Fix wrong frustum in shadowmaps example (#1372)

This commit is contained in:
Hugo Amnov 2018-04-15 01:47:40 +02:00 committed by Branimir Karadžić
parent 1a94d2eb1c
commit 7518234700
1 changed files with 1 additions and 1 deletions

View File

@ -1957,7 +1957,7 @@ public:
const float camAspect = float(int32_t(m_viewState.m_width) ) / float(int32_t(m_viewState.m_height) );
const float camNear = 0.1f;
const float camFar = 2000.0f;
const float projHeight = 1.0f/bx::tan(bx::toRad(camFovy)*0.5f);
const float projHeight = bx::tan(bx::toRad(camFovy)*0.5f);
const float projWidth = projHeight * camAspect;
bx::mtxProj(m_viewState.m_proj, camFovy, camAspect, camNear, camFar, caps->homogeneousDepth);
cameraGetViewMtx(m_viewState.m_view);