add proper debug comment in the font sample using the text system (good demonstration)
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8ddda84cd7
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@ -147,11 +147,26 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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static int64_t last = now;
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const int64_t frameTime = now - last;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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//float time = (float)(bx::getHPCounter()/double(bx::getHPFrequency() ) );
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// Use debug font to print information about this example.
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//bgfx::dbgTextClear();
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//bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/10-font");
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//bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use the font system to display text and styled text.");
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//bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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//Use transient text to display debug information
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//Code below is similar to commented code above
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wchar_t fpsText[64];
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swprintf(fpsText,L"Frame: % 7.3f[ms]", double(frameTime)*toMs);
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textBufferManager->clearTextBuffer(transientText);
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textBufferManager->setPenPosition(transientText, 20.0, 4.0f);
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textBufferManager->appendText(transientText, consola_16, L"bgfx/examples/10-font\n");
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textBufferManager->appendText(transientText, consola_16, L"Description: Use the font system to display text and styled text.\n");
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textBufferManager->appendText(transientText, consola_16, fpsText);
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float at[3] = { 0, 0, 0.0f };
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float eye[3] = {0, 0, -1.0f };
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@ -165,23 +180,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set view and projection matrix for view 0.
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bgfx::setViewTransform(0, view, proj);
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//submit the debug text
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textBufferManager->submitTextBuffer(transientText, 0);
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//submit the static text
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textBufferManager->submitTextBuffer(staticText, 0);
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//submit some realtime text
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wchar_t fpsText[64];
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swprintf(fpsText,L"Frame: % 7.3f[ms]", double(frameTime)*toMs);
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textBufferManager->clearTextBuffer(transientText);
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textBufferManager->setPenPosition(transientText, 20.0, 4.0f);
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textBufferManager->appendText(transientText, consola_16, L"bgfx_font\\sample\\01_basics\n");
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textBufferManager->appendText(transientText, consola_16, L"Description: truetype, font, text and style\n");
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textBufferManager->appendText(transientText, consola_16, fpsText);
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textBufferManager->submitTextBuffer(transientText, 0);
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
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bgfx::frame();
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