d3d9: Fix color ordering of RGB5A1

This commit is contained in:
Sandy Carter 2019-11-03 09:28:36 +01:00
parent 0ba5afe5b8
commit 76db2ed38d

View File

@ -3024,10 +3024,6 @@ namespace bgfx { namespace d3d9
uint32_t size = useMipSize ? mip.m_size : mipSize;
switch (m_textureFormat)
{
case TextureFormat::RGB5A1:
bimg::imageConvert(bits, 16, bx::packBgr5a1, mip.m_data, bx::unpackRgb5a1, size);
break;
case TextureFormat::RGBA4:
bimg::imageConvert(bits, 16, bx::packBgra4, mip.m_data, bx::unpackRgba4, size);
break;
@ -3089,10 +3085,6 @@ namespace bgfx { namespace d3d9
{
switch (m_textureFormat)
{
case TextureFormat::RGB5A1:
bimg::imageConvert(dst, 16, bx::packBgr5a1, src, bx::unpackRgb5a1, rectpitch);
break;
case TextureFormat::RGBA4:
bimg::imageConvert(dst, 16, bx::packBgra4, src, bx::unpackRgba4, rectpitch);
break;