D3D9: Fixed volume texture update.
This commit is contained in:
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0c0542b2e6
commit
76ad2441b0
@ -176,17 +176,17 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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if (texture3DSupported)
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{
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_COLOR & caps->formats[bgfx::TextureFormat::R8]) )
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_2D & caps->formats[bgfx::TextureFormat::R8]) )
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{
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textures3d[numTextures3d++] = bgfx::createTexture3D(32, 32, 32, 0, bgfx::TextureFormat::R8, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem8);
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}
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_COLOR & caps->formats[bgfx::TextureFormat::R16F]) )
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_2D & caps->formats[bgfx::TextureFormat::R16F]) )
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{
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textures3d[numTextures3d++] = bgfx::createTexture3D(32, 32, 32, 0, bgfx::TextureFormat::R16F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem16f);
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}
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_COLOR & caps->formats[bgfx::TextureFormat::R32F]) )
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_2D & caps->formats[bgfx::TextureFormat::R32F]) )
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{
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textures3d[numTextures3d++] = bgfx::createTexture3D(32, 32, 32, 0, bgfx::TextureFormat::R32F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem32f);
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}
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@ -471,10 +471,10 @@ namespace bgfx
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/// Supported texture formats.
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/// - `BGFX_CAPS_FORMAT_TEXTURE_NONE` - not supported
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/// - `BGFX_CAPS_FORMAT_TEXTURE_COLOR` - supported
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/// - `BGFX_CAPS_FORMAT_TEXTURE_EMULATED` - emulated
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/// - `BGFX_CAPS_FORMAT_TEXTURE_2D` - supported
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/// - `BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED` - emulated
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/// - `BGFX_CAPS_FORMAT_TEXTURE_VERTEX` - supported vertex texture
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uint8_t formats[TextureFormat::Count];
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uint16_t formats[TextureFormat::Count];
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};
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/// Transient index buffer.
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@ -1448,7 +1448,7 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_create_frame_buffer_from_handles`.
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///
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FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures = false);
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FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures = false);
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/// Create frame buffer for multiple window rendering.
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///
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@ -372,15 +372,15 @@
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#define BGFX_CAPS_TEXTURE_READ_BACK UINT64_C(0x0000000000020000) //!< Read-back texture is supported.
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///
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#define BGFX_CAPS_FORMAT_TEXTURE_NONE UINT8_C(0x00) //!< Texture format is not supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_COLOR UINT8_C(0x01) //!< Texture format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB UINT8_C(0x02) //!< Texture as sRGB format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_EMULATED UINT8_C(0x04) //!< Texture format is emulated.
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#define BGFX_CAPS_FORMAT_TEXTURE_VERTEX UINT8_C(0x08) //!< Texture format can be used from vertex shader.
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#define BGFX_CAPS_FORMAT_TEXTURE_IMAGE UINT8_C(0x10) //!< Texture format can be used as image from compute shader.
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#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER UINT8_C(0x20) //!< Texture format can be used as frame buffer.
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#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA UINT8_C(0x40) //!< Texture format can be used as MSAA frame buffer.
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#define BGFX_CAPS_FORMAT_TEXTURE_MSAA UINT8_C(0x80) //!< Texture can be sampled as MSAA.
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#define BGFX_CAPS_FORMAT_TEXTURE_NONE UINT16_C(0x0000) //!< Texture format is not supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_2D UINT16_C(0x0001) //!< Texture format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB UINT16_C(0x0002) //!< Texture as sRGB format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED UINT16_C(0x0004) //!< Texture format is emulated.
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#define BGFX_CAPS_FORMAT_TEXTURE_VERTEX UINT16_C(0x0008) //!< Texture format can be used from vertex shader.
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#define BGFX_CAPS_FORMAT_TEXTURE_IMAGE UINT16_C(0x0010) //!< Texture format can be used as image from compute shader.
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#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER UINT16_C(0x0020) //!< Texture format can be used as frame buffer.
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#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA UINT16_C(0x0040) //!< Texture format can be used as MSAA frame buffer.
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#define BGFX_CAPS_FORMAT_TEXTURE_MSAA UINT16_C(0x0080) //!< Texture can be sampled as MSAA.
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///
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#define BGFX_VIEW_NONE UINT8_C(0x00) //!<
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@ -337,7 +337,7 @@ typedef struct bgfx_caps
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uint16_t deviceId;
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bgfx_caps_gpu_t gpu[4];
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uint8_t formats[BGFX_TEXTURE_FORMAT_COUNT];
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uint16_t formats[BGFX_TEXTURE_FORMAT_COUNT];
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} bgfx_caps_t;
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@ -624,7 +624,7 @@ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width,
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BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags);
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/**/
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BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures);
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BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures);
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/**/
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BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat);
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16
src/bgfx.cpp
16
src/bgfx.cpp
@ -1011,10 +1011,10 @@ namespace bgfx
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if (TextureFormat::Unknown != ii
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&& TextureFormat::UnknownDepth != ii)
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{
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uint8_t flags = g_caps.formats[ii];
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uint16_t flags = g_caps.formats[ii];
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BX_TRACE("\t[%c%c%c%c%c%c%c] %s"
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, flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_EMULATED ? '*' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB ? 'l' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
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@ -1135,9 +1135,9 @@ namespace bgfx
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
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{
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if (0 == (g_caps.formats[s_emulatedFormats[ii] ] & BGFX_CAPS_FORMAT_TEXTURE_COLOR) )
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if (0 == (g_caps.formats[s_emulatedFormats[ii] ] & BGFX_CAPS_FORMAT_TEXTURE_2D) )
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{
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g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_EMULATED;
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g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED;
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}
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}
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@ -2946,7 +2946,7 @@ again:
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return createFrameBuffer(1, &th, true);
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}
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FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
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FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
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@ -3872,10 +3872,10 @@ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backb
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return handle.c;
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}
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BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
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BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
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{
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union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
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handle.cpp = bgfx::createFrameBuffer(_num, (bgfx::TextureHandle*)_handles, _destroyTextures);
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handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
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return handle.c;
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}
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31
src/bgfx_p.h
31
src/bgfx_p.h
@ -3076,8 +3076,37 @@ namespace bgfx
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cmdbuf.write(_mem);
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}
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BGFX_API_FUNC(FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures) )
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bool checkFrameBuffer(uint8_t _num, const TextureHandle* _handles) const
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{
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uint8_t color = 0;
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uint8_t depth = 0;
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for (uint32_t ii = 0; ii < _num; ++ii)
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{
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TextureHandle texHandle = _handles[ii];
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if (isDepth(TextureFormat::Enum(m_textureRef[texHandle.idx].m_format)))
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{
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++depth;
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}
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else
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{
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++color;
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}
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}
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return color <= g_caps.maxFBAttachments
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&& depth <= 1
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;
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}
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BGFX_API_FUNC(FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures) )
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{
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BX_CHECK(checkFrameBuffer(_num, _handles)
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, "Too many frame buffer attachments (num attachments: %d, max color attachments %d)!"
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, _num
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, g_caps.maxFBAttachments
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);
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FrameBufferHandle handle = { m_frameBufferHandle.alloc() };
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BX_WARN(isValid(handle), "Failed to allocate frame buffer handle.");
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@ -1277,7 +1277,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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| D3D11_FORMAT_SUPPORT_TEXTURE3D
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| D3D11_FORMAT_SUPPORT_TEXTURECUBE
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_COLOR
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? BGFX_CAPS_FORMAT_TEXTURE_2D
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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@ -1362,7 +1362,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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| D3D11_FORMAT_SUPPORT_TEXTURE3D
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| D3D11_FORMAT_SUPPORT_TEXTURECUBE
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
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? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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}
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@ -910,7 +910,7 @@ namespace bgfx { namespace d3d12
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| D3D12_FORMAT_SUPPORT1_TEXTURE3D
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| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_COLOR
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? BGFX_CAPS_FORMAT_TEXTURE_2D
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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@ -995,7 +995,7 @@ namespace bgfx { namespace d3d12
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| D3D12_FORMAT_SUPPORT1_TEXTURE3D
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| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
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? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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}
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@ -582,14 +582,14 @@ namespace bgfx { namespace d3d9
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for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
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{
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uint8_t support = 0;
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support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
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, m_deviceType
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, adapterFormat
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, 0
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, D3DRTYPE_TEXTURE
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, s_textureFormat[ii].m_fmt
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
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, m_deviceType
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@ -597,7 +597,7 @@ namespace bgfx { namespace d3d9
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, D3DUSAGE_QUERY_SRGBREAD
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, D3DRTYPE_TEXTURE
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, s_textureFormat[ii].m_fmt
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
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, m_deviceType
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@ -2426,37 +2426,8 @@ namespace bgfx { namespace d3d9
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}
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else
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{
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const ImageBlockInfo& blockInfo = getBlockInfo(fmt);
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const uint32_t blockWidth = blockInfo.blockWidth;
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const uint32_t blockHeight = blockInfo.blockHeight;
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for (uint8_t lod = 0, num = _numMips; lod < num; ++lod)
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{
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if ( (m_width >>lod) < blockWidth
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|| (m_height>>lod) < blockHeight)
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{
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break;
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}
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uint32_t mipWidth = bx::uint32_max(blockWidth, ( ( (m_width >>lod) + blockWidth - 1) / blockWidth )*blockWidth);
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uint32_t mipHeight = bx::uint32_max(blockHeight, ( ( (m_height>>lod) + blockHeight - 1) / blockHeight)*blockHeight);
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IDirect3DSurface9* srcSurface;
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DX_CHECK(m_staging2d->GetSurfaceLevel(lod, &srcSurface) );
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IDirect3DSurface9* dstSurface = getSurface(0, lod);
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RECT srcRect = { LONG(0), LONG(0), LONG(mipWidth), LONG(mipHeight) };
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POINT dstPoint = { LONG(0), LONG(0) };
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DX_CHECK(device->UpdateSurface(srcSurface
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, &srcRect
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, dstSurface
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, &dstPoint
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) );
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srcSurface->Release();
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dstSurface->Release();
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}
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DX_CHECK(m_staging2d->AddDirtyRect(NULL));
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DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d));
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}
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}
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@ -2468,7 +2439,7 @@ namespace bgfx { namespace d3d9
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);
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}
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void TextureD3D9::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips)
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void TextureD3D9::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips)
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{
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m_type = Texture3D;
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const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
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@ -2500,7 +2471,7 @@ namespace bgfx { namespace d3d9
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}
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else
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{
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DX_CHECK(m_texture3d->AddDirtyBox(NULL) );
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DX_CHECK(m_staging3d->AddDirtyBox(NULL) );
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DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
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}
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@ -2513,7 +2484,7 @@ namespace bgfx { namespace d3d9
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);
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}
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void TextureD3D9::createCubeTexture(uint32_t _edge, uint32_t _numMips)
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void TextureD3D9::createCubeTexture(uint32_t _width, uint8_t _numMips)
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{
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m_type = TextureCube;
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const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
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@ -2532,7 +2503,7 @@ namespace bgfx { namespace d3d9
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}
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IDirect3DDevice9* device = s_renderD3D9->m_device;
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DX_CHECK(device->CreateCubeTexture(_edge
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DX_CHECK(device->CreateCubeTexture(_width
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, _numMips
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, usage
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, s_textureFormat[fmt].m_fmt
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@ -2545,7 +2516,7 @@ namespace bgfx { namespace d3d9
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{
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if (NULL == m_staging)
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{
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DX_CHECK(device->CreateCubeTexture(_edge
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DX_CHECK(device->CreateCubeTexture(_width
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, _numMips
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, 0
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, s_textureFormat[fmt].m_fmt
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@ -2556,45 +2527,16 @@ namespace bgfx { namespace d3d9
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}
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else
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{
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const ImageBlockInfo& blockInfo = getBlockInfo(fmt);
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const uint32_t blockWidth = blockInfo.blockWidth;
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const uint32_t blockHeight = blockInfo.blockHeight;
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for (uint8_t side = 0, numSides = 6; side < numSides; ++side)
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for (uint8_t ii = 0; ii < 6; ++ii)
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{
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for (uint8_t lod = 0, num = _numMips; lod < num; ++lod)
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{
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if ( (m_width >>lod) < blockWidth
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|| (m_height>>lod) < blockHeight)
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{
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break;
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}
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uint32_t mipWidth = bx::uint32_max(blockWidth, ( ( (m_width >>lod) + blockWidth - 1) / blockWidth )*blockWidth);
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uint32_t mipHeight = bx::uint32_max(blockHeight, ( ( (m_height>>lod) + blockHeight - 1) / blockHeight)*blockHeight);
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IDirect3DSurface9* srcSurface;
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DX_CHECK(m_stagingCube->GetCubeMapSurface(D3DCUBEMAP_FACES(side), lod, &srcSurface) );
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IDirect3DSurface9* dstSurface = getSurface(side, lod);
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RECT srcRect = { LONG(0), LONG(0), LONG(mipWidth), LONG(mipHeight) };
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POINT dstPoint = { LONG(0), LONG(0) };
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DX_CHECK(device->UpdateSurface(srcSurface
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, &srcRect
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, dstSurface
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, &dstPoint
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) );
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srcSurface->Release();
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dstSurface->Release();
|
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}
|
||||
DX_CHECK(m_stagingCube->AddDirtyRect(D3DCUBEMAP_FACES(ii), NULL) );
|
||||
}
|
||||
DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
|
||||
}
|
||||
}
|
||||
|
||||
BGFX_FATAL(NULL != m_textureCube, Fatal::UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: %s)."
|
||||
, _edge
|
||||
, _width
|
||||
, _numMips
|
||||
, getName(fmt)
|
||||
);
|
||||
@ -2668,65 +2610,28 @@ namespace bgfx { namespace d3d9
|
||||
|
||||
void TextureD3D9::unlock(uint8_t _side, uint8_t _lod)
|
||||
{
|
||||
IDirect3DDevice9* device = s_renderD3D9->m_device;
|
||||
|
||||
switch (m_type)
|
||||
{
|
||||
case Texture2D:
|
||||
{
|
||||
DX_CHECK(m_staging2d->UnlockRect(_lod) );
|
||||
|
||||
IDirect3DSurface9* srcSurface;
|
||||
DX_CHECK(m_staging2d->GetSurfaceLevel(0, &srcSurface) );
|
||||
IDirect3DSurface9* dstSurface = getSurface(0, _lod);
|
||||
|
||||
const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(m_textureFormat) );
|
||||
uint32_t mipWidth = bx::uint32_max(blockInfo.blockWidth, m_width >>_lod);
|
||||
uint32_t mipHeight = bx::uint32_max(blockInfo.blockHeight, m_height>>_lod);
|
||||
|
||||
RECT srcRect = { LONG(0), LONG(0), LONG(mipWidth), LONG(mipHeight) };
|
||||
POINT dstPoint = { LONG(0), LONG(0) };
|
||||
|
||||
s_renderD3D9->m_device->UpdateSurface(srcSurface
|
||||
, &srcRect
|
||||
, dstSurface
|
||||
, &dstPoint
|
||||
);
|
||||
|
||||
srcSurface->Release();
|
||||
dstSurface->Release();
|
||||
DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d) );
|
||||
}
|
||||
return;
|
||||
|
||||
case Texture3D:
|
||||
{
|
||||
DX_CHECK(m_staging3d->UnlockBox(_lod) );
|
||||
DX_CHECK(m_texture3d->AddDirtyBox(NULL) );
|
||||
DX_CHECK(s_renderD3D9->m_device->UpdateTexture(m_staging3d, m_texture3d) );
|
||||
DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
|
||||
}
|
||||
return;
|
||||
|
||||
case TextureCube:
|
||||
{
|
||||
DX_CHECK(m_stagingCube->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
|
||||
|
||||
IDirect3DSurface9* srcSurface;
|
||||
DX_CHECK(m_stagingCube->GetCubeMapSurface(D3DCUBEMAP_FACES(_side), _lod, &srcSurface) );
|
||||
IDirect3DSurface9* dstSurface = getSurface(_side, _lod);
|
||||
|
||||
const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(m_textureFormat) );
|
||||
uint32_t mipWidth = bx::uint32_max(blockInfo.blockWidth, m_width >>_lod);
|
||||
uint32_t mipHeight = bx::uint32_max(blockInfo.blockHeight, m_height>>_lod);
|
||||
|
||||
RECT srcRect = { LONG(0), LONG(0), LONG(mipWidth), LONG(mipHeight) };
|
||||
POINT dstPoint = { LONG(0), LONG(0) };
|
||||
|
||||
DX_CHECK(s_renderD3D9->m_device->UpdateSurface(srcSurface
|
||||
, &srcRect
|
||||
, dstSurface
|
||||
, &dstPoint
|
||||
) );
|
||||
|
||||
srcSurface->Release();
|
||||
dstSurface->Release();
|
||||
DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -316,8 +316,8 @@ namespace bgfx { namespace d3d9
|
||||
}
|
||||
|
||||
void createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips);
|
||||
void createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips);
|
||||
void createCubeTexture(uint32_t _edge, uint32_t _numMips);
|
||||
void createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips);
|
||||
void createCubeTexture(uint32_t _width, uint8_t _numMips);
|
||||
|
||||
uint8_t* lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect = NULL);
|
||||
void unlock(uint8_t _side, uint8_t _lod);
|
||||
|
@ -1594,12 +1594,12 @@ namespace bgfx { namespace gl
|
||||
{
|
||||
uint8_t supported = 0;
|
||||
supported |= s_textureFormat[ii].m_supported
|
||||
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
|
||||
? BGFX_CAPS_FORMAT_TEXTURE_2D
|
||||
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
||||
;
|
||||
|
||||
supported |= isTextureFormatValid(TextureFormat::Enum(ii), true)
|
||||
? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
|
||||
? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
|
||||
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
||||
;
|
||||
|
||||
|
@ -433,12 +433,12 @@ namespace bgfx { namespace mtl
|
||||
uint8_t support = 0;
|
||||
|
||||
support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmt
|
||||
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
|
||||
? BGFX_CAPS_FORMAT_TEXTURE_2D
|
||||
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
||||
;
|
||||
|
||||
support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmtSrgb
|
||||
? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
|
||||
? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
|
||||
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
||||
;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user