Updated docs.
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@ -587,8 +587,8 @@ namespace bgfx
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/// Allocate transient index buffer.
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///
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/// @param[out] _tib is valid for the duration of frame, and it can be reused for
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/// multiple draw calls.
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/// @param[out] _tib is valid for the duration of frame, and it can be
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/// reused for multiple draw calls.
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/// @param _num number of indices to allocate.
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void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint16_t _num);
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@ -597,8 +597,8 @@ namespace bgfx
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/// Allocate transient vertex buffer.
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///
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/// @param[out] _tvb is valid for the duration of frame, and it can be reused for
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/// multiple draw calls.
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/// @param[out] _tvb is valid for the duration of frame, and it can be
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/// reused for multiple draw calls.
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/// @param _num number of vertices to allocate.
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/// @param _decl vertex declaration.
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void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint16_t _num, const VertexDecl& _decl);
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@ -667,7 +667,8 @@ namespace bgfx
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void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem);
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/// Update Cube texture.
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/// @param _side Cubemap side, where 0 is +X, 1 is -X, 2 is +Y, 3 is -Y, 4 is +Z, and 5 is -Z.
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/// @param _side Cubemap side, where 0 is +X, 1 is -X, 2 is +Y, 3 is
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/// -Y, 4 is +Z, and 5 is -Z.
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void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem);
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/// Destroy texture.
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@ -758,8 +759,8 @@ namespace bgfx
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///
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/// @param _mtx pointer to first matrix in array.
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/// @param _num number of matrices in array.
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/// @returns index into matrix cache in case the same model matrix has to
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/// be used for other draw primitive call.
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/// @returns index into matrix cache in case the same model matrix has
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/// to be used for other draw primitive call.
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uint32_t setTransform(const void* _mtx, uint16_t _num = 1);
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/// Set model matrix from matrix cache for draw primitive.
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