mirror of https://github.com/bkaradzic/bgfx
Merge branch 'master' of cane:bkaradzic/bgfx
This commit is contained in:
commit
80188a3a8c
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@ -435,7 +435,7 @@ struct DebugDraw
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{
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Mesh::Enum id = Mesh::Enum(Mesh::Cone0+mesh);
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const uint32_t num = getCircleLod(mesh);
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const uint32_t num = getCircleLod(uint8_t(mesh) );
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const float step = bx::pi * 2.0f / num;
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const uint32_t numVertices = num+1;
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@ -466,19 +466,19 @@ struct DebugDraw
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vertex[ii].m_z = xy[0];
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vertex[ii].m_indices[0] = 0;
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index[ii*3+0] = num;
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index[ii*3+1] = (ii+1)%num;
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index[ii*3+2] = ii;
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index[ii*3+0] = uint16_t(num);
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index[ii*3+1] = uint16_t( (ii+1)%num);
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index[ii*3+2] = uint16_t(ii);
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index[num*3+ii*3+0] = 0;
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index[num*3+ii*3+1] = ii;
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index[num*3+ii*3+2] = (ii+1)%num;
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index[num*3+ii*3+1] = uint16_t(ii);
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index[num*3+ii*3+2] = uint16_t( (ii+1)%num);
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index[numIndices+ii*2+0] = ii;
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index[numIndices+ii*2+1] = num;
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index[numIndices+ii*2+0] = uint16_t(ii);
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index[numIndices+ii*2+1] = uint16_t(num);
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index[numIndices+num*2+ii*2+0] = ii;
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index[numIndices+num*2+ii*2+1] = (ii+1)%num;
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index[numIndices+num*2+ii*2+0] = uint16_t(ii);
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index[numIndices+num*2+ii*2+1] = uint16_t( (ii+1)%num);
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}
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m_mesh[id].m_startVertex = startVertex;
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@ -496,7 +496,7 @@ struct DebugDraw
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{
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Mesh::Enum id = Mesh::Enum(Mesh::Cylinder0+mesh);
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const uint32_t num = getCircleLod(mesh);
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const uint32_t num = getCircleLod(uint8_t(mesh) );
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const float step = bx::pi * 2.0f / num;
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const uint32_t numVertices = num*2;
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@ -527,28 +527,28 @@ struct DebugDraw
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vertex[ii+num].m_z = xy[0];
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vertex[ii+num].m_indices[0] = 1;
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index[ii*6+0] = ii+num;
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index[ii*6+1] = (ii+1)%num;
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index[ii*6+2] = ii;
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index[ii*6+3] = ii+num;
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index[ii*6+4] = (ii+1)%num+num;
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index[ii*6+5] = (ii+1)%num;
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index[ii*6+0] = uint16_t(ii+num);
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index[ii*6+1] = uint16_t( (ii+1)%num);
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index[ii*6+2] = uint16_t(ii);
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index[ii*6+3] = uint16_t(ii+num);
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index[ii*6+4] = uint16_t( (ii+1)%num+num);
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index[ii*6+5] = uint16_t( (ii+1)%num);
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index[num*6+ii*6+0] = 0;
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index[num*6+ii*6+1] = ii;
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index[num*6+ii*6+2] = (ii+1)%num;
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index[num*6+ii*6+3] = num;
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index[num*6+ii*6+4] = (ii+1)%num+num;
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index[num*6+ii*6+5] = ii+num;
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index[num*6+ii*6+0] = uint16_t(0);
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index[num*6+ii*6+1] = uint16_t(ii);
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index[num*6+ii*6+2] = uint16_t( (ii+1)%num);
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index[num*6+ii*6+3] = uint16_t(num);
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index[num*6+ii*6+4] = uint16_t( (ii+1)%num+num);
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index[num*6+ii*6+5] = uint16_t(ii+num);
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index[numIndices+ii*2+0] = ii;
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index[numIndices+ii*2+1] = ii+num;
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index[numIndices+ii*2+0] = uint16_t(ii);
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index[numIndices+ii*2+1] = uint16_t(ii+num);
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index[numIndices+num*2+ii*2+0] = ii;
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index[numIndices+num*2+ii*2+1] = (ii+1)%num;
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index[numIndices+num*2+ii*2+0] = uint16_t(ii);
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index[numIndices+num*2+ii*2+1] = uint16_t( (ii+1)%num);
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index[numIndices+num*4+ii*2+0] = num + ii;
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index[numIndices+num*4+ii*2+1] = num + (ii+1)%num;
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index[numIndices+num*4+ii*2+0] = uint16_t(num + ii);
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index[numIndices+num*4+ii*2+1] = uint16_t(num + (ii+1)%num);
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}
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m_mesh[id].m_startVertex = startVertex;
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@ -1440,31 +1440,33 @@ private:
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);
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}
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const float flip = 0 == (attrib.m_state & BGFX_STATE_CULL_CCW) ? 1.0f : -1.0f;
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float params[4][4] =
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{
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{
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0.0f,
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-1.0f,
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0.0f,
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3.0f,
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{ // lightDir
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0.0f * flip,
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-1.0f * flip,
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0.0f * flip,
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3.0f, // shininess
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},
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{
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{ // skyColor
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1.0f,
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0.9f,
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0.8f,
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0.0f,
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0.0f, // unused
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},
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{
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{ // groundColor.xyz0
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0.2f,
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0.22f,
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0.5f,
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0.0f,
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0.0f, // unused
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},
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{
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( (attrib.m_abgr>>24) )/255.0f,
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( (attrib.m_abgr>>16)&0xff)/255.0f,
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( (attrib.m_abgr>> 8)&0xff)/255.0f,
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{ // matColor
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( (attrib.m_abgr )&0xff)/255.0f,
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( (attrib.m_abgr>> 8)&0xff)/255.0f,
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( (attrib.m_abgr>>16)&0xff)/255.0f,
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( (attrib.m_abgr>>24) )/255.0f,
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},
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};
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