Updated ImGui.
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36
3rdparty/ocornut-imgui/imgui.cpp
vendored
36
3rdparty/ocornut-imgui/imgui.cpp
vendored
@ -2488,17 +2488,8 @@ static const char* FindTextDisplayEnd(const char* text, const char* text_end)
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if (!text_end)
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text_end = (const char*)-1;
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ImGuiState& g = *GImGui;
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if (g.DisableHideTextAfterDoubleHash > 0)
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{
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while (text_display_end < text_end && *text_display_end != '\0')
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text_display_end++;
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}
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else
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{
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while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
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text_display_end++;
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}
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while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
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text_display_end++;
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return text_display_end;
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}
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@ -2736,6 +2727,8 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
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ImFont* font = g.Font;
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const float font_size = g.FontSize;
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if (text == text_display_end)
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return ImVec2(0.0f, font_size);
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ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
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// Cancel out character spacing for the last character of a line (it is baked into glyph->XAdvance field)
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@ -5173,7 +5166,8 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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const char* value_text_begin = &g.TempBuffer[0];
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const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImGuiAlign_VCenter);
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RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
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if (label_size.x > 0.0f)
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RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
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}
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void ImGui::LabelText(const char* label, const char* fmt, ...)
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@ -5599,8 +5593,9 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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str_id = label;
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if (label == NULL)
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label = str_id;
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const bool label_hide_text_after_double_hash = (label == str_id); // Only search and hide text after ## if we have passed label and ID separately, otherwise allow "##" within format string.
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const ImGuiID id = window->GetID(str_id);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImVec2 label_size = CalcTextSize(label, NULL, label_hide_text_after_double_hash);
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// We vertically grow up to current line height up the typical widget height.
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); // Latch before ItemSize changes it
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@ -5663,7 +5658,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false);
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if (g.LogEnabled)
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LogRenderedText(text_pos, ">");
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RenderText(text_pos, label);
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RenderText(text_pos, label, NULL, label_hide_text_after_double_hash);
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}
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return opened;
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@ -6667,7 +6662,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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if (graph_size.x == 0.0f)
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graph_size.x = CalcItemWidth() + (style.FramePadding.x * 2);
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if (graph_size.y == 0.0f)
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@ -6758,7 +6753,8 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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if (overlay_text)
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RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImGuiAlign_Center);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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}
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struct ImGuiPlotArrayGetterData
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@ -6875,7 +6871,8 @@ bool ImGui::Checkbox(const char* label, bool* v)
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if (g.LogEnabled)
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LogRenderedText(text_bb.GetTL(), *v ? "[x]" : "[ ]");
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RenderText(text_bb.GetTL(), label);
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if (label_size.x > 0.0f)
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RenderText(text_bb.GetTL(), label);
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return pressed;
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}
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@ -6942,7 +6939,8 @@ bool ImGui::RadioButton(const char* label, bool active)
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if (g.LogEnabled)
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LogRenderedText(text_bb.GetTL(), active ? "(x)" : "( )");
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RenderText(text_bb.GetTL(), label);
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if (label_size.x > 0.0f)
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RenderText(text_bb.GetTL(), label);
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return pressed;
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}
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@ -9283,7 +9281,6 @@ void ImGui::ShowMetricsWindow(bool* opened)
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};
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ImGuiState& g = *GImGui; // Access private state
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g.DisableHideTextAfterDoubleHash++; // Not exposed (yet). Disable processing that hides text after '##' markers.
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Funcs::NodeWindows(g.Windows, "Windows");
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if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.RenderDrawLists[0].Size))
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{
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@ -9309,7 +9306,6 @@ void ImGui::ShowMetricsWindow(bool* opened)
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ImGui::Text("ActiveID: 0x%08X/0x%08X", g.ActiveId, g.ActiveIdPreviousFrame);
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ImGui::TreePop();
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}
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g.DisableHideTextAfterDoubleHash--;
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}
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ImGui::End();
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}
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2
3rdparty/ocornut-imgui/imgui_internal.h
vendored
2
3rdparty/ocornut-imgui/imgui_internal.h
vendored
@ -371,7 +371,6 @@ struct ImGuiState
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window.
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ImVector<ImGuiIniData> Settings; // .ini Settings
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float SettingsDirtyTimer; // Save .ini settinngs on disk when time reaches zero
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int DisableHideTextAfterDoubleHash;
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
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@ -455,7 +454,6 @@ struct ImGuiState
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ActiveIdWindow = NULL;
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MovedWindow = NULL;
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SettingsDirtyTimer = 0.0f;
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DisableHideTextAfterDoubleHash = 0;
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SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
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SetNextWindowSizeVal = ImVec2(0.0f, 0.0f);
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