Updated docs.
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@ -555,6 +555,7 @@ cubemap as texture 2D array in a compute shader.</p></li>
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minimal bgfx example.</p></li>
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<li><p>Nick Waanders (<a class="reference external" href="https://github.com/NickWaanders">@NickWaanders</a>) - shaderc: Metal fixes.</p></li>
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<li><p>Daniel Gavin (<a class="reference external" href="https://github.com/DanielGavin">@DanielGavin</a>) - 41-tess</p></li>
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<li><p>Rinthel Kwon (<a class="reference external" href="https://github.com/rinthel">@rinthel</a>) - Vulkan rendering backend.</p></li>
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</ul>
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</div></blockquote>
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<p>and <a class="reference external" href="https://github.com/bkaradzic/bgfx/graphs/contributors">others</a>…</p>
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