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bgfx::TextureHandle m_gbufferTex[3];
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bgfx::FrameBufferHandle m_gbuffer;
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bgfx::FrameBufferHandle m_texChainFb[TEX_CHAIN_LEN];
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