Cleanup.
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f828394d7a
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@ -1541,25 +1541,25 @@ VK_IMPORT_INSTANCE
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bx::memSet(&m_deviceFeatures, 0, sizeof(m_deviceFeatures) );
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m_deviceFeatures.fullDrawIndexUint32 = supportedFeatures.fullDrawIndexUint32;
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m_deviceFeatures.imageCubeArray = supportedFeatures.imageCubeArray && (_init.capabilities & BGFX_CAPS_TEXTURE_CUBE_ARRAY);
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m_deviceFeatures.independentBlend = supportedFeatures.independentBlend && (_init.capabilities & BGFX_CAPS_BLEND_INDEPENDENT);
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m_deviceFeatures.multiDrawIndirect = supportedFeatures.multiDrawIndirect && (_init.capabilities & BGFX_CAPS_DRAW_INDIRECT);
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m_deviceFeatures.drawIndirectFirstInstance = supportedFeatures.drawIndirectFirstInstance && (_init.capabilities & BGFX_CAPS_DRAW_INDIRECT);
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m_deviceFeatures.depthClamp = supportedFeatures.depthClamp;
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m_deviceFeatures.fillModeNonSolid = supportedFeatures.fillModeNonSolid;
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m_deviceFeatures.largePoints = supportedFeatures.largePoints;
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m_deviceFeatures.samplerAnisotropy = supportedFeatures.samplerAnisotropy;
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m_deviceFeatures.textureCompressionETC2 = supportedFeatures.textureCompressionETC2;
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m_deviceFeatures.textureCompressionBC = supportedFeatures.textureCompressionBC;
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m_deviceFeatures.vertexPipelineStoresAndAtomics = supportedFeatures.vertexPipelineStoresAndAtomics;
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m_deviceFeatures.fragmentStoresAndAtomics = supportedFeatures.fragmentStoresAndAtomics;
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m_deviceFeatures.shaderImageGatherExtended = supportedFeatures.shaderImageGatherExtended;
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m_deviceFeatures.fullDrawIndexUint32 = supportedFeatures.fullDrawIndexUint32;
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m_deviceFeatures.imageCubeArray = supportedFeatures.imageCubeArray && (_init.capabilities & BGFX_CAPS_TEXTURE_CUBE_ARRAY);
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m_deviceFeatures.independentBlend = supportedFeatures.independentBlend && (_init.capabilities & BGFX_CAPS_BLEND_INDEPENDENT);
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m_deviceFeatures.multiDrawIndirect = supportedFeatures.multiDrawIndirect && (_init.capabilities & BGFX_CAPS_DRAW_INDIRECT);
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m_deviceFeatures.drawIndirectFirstInstance = supportedFeatures.drawIndirectFirstInstance && (_init.capabilities & BGFX_CAPS_DRAW_INDIRECT);
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m_deviceFeatures.depthClamp = supportedFeatures.depthClamp;
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m_deviceFeatures.fillModeNonSolid = supportedFeatures.fillModeNonSolid;
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m_deviceFeatures.largePoints = supportedFeatures.largePoints;
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m_deviceFeatures.samplerAnisotropy = supportedFeatures.samplerAnisotropy;
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m_deviceFeatures.textureCompressionETC2 = supportedFeatures.textureCompressionETC2;
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m_deviceFeatures.textureCompressionBC = supportedFeatures.textureCompressionBC;
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m_deviceFeatures.vertexPipelineStoresAndAtomics = supportedFeatures.vertexPipelineStoresAndAtomics;
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m_deviceFeatures.fragmentStoresAndAtomics = supportedFeatures.fragmentStoresAndAtomics;
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m_deviceFeatures.shaderImageGatherExtended = supportedFeatures.shaderImageGatherExtended;
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m_deviceFeatures.shaderStorageImageExtendedFormats = supportedFeatures.shaderStorageImageExtendedFormats;
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m_deviceFeatures.shaderClipDistance = supportedFeatures.shaderClipDistance;
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m_deviceFeatures.shaderCullDistance = supportedFeatures.shaderCullDistance;
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m_deviceFeatures.shaderResourceMinLod = supportedFeatures.shaderResourceMinLod;
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m_deviceFeatures.geometryShader = supportedFeatures.geometryShader;
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m_deviceFeatures.shaderClipDistance = supportedFeatures.shaderClipDistance;
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m_deviceFeatures.shaderCullDistance = supportedFeatures.shaderCullDistance;
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m_deviceFeatures.shaderResourceMinLod = supportedFeatures.shaderResourceMinLod;
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m_deviceFeatures.geometryShader = supportedFeatures.geometryShader;
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m_lineAASupport = true
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&& s_extension[Extension::EXT_line_rasterization].m_supported
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