Cleanup.
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@ -2468,9 +2468,8 @@ namespace bgfx
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/// Allocate transient index buffer.
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///
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/// @param[out] _tib TransientIndexBuffer structure is filled and is valid
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/// for the duration of frame, and it can be reused for multiple draw
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/// calls.
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/// @param[out] _tib TransientIndexBuffer structure will be filled, and will be valid
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/// for the duration of frame, and can be reused for multiple draw calls.
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/// @param[in] _num Number of indices to allocate.
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/// @param[in] _index32 Set to `true` if input indices will be 32-bit.
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///
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@ -2484,9 +2483,8 @@ namespace bgfx
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/// Allocate transient vertex buffer.
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///
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/// @param[out] _tvb TransientVertexBuffer structure is filled and is valid
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/// for the duration of frame, and it can be reused for multiple draw
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/// calls.
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/// @param[out] _tvb TransientVertexBuffer structure will be filled, and will be valid
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/// for the duration of frame, and can be reused for multiple draw calls.
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/// @param[in] _num Number of vertices to allocate.
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/// @param[in] _layout Vertex layout.
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///
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@ -2502,14 +2500,12 @@ namespace bgfx
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/// buffers. If both space requirements are satisfied function returns
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/// true.
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///
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/// @param[out] _tvb TransientVertexBuffer structure is filled and is valid
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/// for the duration of frame, and it can be reused for multiple draw
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/// calls.
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/// @param[out] _tvb TransientVertexBuffer structure will be filled, and will be valid
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/// for the duration of frame, and can be reused for multiple draw calls.
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/// @param[in] _layout Vertex layout.
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/// @param[in] _numVertices Number of vertices to allocate.
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/// @param[out] _tib TransientIndexBuffer structure is filled and is valid
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/// for the duration of frame, and it can be reused for multiple draw
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/// calls.
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/// @param[out] _tib TransientIndexBuffer structure will be filled, and will be valid
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/// for the duration of frame, and can be reused for multiple draw calls.
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/// @param[in] _numIndices Number of indices to allocate.
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/// @param[in] _index32 Set to `true` if input indices will be 32-bit.
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///
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@ -2526,9 +2522,8 @@ namespace bgfx
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/// Allocate instance data buffer.
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///
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/// @param[out] _idb InstanceDataBuffer structure is filled and is valid
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/// for duration of frame, and it can be reused for multiple draw
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/// calls.
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/// @param[out] _idb InstanceDataBuffer structure will be filled, and will be valid
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/// for the duration of frame, and can be reused for multiple draw calls.
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/// @param[in] _num Number of instances.
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/// @param[in] _stride Instance stride. Must be multiple of 16.
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///
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