Updated ImGui.

This commit is contained in:
Branimir Karadžić 2016-01-19 18:44:24 -08:00
parent 5101804b0e
commit 7aec1d897c
2 changed files with 16 additions and 22 deletions

View File

@ -2488,17 +2488,8 @@ static const char* FindTextDisplayEnd(const char* text, const char* text_end)
if (!text_end)
text_end = (const char*)-1;
ImGuiState& g = *GImGui;
if (g.DisableHideTextAfterDoubleHash > 0)
{
while (text_display_end < text_end && *text_display_end != '\0')
text_display_end++;
}
else
{
while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
text_display_end++;
}
while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
text_display_end++;
return text_display_end;
}
@ -2736,6 +2727,8 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
ImFont* font = g.Font;
const float font_size = g.FontSize;
if (text == text_display_end)
return ImVec2(0.0f, font_size);
ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
// Cancel out character spacing for the last character of a line (it is baked into glyph->XAdvance field)
@ -5173,7 +5166,8 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
const char* value_text_begin = &g.TempBuffer[0];
const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImGuiAlign_VCenter);
RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
if (label_size.x > 0.0f)
RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
}
void ImGui::LabelText(const char* label, const char* fmt, ...)
@ -5599,8 +5593,9 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
str_id = label;
if (label == NULL)
label = str_id;
const bool label_hide_text_after_double_hash = (label == str_id); // Only search and hide text after ## if we have passed label and ID separately, otherwise allow "##" within format string.
const ImGuiID id = window->GetID(str_id);
const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImVec2 label_size = CalcTextSize(label, NULL, label_hide_text_after_double_hash);
// We vertically grow up to current line height up the typical widget height.
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); // Latch before ItemSize changes it
@ -5663,7 +5658,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false);
if (g.LogEnabled)
LogRenderedText(text_pos, ">");
RenderText(text_pos, label);
RenderText(text_pos, label, NULL, label_hide_text_after_double_hash);
}
return opened;
@ -6667,7 +6662,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
ImGuiState& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
const ImVec2 label_size = CalcTextSize(label, NULL, true);
if (graph_size.x == 0.0f)
graph_size.x = CalcItemWidth() + (style.FramePadding.x * 2);
if (graph_size.y == 0.0f)
@ -6758,7 +6753,8 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
if (overlay_text)
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImGuiAlign_Center);
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
}
struct ImGuiPlotArrayGetterData
@ -6875,7 +6871,8 @@ bool ImGui::Checkbox(const char* label, bool* v)
if (g.LogEnabled)
LogRenderedText(text_bb.GetTL(), *v ? "[x]" : "[ ]");
RenderText(text_bb.GetTL(), label);
if (label_size.x > 0.0f)
RenderText(text_bb.GetTL(), label);
return pressed;
}
@ -6942,7 +6939,8 @@ bool ImGui::RadioButton(const char* label, bool active)
if (g.LogEnabled)
LogRenderedText(text_bb.GetTL(), active ? "(x)" : "( )");
RenderText(text_bb.GetTL(), label);
if (label_size.x > 0.0f)
RenderText(text_bb.GetTL(), label);
return pressed;
}
@ -9283,7 +9281,6 @@ void ImGui::ShowMetricsWindow(bool* opened)
};
ImGuiState& g = *GImGui; // Access private state
g.DisableHideTextAfterDoubleHash++; // Not exposed (yet). Disable processing that hides text after '##' markers.
Funcs::NodeWindows(g.Windows, "Windows");
if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.RenderDrawLists[0].Size))
{
@ -9309,7 +9306,6 @@ void ImGui::ShowMetricsWindow(bool* opened)
ImGui::Text("ActiveID: 0x%08X/0x%08X", g.ActiveId, g.ActiveIdPreviousFrame);
ImGui::TreePop();
}
g.DisableHideTextAfterDoubleHash--;
}
ImGui::End();
}

View File

@ -371,7 +371,6 @@ struct ImGuiState
ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window.
ImVector<ImGuiIniData> Settings; // .ini Settings
float SettingsDirtyTimer; // Save .ini settinngs on disk when time reaches zero
int DisableHideTextAfterDoubleHash;
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
@ -455,7 +454,6 @@ struct ImGuiState
ActiveIdWindow = NULL;
MovedWindow = NULL;
SettingsDirtyTimer = 0.0f;
DisableHideTextAfterDoubleHash = 0;
SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
SetNextWindowSizeVal = ImVec2(0.0f, 0.0f);