Cleanup.
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@ -4246,6 +4246,8 @@ namespace bgfx { namespace d3d11
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desc.MiscFlags = 0;
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desc.StructureByteStride = 0;
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DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc, NULL, &m_buffer) );
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BX_TRACE("\tCB size: %d", desc.ByteWidth);
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}
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}
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