GL: Timer query check if result is available.
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@ -1151,13 +1151,21 @@ namespace bgfx { namespace gl
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{
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if (0 != m_control.available() )
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{
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GL_CHECK(glGetQueryObjectui64v(m_frame[m_control.m_read]
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, GL_QUERY_RESULT
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, &m_elapsed
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GLint available;
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GL_CHECK(glGetQueryObjectiv(m_frame[m_control.m_read]
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, GL_QUERY_RESULT_AVAILABLE
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, &available
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) );
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m_control.consume(1);
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return true;
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if (available)
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{
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GL_CHECK(glGetQueryObjectui64v(m_frame[m_control.m_read]
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, GL_QUERY_RESULT
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, &m_elapsed
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) );
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m_control.consume(1);
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return true;
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}
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}
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return false;
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