GL: Added support for texture array.
This commit is contained in:
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9527c756da
commit
7537b705e5
@ -139,7 +139,7 @@ struct BgfxCallback : public bgfx::CallbackI
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virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
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{
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dbgPrintf("%s (%d): ", _filePath, _line);
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dbgPrintfVargs(_format, _argList);
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dbgPrintf(_format, _argList);
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}
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virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
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@ -109,7 +109,7 @@ static void updateTextureCubeRectBgra8(bgfx::TextureHandle _handle, uint8_t _sid
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data += 4;
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}
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bgfx::updateTextureCube(_handle, _side, 0, _x, _y, _width, _height, mem);
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bgfx::updateTextureCube(_handle, 0, _side, 0, _x, _y, _width, _height, mem);
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}
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static const uint32_t m_textureside = 512;
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@ -409,7 +409,7 @@ public:
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// Pitch here makes possible to pass data from source to destination
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// without need for m_textures and allocated memory to be the same size.
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bgfx::updateTexture2D(m_texture2d, 0, tx, ty, tw, th, mem, pitch);
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bgfx::updateTexture2D(m_texture2d, 0, 0, tx, ty, tw, th, mem, pitch);
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}
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}
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@ -278,7 +278,7 @@ class ExampleTerrain : public entry::AppI
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}
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mem = bgfx::makeRef(&m_terrain.m_heightMap[0], sizeof(uint8_t) * s_terrainSize * s_terrainSize);
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bgfx::updateTexture2D(m_heightTexture, 0, 0, 0, s_terrainSize, s_terrainSize, mem);
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bgfx::updateTexture2D(m_heightTexture, 0, 0, 0, 0, s_terrainSize, s_terrainSize, mem);
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break;
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}
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}
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@ -443,7 +443,7 @@ void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffe
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}
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}
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bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.x, _region.y, _region.width, _region.height, mem);
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bgfx::updateTextureCube(m_textureHandle, 0, (uint8_t)_region.getFaceIndex(), 0, _region.x, _region.y, _region.width, _region.height, mem);
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}
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}
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@ -337,7 +337,9 @@ namespace
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if (NULL != mem)
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{
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bgfx::updateTexture2D(tex->id
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bgfx::updateTexture2D(
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tex->id
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, 0
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, 0
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, 0
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, 0
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@ -368,7 +370,9 @@ namespace
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uint32_t bytesPerPixel = NVG_TEXTURE_RGBA == tex->type ? 4 : 1;
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uint32_t pitch = tex->width * bytesPerPixel;
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bgfx::updateTexture2D(tex->id
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bgfx::updateTexture2D(
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tex->id
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, 0
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, 0
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, x
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, y
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@ -1686,6 +1686,7 @@ namespace bgfx
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/// Update 2D texture.
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///
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/// @param[in] _handle Texture handle.
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/// @param[in] _layer Layers in texture array.
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/// @param[in] _mip Mip level.
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/// @param[in] _x X offset in texture.
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/// @param[in] _y Y offset in texture.
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@ -1699,6 +1700,7 @@ namespace bgfx
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///
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void updateTexture2D(
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TextureHandle _handle
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, uint16_t _layer
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, uint8_t _mip
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, uint16_t _x
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, uint16_t _y
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@ -1737,6 +1739,7 @@ namespace bgfx
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/// Update Cube texture.
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///
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/// @param[in] _handle Texture handle.
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/// @param[in] _layer Layers in texture array.
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/// @param[in] _side Cubemap side `BGFX_CUBE_MAP_<POSITIVE or NEGATIVE>_<X, Y or Z>`,
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/// where 0 is +X, 1 is -X, 2 is +Y, 3 is -Y, 4 is +Z, and 5 is -Z.
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///
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@ -1770,6 +1773,7 @@ namespace bgfx
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///
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void updateTextureCube(
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TextureHandle _handle
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, uint16_t _layer
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, uint8_t _side
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, uint8_t _mip
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, uint16_t _x
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@ -6,7 +6,7 @@
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#ifndef BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_API_VERSION UINT32_C(18)
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#define BGFX_API_VERSION UINT32_C(19)
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///
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#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.
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@ -674,13 +674,13 @@ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_
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BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
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/**/
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BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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/**/
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BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
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/**/
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BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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/**/
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BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data);
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@ -98,6 +98,7 @@ typedef struct bgfx_interface_vtbl
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void (*set_debug)(uint32_t _debug);
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void (*dbg_text_clear)(uint8_t _attr, bool _small);
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void (*dbg_text_printf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
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void (*dbg_text_vprintf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList);
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void (*dbg_text_image)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
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bgfx_index_buffer_handle_t (*create_index_buffer)(const bgfx_memory_t* _mem, uint16_t _flags);
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void (*destroy_index_buffer)(bgfx_index_buffer_handle_t _handle);
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@ -133,9 +134,9 @@ typedef struct bgfx_interface_vtbl
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bgfx_texture_handle_t (*create_texture_2d_scaled)(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags);
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bgfx_texture_handle_t (*create_texture_3d)(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
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bgfx_texture_handle_t (*create_texture_cube)(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
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void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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void (*update_texture_3d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
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void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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void (*destroy_texture)(bgfx_texture_handle_t _handle);
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bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags);
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bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags);
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23
src/bgfx.cpp
23
src/bgfx.cpp
@ -1101,6 +1101,8 @@ namespace bgfx
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CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
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CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
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CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
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CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
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CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
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#undef CAPS_FLAGS
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};
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@ -2977,7 +2979,7 @@ error:
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tc.m_width = _width;
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tc.m_height = _height;
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tc.m_depth = 0;
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tc.m_numLayers = 1;
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tc.m_numLayers = _numLayers;
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tc.m_numMips = numMips;
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tc.m_format = _format;
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tc.m_cubeMap = false;
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@ -3076,7 +3078,7 @@ error:
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tc.m_width = _size;
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tc.m_height = _size;
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tc.m_depth = 0;
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tc.m_numLayers = 1;
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tc.m_numLayers = _numLayers;
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tc.m_numMips = numMips;
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tc.m_format = _format;
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tc.m_cubeMap = true;
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@ -3092,7 +3094,7 @@ error:
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s_ctx->destroyTexture(_handle);
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}
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void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
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void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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@ -3103,7 +3105,7 @@ error:
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}
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else
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{
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s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
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s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
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}
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}
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@ -3125,7 +3127,7 @@ error:
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}
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}
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void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
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void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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@ -3137,7 +3139,7 @@ error:
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}
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else
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{
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s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
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s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
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}
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}
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@ -4186,10 +4188,10 @@ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _
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return handle.c;
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}
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BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
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BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
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{
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union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
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bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
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bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
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}
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BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
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@ -4198,10 +4200,10 @@ BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _m
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bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
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}
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BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
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BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
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{
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union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
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bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
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bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
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}
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BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
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@ -4650,6 +4652,7 @@ BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
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BGFX_IMPORT_FUNC(set_debug) \
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BGFX_IMPORT_FUNC(dbg_text_clear) \
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BGFX_IMPORT_FUNC(dbg_text_printf) \
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BGFX_IMPORT_FUNC(dbg_text_vprintf) \
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BGFX_IMPORT_FUNC(dbg_text_image) \
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BGFX_IMPORT_FUNC(create_index_buffer) \
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BGFX_IMPORT_FUNC(destroy_index_buffer) \
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14
src/bgfx_p.h
14
src/bgfx_p.h
@ -3215,7 +3215,19 @@ namespace bgfx
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}
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}
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BGFX_API_FUNC(void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, uint16_t _pitch, const Memory* _mem) )
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BGFX_API_FUNC(void updateTexture(
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TextureHandle _handle
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, uint8_t _side
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, uint8_t _mip
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, uint16_t _x
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, uint16_t _y
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, uint16_t _z
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, uint16_t _width
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, uint16_t _height
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, uint16_t _depth
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, uint16_t _pitch
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, const Memory* _mem
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) )
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{
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateTexture);
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cmdbuf.write(_handle);
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@ -386,44 +386,20 @@ vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); }
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# define SAMPLERCUBE(_name, _reg) uniform samplerCube _name
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# define SAMPLER2DSHADOW(_name, _reg) uniform sampler2DShadow _name
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# define SAMPLER2DARRAY(_name, _reg) uniform sampler2DArray _name
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# define SAMPLER2DMSARRAY(_name, _reg) uniform sampler2DMSArray _name
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# define SAMPLERCUBEARRAY(_name, _reg) uniform samplerCubeArray _name
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# define SAMPLER2DARRAYSHADOW(_name, _reg) uniform sampler2DArrayShadow _name
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# if BGFX_SHADER_LANGUAGE_GLSL >= 130
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# define ISAMPLER2D(_name, _reg) uniform isampler2D _name
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# define USAMPLER2D(_name, _reg) uniform usampler2D _name
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# define ISAMPLER3D(_name, _reg) uniform isampler3D _name
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# define USAMPLER3D(_name, _reg) uniform usampler3D _name
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vec4 bgfxTexture2D(sampler2D _sampler, vec2 _coord)
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{
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return texture(_sampler, _coord);
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}
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ivec4 bgfxTexture2D(isampler2D _sampler, vec2 _coord)
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{
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return texture(_sampler, _coord);
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}
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uvec4 bgfxTexture2D(usampler2D _sampler, vec2 _coord)
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{
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return texture(_sampler, _coord);
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}
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vec4 bgfxTexture3D(sampler3D _sampler, vec3 _coord)
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{
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return texture(_sampler, _coord);
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}
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ivec4 bgfxTexture3D(isampler3D _sampler, vec3 _coord)
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{
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return texture(_sampler, _coord);
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}
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uvec4 bgfxTexture3D(usampler3D _sampler, vec3 _coord)
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{
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return texture(_sampler, _coord);
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}
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# define texture2D(_sampler, _coord) bgfxTexture2D(_sampler, _coord)
|
||||
# define texture3D(_sampler, _coord) bgfxTexture3D(_sampler, _coord)
|
||||
# define texture2D(_sampler, _coord) texture(_sampler, _coord)
|
||||
# define texture2DArray(_sampler, _coord) texture(_sampler, _coord)
|
||||
# define texture3D(_sampler, _coord) texture(_sampler, _coord)
|
||||
# endif // BGFX_SHADER_LANGUAGE_GLSL >= 130
|
||||
|
||||
vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_vec, _mtx); }
|
||||
|
@ -2516,6 +2516,7 @@ namespace bgfx
|
||||
_imageContainer.m_width = _width;
|
||||
_imageContainer.m_height = _height;
|
||||
_imageContainer.m_depth = _depth;
|
||||
_imageContainer.m_numLayers = 1;
|
||||
_imageContainer.m_numMips = numMips;
|
||||
_imageContainer.m_hasAlpha = false;
|
||||
_imageContainer.m_cubeMap = _cubeMap;
|
||||
@ -2879,6 +2880,7 @@ namespace bgfx
|
||||
_imageContainer.m_height = height;
|
||||
_imageContainer.m_depth = depth;
|
||||
_imageContainer.m_format = format;
|
||||
_imageContainer.m_numLayers = 1;
|
||||
_imageContainer.m_numMips = uint8_t( (caps[0] & DDSCAPS_MIPMAP) ? mips : 1);
|
||||
_imageContainer.m_hasAlpha = hasAlpha;
|
||||
_imageContainer.m_cubeMap = cubeMap;
|
||||
@ -3185,6 +3187,7 @@ namespace bgfx
|
||||
_imageContainer.m_height = height;
|
||||
_imageContainer.m_depth = depth;
|
||||
_imageContainer.m_format = format;
|
||||
_imageContainer.m_numLayers = 1;
|
||||
_imageContainer.m_numMips = uint8_t(bx::uint32_max(numMips, 1) );
|
||||
_imageContainer.m_hasAlpha = hasAlpha;
|
||||
_imageContainer.m_cubeMap = numFaces > 1;
|
||||
@ -3334,6 +3337,7 @@ namespace bgfx
|
||||
_imageContainer.m_height = height;
|
||||
_imageContainer.m_depth = depth;
|
||||
_imageContainer.m_format = format;
|
||||
_imageContainer.m_numLayers = 1;
|
||||
_imageContainer.m_numMips = uint8_t(bx::uint32_max(numMips, 1) );
|
||||
_imageContainer.m_hasAlpha = hasAlpha;
|
||||
_imageContainer.m_cubeMap = numFaces > 1;
|
||||
@ -3381,6 +3385,7 @@ namespace bgfx
|
||||
_imageContainer.m_width = tc.m_width;
|
||||
_imageContainer.m_height = tc.m_height;
|
||||
_imageContainer.m_depth = tc.m_depth;
|
||||
_imageContainer.m_numLayers = tc.m_numLayers;
|
||||
_imageContainer.m_numMips = tc.m_numMips;
|
||||
_imageContainer.m_hasAlpha = false;
|
||||
_imageContainer.m_cubeMap = tc.m_cubeMap;
|
||||
|
@ -19,6 +19,7 @@ namespace bgfx
|
||||
uint32_t m_width;
|
||||
uint32_t m_height;
|
||||
uint32_t m_depth;
|
||||
uint16_t m_numLayers;
|
||||
uint8_t m_numMips;
|
||||
bool m_hasAlpha;
|
||||
bool m_cubeMap;
|
||||
|
@ -500,6 +500,7 @@ namespace bgfx { namespace gl
|
||||
ARB_shader_texture_lod,
|
||||
ARB_texture_compression_bptc,
|
||||
ARB_texture_compression_rgtc,
|
||||
ARB_texture_cube_map_array,
|
||||
ARB_texture_float,
|
||||
ARB_texture_multisample,
|
||||
ARB_texture_rg,
|
||||
@ -555,6 +556,7 @@ namespace bgfx { namespace gl
|
||||
EXT_texture_compression_latc,
|
||||
EXT_texture_compression_rgtc,
|
||||
EXT_texture_compression_s3tc,
|
||||
EXT_texture_cube_map_array,
|
||||
EXT_texture_filter_anisotropic,
|
||||
EXT_texture_format_BGRA8888,
|
||||
EXT_texture_rg,
|
||||
@ -614,6 +616,7 @@ namespace bgfx { namespace gl
|
||||
OES_texture_half_float,
|
||||
OES_texture_half_float_linear,
|
||||
OES_texture_stencil8,
|
||||
OES_texture_storage_multisample_2d_array,
|
||||
OES_vertex_array_object,
|
||||
OES_vertex_half_float,
|
||||
OES_vertex_type_10_10_10_2,
|
||||
@ -710,6 +713,7 @@ namespace bgfx { namespace gl
|
||||
{ "ARB_shader_texture_lod", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "ARB_texture_compression_bptc", BGFX_CONFIG_RENDERER_OPENGL >= 44, true },
|
||||
{ "ARB_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "ARB_texture_cube_map_array", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
|
||||
{ "ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "ARB_texture_multisample", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
|
||||
{ "ARB_texture_rg", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
@ -765,6 +769,7 @@ namespace bgfx { namespace gl
|
||||
{ "EXT_texture_compression_latc", false, true },
|
||||
{ "EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "EXT_texture_compression_s3tc", false, true },
|
||||
{ "EXT_texture_cube_map_array", false, true }, // GLES3.1 extension.
|
||||
{ "EXT_texture_filter_anisotropic", false, true },
|
||||
{ "EXT_texture_format_BGRA8888", false, true },
|
||||
{ "EXT_texture_rg", false, true }, // GLES2 extension.
|
||||
@ -824,6 +829,7 @@ namespace bgfx { namespace gl
|
||||
{ "OES_texture_half_float", false, true },
|
||||
{ "OES_texture_half_float_linear", false, true },
|
||||
{ "OES_texture_stencil8", false, true },
|
||||
{ "OES_texture_storage_multisample_2d_array", false, true },
|
||||
{ "OES_vertex_array_object", false, !BX_PLATFORM_IOS },
|
||||
{ "OES_vertex_half_float", false, true },
|
||||
{ "OES_vertex_type_10_10_10_2", false, true },
|
||||
@ -910,6 +916,15 @@ namespace bgfx { namespace gl
|
||||
NULL
|
||||
};
|
||||
|
||||
static const char* s_textureArray[] =
|
||||
{
|
||||
"sampler2DArray",
|
||||
"sampler2DMSArray",
|
||||
"samplerCubeArray",
|
||||
"sampler2DArrayShadow",
|
||||
NULL
|
||||
};
|
||||
|
||||
static const char* s_ARB_texture_multisample[] =
|
||||
{
|
||||
"sampler2DMS",
|
||||
@ -1863,6 +1878,21 @@ namespace bgfx { namespace gl
|
||||
: 0
|
||||
;
|
||||
|
||||
g_caps.supported |= false
|
||||
|| s_extension[Extension::EXT_texture_array].m_supported
|
||||
|| s_extension[Extension::EXT_gpu_shader4].m_supported
|
||||
|| !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
|
||||
? BGFX_CAPS_TEXTURE_2D_ARRAY
|
||||
: 0
|
||||
;
|
||||
|
||||
g_caps.supported |= false
|
||||
|| s_extension[Extension::ARB_texture_cube_map_array].m_supported
|
||||
|| s_extension[Extension::EXT_texture_cube_map_array].m_supported
|
||||
? BGFX_CAPS_TEXTURE_CUBE_ARRAY
|
||||
: 0
|
||||
;
|
||||
|
||||
g_caps.maxTextureSize = uint16_t(glGet(GL_MAX_TEXTURE_SIZE) );
|
||||
|
||||
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
|
||||
@ -3621,8 +3651,19 @@ namespace bgfx { namespace gl
|
||||
GLSL_TYPE(GL_FLOAT_MAT4);
|
||||
|
||||
GLSL_TYPE(GL_SAMPLER_2D);
|
||||
GLSL_TYPE(GL_SAMPLER_2D_ARRAY);
|
||||
GLSL_TYPE(GL_SAMPLER_2D_MULTISAMPLE);
|
||||
|
||||
GLSL_TYPE(GL_INT_SAMPLER_2D);
|
||||
GLSL_TYPE(GL_INT_SAMPLER_2D_ARRAY);
|
||||
GLSL_TYPE(GL_INT_SAMPLER_2D_MULTISAMPLE);
|
||||
|
||||
GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D);
|
||||
GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY);
|
||||
GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE);
|
||||
|
||||
GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
|
||||
GLSL_TYPE(GL_SAMPLER_2D_ARRAY_SHADOW);
|
||||
|
||||
GLSL_TYPE(GL_SAMPLER_3D);
|
||||
GLSL_TYPE(GL_INT_SAMPLER_3D);
|
||||
@ -3632,12 +3673,6 @@ namespace bgfx { namespace gl
|
||||
GLSL_TYPE(GL_INT_SAMPLER_CUBE);
|
||||
GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_CUBE);
|
||||
|
||||
GLSL_TYPE(GL_SAMPLER_2D_MULTISAMPLE);
|
||||
GLSL_TYPE(GL_INT_SAMPLER_2D_MULTISAMPLE);
|
||||
GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE);
|
||||
|
||||
GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
|
||||
|
||||
GLSL_TYPE(GL_IMAGE_1D);
|
||||
GLSL_TYPE(GL_INT_IMAGE_1D);
|
||||
GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_1D);
|
||||
@ -3713,8 +3748,19 @@ namespace bgfx { namespace gl
|
||||
return UniformType::Mat4;
|
||||
|
||||
case GL_SAMPLER_2D:
|
||||
case GL_SAMPLER_2D_ARRAY:
|
||||
case GL_SAMPLER_2D_MULTISAMPLE:
|
||||
|
||||
case GL_INT_SAMPLER_2D:
|
||||
case GL_INT_SAMPLER_2D_ARRAY:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
|
||||
case GL_SAMPLER_2D_SHADOW:
|
||||
case GL_SAMPLER_2D_ARRAY_SHADOW:
|
||||
|
||||
case GL_SAMPLER_3D:
|
||||
case GL_INT_SAMPLER_3D:
|
||||
@ -3724,12 +3770,6 @@ namespace bgfx { namespace gl
|
||||
case GL_INT_SAMPLER_CUBE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_CUBE:
|
||||
|
||||
case GL_SAMPLER_2D_SHADOW:
|
||||
|
||||
case GL_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
|
||||
case GL_IMAGE_1D:
|
||||
case GL_INT_IMAGE_1D:
|
||||
case GL_UNSIGNED_INT_IMAGE_1D:
|
||||
@ -3968,8 +4008,19 @@ namespace bgfx { namespace gl
|
||||
switch (gltype)
|
||||
{
|
||||
case GL_SAMPLER_2D:
|
||||
case GL_SAMPLER_2D_ARRAY:
|
||||
case GL_SAMPLER_2D_MULTISAMPLE:
|
||||
|
||||
case GL_INT_SAMPLER_2D:
|
||||
case GL_INT_SAMPLER_2D_ARRAY:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
|
||||
case GL_SAMPLER_2D_SHADOW:
|
||||
case GL_SAMPLER_2D_ARRAY_SHADOW:
|
||||
|
||||
case GL_SAMPLER_3D:
|
||||
case GL_INT_SAMPLER_3D:
|
||||
@ -3979,8 +4030,6 @@ namespace bgfx { namespace gl
|
||||
case GL_INT_SAMPLER_CUBE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_CUBE:
|
||||
|
||||
case GL_SAMPLER_2D_SHADOW:
|
||||
|
||||
case GL_IMAGE_1D:
|
||||
case GL_INT_IMAGE_1D:
|
||||
case GL_UNSIGNED_INT_IMAGE_1D:
|
||||
@ -4211,60 +4260,214 @@ namespace bgfx { namespace gl
|
||||
m_vcref.invalidate(s_renderGL->m_vaoStateCache);
|
||||
}
|
||||
|
||||
static void texImage(GLenum _target, uint32_t _msaaQuality, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _data)
|
||||
static void texImage(
|
||||
GLenum _target
|
||||
, uint32_t _msaaQuality
|
||||
, GLint _level
|
||||
, GLint _internalFormat
|
||||
, GLsizei _width
|
||||
, GLsizei _height
|
||||
, GLsizei _depth
|
||||
, GLint _border
|
||||
, GLenum _format
|
||||
, GLenum _type
|
||||
, const GLvoid* _data
|
||||
)
|
||||
{
|
||||
if (_target == GL_TEXTURE_3D)
|
||||
if (_target == GL_TEXTURE_3D
|
||||
|| _target == GL_TEXTURE_2D_ARRAY
|
||||
|| _target == GL_TEXTURE_CUBE_MAP_ARRAY)
|
||||
{
|
||||
GL_CHECK(glTexImage3D(
|
||||
_target
|
||||
, _level
|
||||
, _internalFormat
|
||||
, _width
|
||||
, _height
|
||||
, _depth
|
||||
, _border
|
||||
, _format
|
||||
, _type
|
||||
, _data
|
||||
) );
|
||||
}
|
||||
else if (_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
|
||||
{
|
||||
GL_CHECK(glTexImage3D(_target, _level, _internalFormat, _width, _height, _depth, _border, _format, _type, _data) );
|
||||
}
|
||||
else if (_target == GL_TEXTURE_2D_MULTISAMPLE)
|
||||
{
|
||||
GL_CHECK(glTexImage2DMultisample(_target, _msaaQuality, _internalFormat, _width, _height, false) );
|
||||
GL_CHECK(glTexImage2DMultisample(
|
||||
_target
|
||||
, _msaaQuality
|
||||
, _internalFormat
|
||||
, _width
|
||||
, _height
|
||||
, false
|
||||
) );
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_CHECK(glTexImage2D(_target, _level, _internalFormat, _width, _height, _border, _format, _type, _data) );
|
||||
GL_CHECK(glTexImage2D(
|
||||
_target
|
||||
, _level
|
||||
, _internalFormat
|
||||
, _width
|
||||
, _height
|
||||
, _border
|
||||
, _format
|
||||
, _type
|
||||
, _data
|
||||
) );
|
||||
}
|
||||
|
||||
BX_UNUSED(_msaaQuality, _depth, _border, _data);
|
||||
}
|
||||
|
||||
static void texSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLenum _type, const GLvoid* _data)
|
||||
static void texSubImage(
|
||||
GLenum _target
|
||||
, GLint _level
|
||||
, GLint _xoffset
|
||||
, GLint _yoffset
|
||||
, GLint _zoffset
|
||||
, GLsizei _width
|
||||
, GLsizei _height
|
||||
, GLsizei _depth
|
||||
, GLenum _format
|
||||
, GLenum _type
|
||||
, const GLvoid* _data
|
||||
)
|
||||
{
|
||||
if (_target == GL_TEXTURE_3D)
|
||||
if (_target == GL_TEXTURE_3D
|
||||
|| _target == GL_TEXTURE_2D_ARRAY
|
||||
|| _target == GL_TEXTURE_CUBE_MAP_ARRAY)
|
||||
{
|
||||
BX_TRACE("zoffset %d, depth %d", _zoffset, _depth);
|
||||
|
||||
GL_CHECK(glTexSubImage3D(
|
||||
_target
|
||||
, _level
|
||||
, _xoffset
|
||||
, _yoffset
|
||||
, _zoffset
|
||||
, _width
|
||||
, _height
|
||||
, _depth
|
||||
, _format
|
||||
, _type
|
||||
, _data
|
||||
) );
|
||||
}
|
||||
else if (_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
|
||||
{
|
||||
GL_CHECK(glTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type, _data) );
|
||||
}
|
||||
else
|
||||
{
|
||||
BX_UNUSED(_zoffset, _depth);
|
||||
GL_CHECK(glTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _data) );
|
||||
GL_CHECK(glTexSubImage2D(
|
||||
_target
|
||||
, _level
|
||||
, _xoffset
|
||||
, _yoffset
|
||||
, _width
|
||||
, _height
|
||||
, _format
|
||||
, _type
|
||||
, _data
|
||||
) );
|
||||
}
|
||||
}
|
||||
|
||||
static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
|
||||
static void compressedTexImage(
|
||||
GLenum _target
|
||||
, GLint _level
|
||||
, GLenum _internalformat
|
||||
, GLsizei _width
|
||||
, GLsizei _height
|
||||
, GLsizei _depth
|
||||
, GLint _border
|
||||
, GLsizei _imageSize
|
||||
, const GLvoid* _data
|
||||
)
|
||||
{
|
||||
if (_target == GL_TEXTURE_3D)
|
||||
if (_target == GL_TEXTURE_3D
|
||||
|| _target == GL_TEXTURE_2D_ARRAY
|
||||
|| _target == GL_TEXTURE_CUBE_MAP_ARRAY)
|
||||
{
|
||||
GL_CHECK(glCompressedTexImage3D(
|
||||
_target
|
||||
, _level
|
||||
, _internalformat
|
||||
, _width
|
||||
, _height
|
||||
, _depth
|
||||
, _border
|
||||
, _imageSize
|
||||
, _data
|
||||
) );
|
||||
}
|
||||
else if (_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
|
||||
{
|
||||
GL_CHECK(glCompressedTexImage3D(_target, _level, _internalformat, _width, _height, _depth, _border, _imageSize, _data) );
|
||||
}
|
||||
else
|
||||
{
|
||||
BX_UNUSED(_depth);
|
||||
GL_CHECK(glCompressedTexImage2D(_target, _level, _internalformat, _width, _height, _border, _imageSize, _data) );
|
||||
GL_CHECK(glCompressedTexImage2D(
|
||||
_target
|
||||
, _level
|
||||
, _internalformat
|
||||
, _width
|
||||
, _height
|
||||
, _border
|
||||
, _imageSize
|
||||
, _data
|
||||
) );
|
||||
}
|
||||
}
|
||||
|
||||
static void compressedTexSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLsizei _imageSize, const GLvoid* _data)
|
||||
static void compressedTexSubImage(
|
||||
GLenum _target
|
||||
, GLint _level
|
||||
, GLint _xoffset
|
||||
, GLint _yoffset
|
||||
, GLint _zoffset
|
||||
, GLsizei _width
|
||||
, GLsizei _height
|
||||
, GLsizei _depth
|
||||
, GLenum _format
|
||||
, GLsizei _imageSize
|
||||
, const GLvoid* _data
|
||||
)
|
||||
{
|
||||
if (_target == GL_TEXTURE_3D)
|
||||
{
|
||||
GL_CHECK(glCompressedTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _imageSize, _data) );
|
||||
GL_CHECK(glCompressedTexSubImage3D(
|
||||
_target
|
||||
, _level
|
||||
, _xoffset
|
||||
, _yoffset
|
||||
, _zoffset
|
||||
, _width
|
||||
, _height
|
||||
, _depth
|
||||
, _format
|
||||
, _imageSize
|
||||
, _data
|
||||
) );
|
||||
}
|
||||
else
|
||||
{
|
||||
BX_UNUSED(_zoffset, _depth);
|
||||
GL_CHECK(glCompressedTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data) );
|
||||
GL_CHECK(glCompressedTexSubImage2D(
|
||||
_target
|
||||
, _level
|
||||
, _xoffset
|
||||
, _yoffset
|
||||
, _width
|
||||
, _height
|
||||
, _format
|
||||
, _imageSize
|
||||
, _data
|
||||
) );
|
||||
}
|
||||
}
|
||||
|
||||
@ -4408,7 +4611,10 @@ namespace bgfx { namespace gl
|
||||
const ImageBlockInfo& ibi = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
|
||||
textureWidth = bx::uint32_max(ibi.blockWidth, imageContainer.m_width >>startLod);
|
||||
textureHeight = bx::uint32_max(ibi.blockHeight, imageContainer.m_height>>startLod);
|
||||
textureDepth = imageContainer.m_depth;
|
||||
textureDepth = 1 < imageContainer.m_depth
|
||||
? imageContainer.m_depth
|
||||
: imageContainer.m_numLayers
|
||||
;
|
||||
}
|
||||
|
||||
m_requestedFormat = uint8_t(imageContainer.m_format);
|
||||
@ -4431,6 +4637,16 @@ namespace bgfx { namespace gl
|
||||
target = GL_TEXTURE_3D;
|
||||
}
|
||||
|
||||
if (1 < imageContainer.m_numLayers)
|
||||
{
|
||||
switch (target)
|
||||
{
|
||||
case GL_TEXTURE_CUBE_MAP: target = GL_TEXTURE_CUBE_MAP_ARRAY;
|
||||
case GL_TEXTURE_2D_MULTISAMPLE: target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
|
||||
default: target = GL_TEXTURE_2D_ARRAY;
|
||||
}
|
||||
}
|
||||
|
||||
if (!init(target
|
||||
, textureWidth
|
||||
, textureHeight
|
||||
@ -4442,7 +4658,10 @@ namespace bgfx { namespace gl
|
||||
return;
|
||||
}
|
||||
|
||||
target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
|
||||
target = isCubeMap()
|
||||
? GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
||||
: m_target
|
||||
;
|
||||
|
||||
const GLenum internalFmt = srgb
|
||||
? s_textureFormat[m_textureFormat].m_internalFmtSrgb
|
||||
@ -4460,11 +4679,12 @@ namespace bgfx { namespace gl
|
||||
|| swizzle
|
||||
;
|
||||
|
||||
BX_TRACE("Texture%-4s %3d: %s (requested: %s), %dx%dx%d%s."
|
||||
BX_TRACE("Texture%-4s %3d: %s (requested: %s), layers %d, %dx%dx%d%s."
|
||||
, imageContainer.m_cubeMap ? "Cube" : (1 < imageContainer.m_depth ? "3D" : "2D")
|
||||
, this - s_renderGL->m_textures
|
||||
, getName( (TextureFormat::Enum)m_textureFormat)
|
||||
, getName( (TextureFormat::Enum)m_requestedFormat)
|
||||
, imageContainer.m_numLayers
|
||||
, textureWidth
|
||||
, textureHeight
|
||||
, imageContainer.m_cubeMap ? 6 : (1 < imageContainer.m_depth ? imageContainer.m_depth : 0)
|
||||
@ -4495,7 +4715,10 @@ namespace bgfx { namespace gl
|
||||
{
|
||||
width = bx::uint32_max(1, width);
|
||||
height = bx::uint32_max(1, height);
|
||||
depth = bx::uint32_max(1, depth);
|
||||
depth = 1 < imageContainer.m_depth
|
||||
? bx::uint32_max(1, depth)
|
||||
: imageContainer.m_numLayers
|
||||
;
|
||||
|
||||
ImageMip mip;
|
||||
if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
|
||||
@ -4622,8 +4845,6 @@ namespace bgfx { namespace gl
|
||||
|
||||
void TextureGL::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
|
||||
{
|
||||
BX_UNUSED(_z, _depth);
|
||||
|
||||
const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
|
||||
const uint32_t rectpitch = _rect.m_width*bpp/8;
|
||||
uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
|
||||
@ -4631,7 +4852,10 @@ namespace bgfx { namespace gl
|
||||
GL_CHECK(glBindTexture(m_target, m_id) );
|
||||
GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
|
||||
|
||||
GLenum target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
|
||||
GLenum target = isCubeMap()
|
||||
? GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
||||
: m_target
|
||||
;
|
||||
|
||||
const bool swizzle = true
|
||||
&& TextureFormat::BGRA8 == m_requestedFormat
|
||||
@ -5135,6 +5359,7 @@ namespace bgfx { namespace gl
|
||||
const bool usesGpuShader5 = !!bx::findIdentifierMatch(code, s_ARB_gpu_shader5);
|
||||
const bool usesIUsamplers = !!bx::findIdentifierMatch(code, s_uisamplers);
|
||||
const bool usesTexelFetch = !!bx::findIdentifierMatch(code, s_texelFetch);
|
||||
const bool usesTextureArray = !!bx::findIdentifierMatch(code, s_textureArray);
|
||||
const bool usesTextureMS = !!bx::findIdentifierMatch(code, s_ARB_texture_multisample);
|
||||
const bool usesPacking = !!bx::findIdentifierMatch(code, s_ARB_shading_language_packing);
|
||||
|
||||
@ -5172,6 +5397,11 @@ namespace bgfx { namespace gl
|
||||
writeString(&writer, "#extension GL_ARB_texture_multisample : enable\n");
|
||||
}
|
||||
|
||||
if (usesTextureArray)
|
||||
{
|
||||
writeString(&writer, "#extension GL_EXT_texture_array : enable\n");
|
||||
}
|
||||
|
||||
if (130 <= version)
|
||||
{
|
||||
if (m_type == GL_FRAGMENT_SHADER)
|
||||
@ -5460,7 +5690,7 @@ namespace bgfx { namespace gl
|
||||
}
|
||||
else
|
||||
{
|
||||
GLenum target = GL_TEXTURE_CUBE_MAP == texture.m_target
|
||||
GLenum target = texture.isCubeMap()
|
||||
? GL_TEXTURE_CUBE_MAP_POSITIVE_X + m_attachment[ii].layer
|
||||
: texture.m_target
|
||||
;
|
||||
@ -5521,7 +5751,7 @@ namespace bgfx { namespace gl
|
||||
{
|
||||
++colorIdx;
|
||||
|
||||
GLenum target = GL_TEXTURE_CUBE_MAP == texture.m_target
|
||||
GLenum target = texture.isCubeMap()
|
||||
? GL_TEXTURE_CUBE_MAP_POSITIVE_X + m_attachment[ii].layer
|
||||
: texture.m_target
|
||||
;
|
||||
|
@ -624,6 +624,14 @@ typedef uint64_t GLuint64;
|
||||
# define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
||||
#endif // GL_UNSIGNED_INT_SAMPLER_2D
|
||||
|
||||
#ifndef GL_INT_SAMPLER_2D_ARRAY
|
||||
# define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
||||
#endif // GL_INT_SAMPLER_2D_ARRAY
|
||||
|
||||
#ifndef GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
|
||||
# define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
||||
#endif // GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
|
||||
|
||||
#ifndef GL_INT_SAMPLER_3D
|
||||
# define GL_INT_SAMPLER_3D 0x8DCB
|
||||
#endif // GL_INT_SAMPLER_3D
|
||||
@ -656,6 +664,14 @@ typedef uint64_t GLuint64;
|
||||
# define GL_SAMPLER_2D_SHADOW 0x8B62
|
||||
#endif // GL_SAMPLER_2D_SHADOW
|
||||
|
||||
#ifndef GL_SAMPLER_2D_ARRAY
|
||||
# define GL_SAMPLER_2D_ARRAY 0x8DC1
|
||||
#endif // GL_SAMPLER_2D_ARRAY
|
||||
|
||||
#ifndef GL_SAMPLER_2D_ARRAY_SHADOW
|
||||
# define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
||||
#endif // GL_SAMPLER_2D_ARRAY_SHADOW
|
||||
|
||||
#ifndef GL_TEXTURE_MAX_LEVEL
|
||||
# define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||
#endif // GL_TEXTURE_MAX_LEVEL
|
||||
@ -863,6 +879,18 @@ typedef uint64_t GLuint64;
|
||||
# define GL_CLAMP_TO_BORDER 0x812D
|
||||
#endif // GL_CLAMP_TO_BORDER
|
||||
|
||||
#ifndef GL_TEXTURE_2D_ARRAY
|
||||
# define GL_TEXTURE_2D_ARRAY 0x8C1A
|
||||
#endif // GL_TEXTURE_2D_ARRAY
|
||||
|
||||
#ifndef GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|
||||
# define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
||||
#endif // GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|
||||
|
||||
#ifndef GL_TEXTURE_CUBE_MAP_ARRAY
|
||||
# define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
||||
#endif // GL_TEXTURE_CUBE_MAP_ARRAY
|
||||
|
||||
#ifndef GL_TEXTURE_CUBE_MAP_SEAMLESS
|
||||
# define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
||||
#endif // GL_TEXTURE_CUBE_MAP_SEAMLESS
|
||||
@ -1240,6 +1268,14 @@ namespace bgfx { namespace gl
|
||||
void commit(uint32_t _stage, uint32_t _flags, const float _palette[][4]);
|
||||
void resolve() const;
|
||||
|
||||
bool isCubeMap() const
|
||||
{
|
||||
return 0
|
||||
|| GL_TEXTURE_CUBE_MAP == m_target
|
||||
|| GL_TEXTURE_CUBE_MAP_ARRAY == m_target
|
||||
;
|
||||
}
|
||||
|
||||
GLuint m_id;
|
||||
GLuint m_rbo;
|
||||
GLenum m_target;
|
||||
|
@ -89,6 +89,14 @@ namespace bgfx
|
||||
NULL
|
||||
};
|
||||
|
||||
static const char* s_textureArray[] =
|
||||
{
|
||||
"texture2DArray",
|
||||
"texture2DArrayLod",
|
||||
"shadow2DArray",
|
||||
NULL
|
||||
};
|
||||
|
||||
static const char* s_ARB_texture_multisample[] =
|
||||
{
|
||||
"sampler2DMS",
|
||||
@ -1760,11 +1768,12 @@ namespace bgfx
|
||||
{
|
||||
std::string code;
|
||||
|
||||
const bool usesTextureLod = !!bx::findIdentifierMatch(input, s_ARB_shader_texture_lod /*EXT_shader_texture_lod*/);
|
||||
const bool usesGpuShader5 = !!bx::findIdentifierMatch(input, s_ARB_gpu_shader5);
|
||||
const bool usesPacking = !!bx::findIdentifierMatch(input, s_ARB_shading_language_packing);
|
||||
const bool usesTextureMS = !!bx::findIdentifierMatch(input, s_ARB_texture_multisample);
|
||||
const bool usesTexelFetch = !!bx::findIdentifierMatch(input, s_texelFetch);
|
||||
const bool usesTextureLod = !!bx::findIdentifierMatch(input, s_ARB_shader_texture_lod /*EXT_shader_texture_lod*/);
|
||||
const bool usesTextureMS = !!bx::findIdentifierMatch(input, s_ARB_texture_multisample);
|
||||
const bool usesTextureArray = !!bx::findIdentifierMatch(input, s_textureArray);
|
||||
const bool usesPacking = !!bx::findIdentifierMatch(input, s_ARB_shading_language_packing);
|
||||
|
||||
if (0 == essl)
|
||||
{
|
||||
@ -1824,6 +1833,13 @@ namespace bgfx
|
||||
, "#extension GL_ARB_texture_multisample : enable\n"
|
||||
);
|
||||
}
|
||||
|
||||
if (usesTextureArray)
|
||||
{
|
||||
bx::stringPrintf(code
|
||||
, "#extension GL_EXT_texture_array : enable\n"
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user