GL: Fixed a bug where the depth buffer is not written to (#793)

`glDisable(GL_DEPTH_TEST)` disables not just depth testing but depth writing too. In the OpenGL renderer, it is called even when depth writing is enabled. This commit makes it fall back to `glEnable(GL_DEPTH_TEST)` and `glDepthFunc(GL_ALWAYS)` when it is enabled.
This commit is contained in:
PendingChaos 2016-05-19 20:15:34 +01:00 committed by Branimir Karadžić
parent c86b996eb3
commit 768cf72ca7

View File

@ -6198,7 +6198,15 @@ namespace bgfx { namespace gl
} }
else else
{ {
GL_CHECK(glDisable(GL_DEPTH_TEST) ); if (BGFX_STATE_DEPTH_WRITE & newFlags)
{
GL_CHECK(glEnable(GL_DEPTH_TEST) );
GL_CHECK(glDepthFunc(GL_ALWAYS) );
}
else
{
GL_CHECK(glDisable(GL_DEPTH_TEST) );
}
} }
} }