shaderc: Fixed issues with VFACE that cause X4576: Non system-generated input signature parameter... error
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@ -18,7 +18,7 @@ extern "C"
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#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x5)
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#define BGFX_SHADERC_VERSION_MAJOR 1
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#define BGFX_SHADERC_VERSION_MINOR 12
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#define BGFX_SHADERC_VERSION_MINOR 13
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namespace bgfx
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{
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@ -1596,18 +1596,27 @@ namespace bgfx
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);
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}
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if (hasFrontFacing
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&& hlsl >= 3)
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if (hasFrontFacing)
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{
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preprocessor.writef(
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" \\\n\t%sfloat __vface : VFACE"
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, arg++ > 0 ? ", " : " "
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);
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if (hlsl == 3)
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{
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preprocessor.writef(
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" \\\n\t%sfloat __vface : VFACE"
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, arg++ > 0 ? ", " : " "
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);
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}
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else
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{
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preprocessor.writef(
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" \\\n\t%sbool gl_FrontFacing : SV_IsFrontFace"
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, arg++ > 0 ? ", " : " "
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);
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}
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}
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if (hasPrimitiveId)
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{
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if (d3d > 9)
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if (hlsl > 3)
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{
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preprocessor.writef(
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" \\\n\t%suint gl_PrimitiveID : SV_PrimitiveID"
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@ -1627,18 +1636,12 @@ namespace bgfx
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if (hasFrontFacing)
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{
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if (hlsl >= 3)
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if (hlsl == 3)
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{
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preprocessor.writef(
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"#define gl_FrontFacing (__vface <= 0.0)\n"
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);
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}
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else
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{
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preprocessor.writef(
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"#define gl_FrontFacing false\n"
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);
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}
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}
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}
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else if ('v' == _options.shaderType)
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