Moved settings in config.h file. Added config for PerfHUD device and PIX markers.
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33730efaa0
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7e90a27790
91
src/bgfx_p.h
91
src/bgfx_p.h
@ -76,99 +76,10 @@ extern HWND g_bgfxHwnd;
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#define BGFX_MAGIC MAKEFOURCC('B','G','F','X')
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namespace std { namespace tr1 {} using namespace tr1; } // namespace std
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#include <string>
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#include <unordered_map>
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#if !defined(BGFX_CONFIG_RENDERER_DIRECT3D) && !defined(BGFX_CONFIG_RENDERER_OPENGL) && !defined(BGFX_CONFIG_RENDERER_OPENGLES) && !defined(BGFX_CONFIG_RENDERER_NULL)
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D
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# define BGFX_CONFIG_RENDERER_DIRECT3D (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL (BX_PLATFORM_LINUX)
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES
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# define BGFX_CONFIG_RENDERER_OPENGLES (BX_PLATFORM_NACL|BX_PLATFORM_ANDROID)
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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# ifndef BGFX_CONFIG_RENDERER_NULL
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# define BGFX_CONFIG_RENDERER_NULL (!(BGFX_CONFIG_RENDERER_DIRECT3D|BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES) )
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# endif // BGFX_CONFIG_RENDERER_NULL
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#endif // !defined...
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#ifndef BGFX_CONFIG_MULTITHREADED
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# define BGFX_CONFIG_MULTITHREADED ( (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360|BX_PLATFORM_NACL)&(!BGFX_CONFIG_RENDERER_NULL) )
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#endif // BGFX_CONFIG_MULTITHREADED
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#ifndef BGFX_CONFIG_MAX_DRAW_CALLS
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# define BGFX_CONFIG_MAX_DRAW_CALLS (8<<10)
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#endif // BGFX_CONFIG_MAX_DRAW_CALLS
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#ifndef BGFX_CONFIG_MAX_MATRIX_CACHE
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# define BGFX_CONFIG_MAX_MATRIX_CACHE (16<<10)
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#endif // BGFX_CONFIG_MAX_MATRIX_CACHE
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#ifndef BGFX_CONFIG_MAX_VIEWS
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# define BGFX_CONFIG_MAX_VIEWS 32
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#endif // BGFX_CONFIG_MAX_VIEWS
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#ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS
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# define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_INDEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_VERTEX_DECLS
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# define BGFX_CONFIG_MAX_VERTEX_DECLS 64
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#endif // BGFX_CONFIG_MAX_VERTEX_DECLS
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#ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS
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# define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_VERTEX_SHADERS
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# define BGFX_CONFIG_MAX_VERTEX_SHADERS 256
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#endif // BGFX_CONFIG_MAX_VERTEX_SHADERS
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#ifndef BGFX_CONFIG_MAX_FRAGMENT_SHADERS
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# define BGFX_CONFIG_MAX_FRAGMENT_SHADERS 256
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#endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS
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#ifndef BGFX_CONFIG_MAX_MATERIALS
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# define BGFX_CONFIG_MAX_MATERIALS 512
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#endif // BGFX_CONFIG_MAX_MATERIALS
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#ifndef BGFX_CONFIG_MAX_PROGRAMS
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# define BGFX_CONFIG_MAX_PROGRAMS (4<<10)
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#endif // BGFX_CONFIG_MAX_PROGRAMS
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#ifndef BGFX_CONFIG_MAX_TEXTURES
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# define BGFX_CONFIG_MAX_TEXTURES (4<<10)
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#endif // BGFX_CONFIG_MAX_TEXTURES
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#ifndef BGFX_CONFIG_MAX_RENDER_TARGETS
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# define BGFX_CONFIG_MAX_RENDER_TARGETS 64
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#endif // BGFX_CONFIG_MAX_RENDER_TARGETS
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#ifndef BGFX_CONFIG_MAX_UNIFORMS
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# define BGFX_CONFIG_MAX_UNIFORMS 512
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#endif // BGFX_CONFIG_MAX_CONSTANTS
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#ifndef BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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# define BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE (64<<10)
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#endif // BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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#ifndef BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE (6<<20)
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#endif // BGFX_DYNAMIC_VERTEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE (2<<20)
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#endif // BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
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# define BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE (512<<10)
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#endif // BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
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#include "config.h"
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#if BGFX_CONFIG_MULTITHREADED
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# include <bx/sem.h>
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107
src/config.h
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107
src/config.h
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@ -0,0 +1,107 @@
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/*
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* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef __CONFIG_H__
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#define __CONFIG_H__
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#if !defined(BGFX_CONFIG_RENDERER_DIRECT3D) && !defined(BGFX_CONFIG_RENDERER_OPENGL) && !defined(BGFX_CONFIG_RENDERER_OPENGLES) && !defined(BGFX_CONFIG_RENDERER_NULL)
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D
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# define BGFX_CONFIG_RENDERER_DIRECT3D (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL (BX_PLATFORM_LINUX)
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES
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# define BGFX_CONFIG_RENDERER_OPENGLES (BX_PLATFORM_NACL|BX_PLATFORM_ANDROID)
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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# ifndef BGFX_CONFIG_RENDERER_NULL
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# define BGFX_CONFIG_RENDERER_NULL (!(BGFX_CONFIG_RENDERER_DIRECT3D|BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES) )
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# endif // BGFX_CONFIG_RENDERER_NULL
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#endif // !defined...
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#ifndef BGFX_CONFIG_DEBUG_PERFHUD
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# define BGFX_CONFIG_DEBUG_PERFHUD 0
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#endif // BGFX_CONFIG_DEBUG_NVPERFHUD
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#ifndef BGFX_CONFIG_DEBUG_PIX
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# define BGFX_CONFIG_DEBUG_PIX 0
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#endif // BGFX_CONFIG_DEBUG_PIX
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#ifndef BGFX_CONFIG_MULTITHREADED
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# define BGFX_CONFIG_MULTITHREADED ( (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360|BX_PLATFORM_NACL)&(!BGFX_CONFIG_RENDERER_NULL) )
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#endif // BGFX_CONFIG_MULTITHREADED
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#ifndef BGFX_CONFIG_MAX_DRAW_CALLS
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# define BGFX_CONFIG_MAX_DRAW_CALLS (8<<10)
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#endif // BGFX_CONFIG_MAX_DRAW_CALLS
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#ifndef BGFX_CONFIG_MAX_MATRIX_CACHE
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# define BGFX_CONFIG_MAX_MATRIX_CACHE (16<<10)
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#endif // BGFX_CONFIG_MAX_MATRIX_CACHE
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#ifndef BGFX_CONFIG_MAX_VIEWS
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# define BGFX_CONFIG_MAX_VIEWS 32
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#endif // BGFX_CONFIG_MAX_VIEWS
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#ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS
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# define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_INDEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_VERTEX_DECLS
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# define BGFX_CONFIG_MAX_VERTEX_DECLS 64
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#endif // BGFX_CONFIG_MAX_VERTEX_DECLS
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#ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS
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# define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_VERTEX_SHADERS
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# define BGFX_CONFIG_MAX_VERTEX_SHADERS 256
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#endif // BGFX_CONFIG_MAX_VERTEX_SHADERS
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#ifndef BGFX_CONFIG_MAX_FRAGMENT_SHADERS
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# define BGFX_CONFIG_MAX_FRAGMENT_SHADERS 256
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#endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS
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#ifndef BGFX_CONFIG_MAX_MATERIALS
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# define BGFX_CONFIG_MAX_MATERIALS 512
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#endif // BGFX_CONFIG_MAX_MATERIALS
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#ifndef BGFX_CONFIG_MAX_PROGRAMS
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# define BGFX_CONFIG_MAX_PROGRAMS (4<<10)
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#endif // BGFX_CONFIG_MAX_PROGRAMS
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#ifndef BGFX_CONFIG_MAX_TEXTURES
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# define BGFX_CONFIG_MAX_TEXTURES (4<<10)
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#endif // BGFX_CONFIG_MAX_TEXTURES
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#ifndef BGFX_CONFIG_MAX_RENDER_TARGETS
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# define BGFX_CONFIG_MAX_RENDER_TARGETS 64
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#endif // BGFX_CONFIG_MAX_RENDER_TARGETS
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#ifndef BGFX_CONFIG_MAX_UNIFORMS
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# define BGFX_CONFIG_MAX_UNIFORMS 512
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#endif // BGFX_CONFIG_MAX_CONSTANTS
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#ifndef BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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# define BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE (64<<10)
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#endif // BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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#ifndef BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE (6<<20)
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#endif // BGFX_DYNAMIC_VERTEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE (2<<20)
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#endif // BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
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# define BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE (512<<10)
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#endif // BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
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#endif // __CONFIG_H__
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@ -153,6 +153,9 @@ namespace bgfx
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BGFX_FATAL(m_d3d9, bgfx::Fatal::D3D9_UnableToCreateInterface, "Unable to create Direct3D.");
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uint32_t adapter = D3DADAPTER_DEFAULT;
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D3DDEVTYPE deviceType = D3DDEVTYPE_HAL;
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uint32_t adapterCount = m_d3d9->GetAdapterCount();
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for (uint32_t ii = 0; ii < adapterCount; ++ii)
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{
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@ -169,6 +172,14 @@ namespace bgfx
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, identifier.SubSysId
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, identifier.Revision
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);
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#if BGFX_CONFIG_DEBUG_PERFHUD
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if (0 != strstr(identifier.Description, "PerfHUD") )
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{
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adapter = ii;
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deviceType = D3DDEVTYPE_REF;
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}
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#endif // BGFX_CONFIG_DEBUG_PERFHUD
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}
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uint32_t behaviorFlags[] =
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@ -181,8 +192,8 @@ namespace bgfx
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for (uint32_t ii = 0; ii < countof(behaviorFlags) && NULL == m_device; ++ii)
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{
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#if BGFX_CONFIG_RENDERER_DIRECT3D_EX
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DX_CHECK(m_d3d9->CreateDeviceEx(D3DADAPTER_DEFAULT
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, D3DDEVTYPE_HAL
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DX_CHECK(m_d3d9->CreateDeviceEx(adapter
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, deviceType
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, g_bgfxHwnd
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, behaviorFlags[ii]
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, &m_params
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@ -190,8 +201,8 @@ namespace bgfx
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, &m_device
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) );
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#else
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DX_CHECK(m_d3d9->CreateDevice(D3DADAPTER_DEFAULT
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, D3DDEVTYPE_HAL
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DX_CHECK(m_d3d9->CreateDevice(adapter
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, deviceType
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, g_bgfxHwnd
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, behaviorFlags[ii]
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, &m_params
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@ -76,15 +76,19 @@ namespace bgfx
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#if BGFX_CONFIG_DEBUG
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# define DX_CHECK(_call) _DX_CHECK(_call)
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#else
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# define DX_CHECK(_call) _call
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#endif // BGFX_CONFIG_DEBUG
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#if BGFX_CONFIG_DEBUG_PIX
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# define PIX_SETMARKER(_col, _name) _PIX_SETMARKER(_col, _name)
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# define PIX_BEGINEVENT(_col, _name) _PIX_BEGINEVENT(_col, _name)
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# define PIX_ENDEVENT() _PIX_ENDEVENT()
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#else
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# define DX_CHECK(_call) _call
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# define PIX_SETMARKER(_col, _name)
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# define PIX_BEGINEVENT(_col, _name)
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# define PIX_ENDEVENT()
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#endif // BGFX_CONFIG_DEBUG
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#endif // BGFX_CONFIG_DEBUG_PIX
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#define DX_RELEASE(_ptr, _expected) \
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do { \
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