implement framebuffer / mipmap / cached sampler

- fix texture mipmap setting / texture update bug
- implement framebuffer
- fix image memory barrier bug
- vkstruct explicit initialization
- sampler caching
This commit is contained in:
Rinthel 2019-08-04 12:16:45 +09:00 committed by Бранимир Караџић
parent 744d5130ad
commit 72abfdc8a4
2 changed files with 403 additions and 146 deletions

View File

@ -684,7 +684,7 @@ VK_IMPORT_DEVICE
}
}
void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageLayout _oldLayout, VkImageLayout _newLayout, uint32_t levelCount, uint32_t layerCount)
void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageAspectFlags _aspectMask, VkImageLayout _oldLayout, VkImageLayout _newLayout, uint32_t _levelCount, uint32_t _layerCount)
{
BX_CHECK(true
&& _newLayout != VK_IMAGE_LAYOUT_UNDEFINED
@ -694,7 +694,6 @@ VK_IMPORT_DEVICE
VkAccessFlags srcAccessMask = 0;
VkAccessFlags dstAccessMask = 0;
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
switch (_oldLayout)
{
@ -753,7 +752,7 @@ VK_IMPORT_DEVICE
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
// aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
@ -792,11 +791,11 @@ VK_IMPORT_DEVICE
imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imb.image = _image;
imb.subresourceRange.aspectMask = aspectMask;
imb.subresourceRange.aspectMask = _aspectMask;
imb.subresourceRange.baseMipLevel = 0;
imb.subresourceRange.levelCount = levelCount;
imb.subresourceRange.levelCount = _levelCount;
imb.subresourceRange.baseArrayLayer = 0;
imb.subresourceRange.layerCount = layerCount;
imb.subresourceRange.layerCount = _layerCount;
vkCmdPipelineBarrier(_commandBuffer
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
@ -1189,7 +1188,7 @@ VK_IMPORT_INSTANCE
, NULL
);
VkQueueFamilyProperties queueFamilyPropertices[10] = {};
VkQueueFamilyProperties queueFamilyPropertices[10];
queueFamilyPropertyCount = bx::min<uint32_t>(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
, &queueFamilyPropertyCount
@ -1868,6 +1867,7 @@ VK_IMPORT_DEVICE
setImageMemoryBarrier(
commandBuffer
, m_backBufferDepthStencilImage
, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT
, VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
, 1
@ -1879,6 +1879,7 @@ VK_IMPORT_DEVICE
setImageMemoryBarrier(
commandBuffer
, m_backBufferColorImage[ii]
, VK_IMAGE_ASPECT_COLOR_BIT
, VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
, 1
@ -1892,6 +1893,7 @@ VK_IMPORT_DEVICE
setImageMemoryBarrier(
commandBuffer
, m_backBufferColorImage[ii]
, VK_IMAGE_ASPECT_COLOR_BIT
, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
, 1
@ -2108,6 +2110,8 @@ VK_IMPORT_DEVICE
m_pipelineStateCache.invalidate();
m_descriptorSetLayoutCache.invalidate();
m_renderPassCache.invalidate();
m_samplerCache.invalidate();
for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
{
@ -2346,16 +2350,18 @@ VK_IMPORT_DEVICE
m_textures[_handle.idx].destroy();
}
void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) override
void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
{
m_frameBuffers[_handle.idx].create(_num, _attachment);
}
void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
{
}
void destroyFrameBuffer(FrameBufferHandle /*_handle*/) override
void destroyFrameBuffer(FrameBufferHandle _handle) override
{
m_frameBuffers[_handle.idx].destroy();
}
void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
@ -2609,21 +2615,21 @@ VK_IMPORT_DEVICE
const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
BX_UNUSED(frameBuffer);
// for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
// {
// TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
// texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
// }
//
// if (isValid(frameBuffer.m_depth) )
// {
// TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
// const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
// if (!writeOnly)
// {
// texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_READ);
// }
// }
for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
{
TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
if (isValid(frameBuffer.m_depth) )
{
TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
if (!writeOnly)
{
texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
}
}
if (!isValid(_fbh) )
@ -2669,15 +2675,13 @@ VK_IMPORT_DEVICE
for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
{
TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
BX_UNUSED(texture);
// texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
if (isValid(frameBuffer.m_depth) )
{
TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
BX_UNUSED(texture);
// texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
// m_commandList->OMSetRenderTargets(frameBuffer.m_num
@ -2691,8 +2695,8 @@ VK_IMPORT_DEVICE
// m_rtMsaa = _msaa;
}
void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
{
void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
{
VkPipelineColorBlendAttachmentState* bas = const_cast<VkPipelineColorBlendAttachmentState*>(_desc.pAttachments);
uint8_t writeMask = 0;
@ -2874,6 +2878,198 @@ VK_IMPORT_DEVICE
return num;
}
uint32_t getRenderPassHashkey(uint8_t _num, const Attachment* attachments)
{
if (_num == 0)
return 0;
bx::HashMurmur2A hash;
hash.begin(0);
for (uint8_t ii = 0; ii < _num; ++ii)
{
hash.add(attachments[ii].access);
hash.add(attachments[ii].layer);
hash.add(attachments[ii].mip);
hash.add(attachments[ii].resolve);
TextureVK& texture = m_textures[attachments[ii].handle.idx];
hash.add(texture.m_textureFormat);
}
return hash.end();
}
VkRenderPass getRenderPass(uint8_t _num, const Attachment* _attachments)
{
VkRenderPass renderPass = VK_NULL_HANDLE;
uint32_t hashKey = getRenderPassHashkey(_num, _attachments);
renderPass = (VkRenderPass)m_renderPassCache.find(hashKey);
if (renderPass != VK_NULL_HANDLE)
return renderPass;
// cache missed
VkAttachmentDescription ad[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
VkAttachmentReference colorAr[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
VkAttachmentReference resolveAr;
VkAttachmentReference depthAr;
uint32_t numColorAr = 0;
resolveAr.attachment = VK_ATTACHMENT_UNUSED;
resolveAr.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
depthAr.attachment = VK_ATTACHMENT_UNUSED;
depthAr.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
for (uint8_t ii = 0; ii < _num; ++ii)
{
TextureVK& texture = m_textures[_attachments[ii].handle.idx];
ad[ii].flags = 0;
ad[ii].format = texture.m_vkTextureFormat;
ad[ii].samples = VK_SAMPLE_COUNT_1_BIT;
ad[ii].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
ad[ii].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
ad[ii].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
ad[ii].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
ad[ii].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_COLOR_BIT)
{
ad[ii].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAr[numColorAr].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAr[numColorAr].attachment = ii;
numColorAr++;
}
else if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
{
ad[ii].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthAr.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthAr.attachment = ii;
}
}
VkSubpassDescription sd[1];
sd[0].flags = 0;
sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
sd[0].inputAttachmentCount = 0;
sd[0].pInputAttachments = NULL;
sd[0].colorAttachmentCount = numColorAr;
sd[0].pColorAttachments = colorAr;
sd[0].pResolveAttachments = &resolveAr;
sd[0].pDepthStencilAttachment = &depthAr;
sd[0].preserveAttachmentCount = 0;
sd[0].pPreserveAttachments = NULL;
VkRenderPassCreateInfo rpi;
rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rpi.pNext = NULL;
rpi.flags = 0;
rpi.attachmentCount = _num;
rpi.pAttachments = ad;
rpi.subpassCount = BX_COUNTOF(sd);
rpi.pSubpasses = sd;
rpi.dependencyCount = 0;
rpi.pDependencies = NULL;
VK_CHECK( vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &renderPass) );
m_renderPassCache.add(hashKey, renderPass);
return renderPass;
}
VkSampler getSampler(uint32_t _samplerFlags, uint32_t _mipLevels)
{
bx::HashMurmur2A hash;
hash.add(_samplerFlags);
hash.add(_mipLevels);
uint32_t hashKey = hash.end();
VkSampler sampler = m_samplerCache.find(hashKey);
if (sampler != VK_NULL_HANDLE)
return sampler;
// set default sampler
VkSamplerCreateInfo samplerInfo;
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.pNext = NULL;
samplerInfo.flags = 0;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.anisotropyEnable = VK_FALSE;
samplerInfo.maxAnisotropy = 0; // TODO
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = (float)_mipLevels;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
if (0 == (_samplerFlags & BGFX_SAMPLER_INTERNAL_DEFAULT))
{
switch (_samplerFlags & BGFX_SAMPLER_MAG_MASK)
{
case BGFX_SAMPLER_MAG_POINT: samplerInfo.magFilter = VK_FILTER_NEAREST; break;
case BGFX_SAMPLER_MAG_ANISOTROPIC: samplerInfo.anisotropyEnable = VK_TRUE; break;
}
switch (_samplerFlags & BGFX_SAMPLER_MIN_MASK)
{
case BGFX_SAMPLER_MIN_POINT: samplerInfo.minFilter = VK_FILTER_NEAREST; break;
case BGFX_SAMPLER_MIN_ANISOTROPIC: samplerInfo.anisotropyEnable = VK_TRUE; break;
}
switch (_samplerFlags & BGFX_SAMPLER_U_MASK)
{
case BGFX_SAMPLER_U_MIRROR: samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; break;
case BGFX_SAMPLER_U_CLAMP: samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; break;
case BGFX_SAMPLER_U_BORDER: samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; break;
}
switch (_samplerFlags & BGFX_SAMPLER_V_MASK)
{
case BGFX_SAMPLER_V_MIRROR: samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; break;
case BGFX_SAMPLER_V_CLAMP: samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; break;
case BGFX_SAMPLER_V_BORDER: samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; break;
}
switch (_samplerFlags & BGFX_SAMPLER_W_MASK)
{
case BGFX_SAMPLER_W_MIRROR: samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; break;
case BGFX_SAMPLER_W_CLAMP: samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; break;
case BGFX_SAMPLER_W_BORDER: samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; break;
}
if (0 != (_samplerFlags & BGFX_SAMPLER_COMPARE_MASK))
{
samplerInfo.compareEnable = VK_TRUE;
switch (_samplerFlags & BGFX_SAMPLER_COMPARE_MASK)
{
case BGFX_SAMPLER_COMPARE_LESS: samplerInfo.compareOp = VK_COMPARE_OP_LESS; break;
case BGFX_SAMPLER_COMPARE_LEQUAL: samplerInfo.compareOp = VK_COMPARE_OP_LESS_OR_EQUAL; break;
case BGFX_SAMPLER_COMPARE_EQUAL: samplerInfo.compareOp = VK_COMPARE_OP_EQUAL; break;
case BGFX_SAMPLER_COMPARE_GEQUAL: samplerInfo.compareOp = VK_COMPARE_OP_GREATER_OR_EQUAL; break;
case BGFX_SAMPLER_COMPARE_GREATER: samplerInfo.compareOp = VK_COMPARE_OP_GREATER; break;
case BGFX_SAMPLER_COMPARE_NOTEQUAL: samplerInfo.compareOp = VK_COMPARE_OP_NOT_EQUAL; break;
case BGFX_SAMPLER_COMPARE_NEVER: samplerInfo.compareOp = VK_COMPARE_OP_NEVER; break;
case BGFX_SAMPLER_COMPARE_ALWAYS: samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS; break;
}
}
uint32_t borderColor = ((_samplerFlags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT);
if (borderColor > 0)
{
// TODO: set borderColor properly
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_WHITE;
}
}
VK_CHECK(vkCreateSampler(m_device, &samplerInfo, m_allocatorCb, &sampler));
m_samplerCache.add(hashKey, sampler);
return sampler;
}
VkPipeline getPipeline(ProgramHandle _program)
{
BX_UNUSED(_program);
@ -3028,7 +3224,7 @@ VK_IMPORT_DEVICE
graphicsPipeline.pDynamicState = &dynamicState;
// graphicsPipeline.layout = m_pipelineLayout;
graphicsPipeline.layout = program.m_pipelineLayout;
graphicsPipeline.renderPass = m_renderPass;
graphicsPipeline.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPass;
graphicsPipeline.subpass = 0;
graphicsPipeline.basePipelineHandle = VK_NULL_HANDLE;
graphicsPipeline.basePipelineIndex = 0;
@ -3189,12 +3385,12 @@ VK_IMPORT_DEVICE
rect[0].layerCount = 1;
uint32_t numMrt = 1;
// FrameBufferHandle fbh = m_fbh;
// if (isValid(fbh) )
// {
// const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
// numMrt = bx::max(1, fb.m_num);
// }
FrameBufferHandle fbh = m_fbh;
if (isValid(fbh) )
{
const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
numMrt = bx::max((uint8_t)1, fb.m_num);
}
VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
uint32_t mrt = 0;
@ -3246,12 +3442,15 @@ VK_IMPORT_DEVICE
++mrt;
}
vkCmdClearAttachments(m_commandBuffer
, mrt
, attachments
, BX_COUNTOF(rect)
, rect
);
if (mrt > 0)
{
vkCmdClearAttachments(m_commandBuffer
, mrt
, attachments
, BX_COUNTOF(rect)
, rect
);
}
}
uint64_t kick(VkSemaphore _wait = VK_NULL_HANDLE, VkSemaphore _signal = VK_NULL_HANDLE)
@ -3403,6 +3602,8 @@ VK_IMPORT_DEVICE
StateCacheT<VkPipeline> m_pipelineStateCache;
StateCacheT<VkDescriptorSetLayout> m_descriptorSetLayoutCache;
StateCacheT<VkRenderPass> m_renderPassCache;
StateCacheT<VkSampler> m_samplerCache;
Resolution m_resolution;
uint32_t m_maxAnisotropy;
@ -3743,10 +3944,10 @@ VK_DESTROY
VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
// copy buffer to buffer
{
VkBufferCopy region = {};
VkBufferCopy region;
region.srcOffset = 0;
region.dstOffset = 0;
region.size = _size;
region.size = _size;
vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_buffer, 1, &region);
}
@ -3816,10 +4017,10 @@ VK_DESTROY
VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
// copy buffer to buffer
{
VkBufferCopy region = {};
VkBufferCopy region;
region.srcOffset = 0;
region.dstOffset = _offset;
region.size = _size;
region.size = _size;
vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_buffer, 1, &region);
}
@ -3903,7 +4104,12 @@ VK_DESTROY
uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
bx::memSet(m_sampler, 0, sizeof(SamplerInfo) * BX_COUNTOF(m_sampler));
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii)
{
m_sampler[ii].uniformHandle = {kInvalidHandle};
m_sampler[ii].imageBinding = 0;
m_sampler[ii].samplerBinding = 0;
}
if (0 < count)
{
for (uint32_t ii = 0; ii < count; ++ii)
@ -3962,7 +4168,6 @@ VK_DESTROY
m_sampler[num].uniformHandle = info->m_handle;
m_sampler[num].imageBinding = regIndex; // regIndex is used for image binding index
m_sampler[num].samplerBinding = regCount; // regCount is used for sampler binding index
m_numSamplers++;
kind = "sampler";
}
@ -4206,11 +4411,13 @@ VK_DESTROY
m_textureFormat = uint8_t(getViableTextureFormat(imageContainer));
const bool convert = m_textureFormat != m_requestedFormat;
const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat));
VkImageAspectFlags aspectFlag = bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
m_vkTextureAspect = bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
? VK_IMAGE_ASPECT_DEPTH_BIT
: VK_IMAGE_ASPECT_COLOR_BIT
;
VkFormat textureFormat = bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
if (m_textureFormat == TextureFormat::D0S8 || m_textureFormat == TextureFormat::D24S8)
m_vkTextureAspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
m_vkTextureFormat = bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
? s_textureFormat[m_textureFormat].m_fmtDsv
: s_textureFormat[m_textureFormat].m_fmt
;
@ -4229,6 +4436,7 @@ VK_DESTROY
}
m_numMips = ti.numMips;
m_numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const uint32_t numSrd = numSides * ti.numMips;
@ -4267,7 +4475,7 @@ VK_DESTROY
ImageInfo* imageInfos = (ImageInfo*)BX_ALLOC(g_allocator, sizeof(ImageInfo) * numSrd);
bx::memSet(imageInfos, 0, sizeof(ImageInfo) * numSrd);
uint32_t alignment = 256;
uint32_t alignment = 1; // tightly aligned buffer
for (uint8_t side = 0; side < numSides; ++side)
{
for (uint8_t lod = 0; lod < ti.numMips; ++lod)
@ -4360,15 +4568,17 @@ VK_DESTROY
VkBufferImageCopy* bufferCopyInfo = (VkBufferImageCopy*)BX_ALLOC(g_allocator, sizeof(VkBufferImageCopy) * numSrd);
for (uint32_t ii = 0; ii < numSrd; ++ii)
{
bufferCopyInfo[ii].bufferOffset = totalMemSize;
bufferCopyInfo[ii].bufferImageHeight = 0;
bufferCopyInfo[ii].bufferRowLength = 0;
bufferCopyInfo[ii].imageOffset = { 0, 0, 0 };
bufferCopyInfo[ii].imageExtent = { imageInfos[ii].width, imageInfos[ii].height, imageInfos[ii].depth };
bufferCopyInfo[ii].imageSubresource.aspectMask = aspectFlag;
bufferCopyInfo[ii].imageSubresource.mipLevel = imageInfos[ii].mipLevel;
uint32_t idealWidth = m_width >> imageInfos[ii].mipLevel;
uint32_t idealHeight = m_height >> imageInfos[ii].mipLevel;
bufferCopyInfo[ii].bufferOffset = totalMemSize;
bufferCopyInfo[ii].bufferRowLength = 0; // assume that image data are tightly aligned
bufferCopyInfo[ii].bufferImageHeight = 0; // assume that image data are tightly aligned
bufferCopyInfo[ii].imageSubresource.aspectMask = m_vkTextureAspect;
bufferCopyInfo[ii].imageSubresource.mipLevel = imageInfos[ii].mipLevel;
bufferCopyInfo[ii].imageSubresource.baseArrayLayer = imageInfos[ii].layer;
bufferCopyInfo[ii].imageSubresource.layerCount = 1;
bufferCopyInfo[ii].imageSubresource.layerCount = 1;
bufferCopyInfo[ii].imageOffset = { 0, 0, 0 };
bufferCopyInfo[ii].imageExtent = { idealWidth, idealHeight, imageInfos[ii].depth };
totalMemSize += imageInfos[ii].size;
}
@ -4432,11 +4642,19 @@ VK_DESTROY
ici.queueFamilyIndexCount = 0;
ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ici.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
ici.usage = 0
| VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT
| (_flags & BGFX_TEXTURE_RT_MASK ?
(bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat) ?
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT :
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
: 0)
;
ici.format = bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat) ? s_textureFormat[m_textureFormat].m_fmtDsv : s_textureFormat[m_textureFormat].m_fmt;
ici.samples = VK_SAMPLE_COUNT_1_BIT;
ici.mipLevels = m_numMips;
ici.arrayLayers = (m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
ici.arrayLayers = m_numSides;
ici.extent.width = m_width;
ici.extent.height = m_height;
ici.extent.depth = m_depth;
@ -4461,25 +4679,14 @@ VK_DESTROY
if (stagingBuffer)
{
/*VkBufferImageCopy region = {};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset.x = 0;
region.imageOffset.y = 0;
region.imageOffset.z = 0;
region.imageExtent.width = m_width;
region.imageExtent.height = m_height;
region.imageExtent.depth = 1;
copyBufferToTexture(stagingBuffer, 1, &region);*/
copyBufferToTexture(stagingBuffer, numSrd, bufferCopyInfo);
}
else
{
VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
s_renderVK->submitCommandAndWait(commandBuffer);
}
vkFreeMemory(device, stagingDeviceMem, &s_allocationCb);
vkDestroy(stagingBuffer);
@ -4493,42 +4700,24 @@ VK_DESTROY
// image view creation
{
VkImageViewCreateInfo viewInfo = {};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = m_textureImage;
viewInfo.viewType = m_type;
viewInfo.format = textureFormat;
viewInfo.subresourceRange.aspectMask = aspectFlag;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1; //m_numMips;
VkImageViewCreateInfo viewInfo;
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext = NULL;
viewInfo.flags = 0;
viewInfo.image = m_textureImage;
viewInfo.viewType = m_type;
viewInfo.format = m_vkTextureFormat;
viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
viewInfo.subresourceRange.aspectMask = m_vkTextureAspect;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = m_numMips; //m_numMips;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
viewInfo.subresourceRange.layerCount = m_numSides; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
VK_CHECK(vkCreateImageView(device, &viewInfo, &s_allocationCb, &m_textureImageView));
}
// sampler creation
{
VkSamplerCreateInfo samplerInfo = {};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.anisotropyEnable = VK_FALSE; // TODO
samplerInfo.maxAnisotropy = 0;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
VK_CHECK(vkCreateSampler(device, &samplerInfo, &s_allocationCb, &m_textureSampler));
}
}
return m_directAccessPtr;
@ -4541,7 +4730,6 @@ VK_DESTROY
VkDevice device = s_renderVK->m_device;
vkFreeMemory(device, m_textureDeviceMem, &s_allocationCb);
vkDestroy(m_textureSampler);
vkDestroy(m_textureImageView);
vkDestroy(m_textureImage);
}
@ -4549,7 +4737,7 @@ VK_DESTROY
void TextureVK::update(VkCommandPool _commandPool, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
{
BX_UNUSED(_commandPool, _side, _mip, _pitch);
BX_UNUSED(_commandPool);
VkDevice device = s_renderVK->m_device;
VkBuffer stagingBuffer = VK_NULL_HANDLE;
@ -4560,7 +4748,7 @@ VK_DESTROY
bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bci.pNext = NULL;
bci.flags = 0;
bci.size = _rect.m_width * _rect.m_height * _depth * 4;
bci.size = (_pitch == UINT16_MAX ? _mem->size :_rect.m_height * _pitch * _depth);
bci.queueFamilyIndexCount = 0;
bci.pQueueFamilyIndices = NULL;
bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -4596,25 +4784,21 @@ VK_DESTROY
void* directAccessPtr = NULL;
VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingDeviceMem, 0));
VK_CHECK(vkMapMemory(device, stagingDeviceMem, 0, ma.allocationSize, 0, (void**)& directAccessPtr));
bx::memCopy(directAccessPtr, _mem->data, _mem->size);
VK_CHECK(vkMapMemory(device, stagingDeviceMem, 0, ma.allocationSize, 0, (void**)&directAccessPtr));
bx::memCopy(directAccessPtr, _mem->data, bci.size);
vkUnmapMemory(device, stagingDeviceMem);
VkBufferImageCopy region = {};
region.bufferOffset = 0;
region.bufferRowLength = 0;
const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
VkBufferImageCopy region;
region.bufferOffset = 0;
region.bufferRowLength = (_pitch == UINT16_MAX ? 0 : _pitch * 8 / bpp);
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset.x = _rect.m_x;
region.imageOffset.y = _rect.m_y;
region.imageOffset.z = _z;
region.imageExtent.width = _rect.m_width;
region.imageExtent.height = _rect.m_height;
region.imageExtent.depth = _depth;
region.imageSubresource.aspectMask = m_vkTextureAspect;
region.imageSubresource.mipLevel = _mip;
region.imageSubresource.baseArrayLayer = _side;
region.imageSubresource.layerCount = 1;
region.imageOffset = { _rect.m_x, _rect.m_y, _z };
region.imageExtent = { _rect.m_width, _rect.m_height, _depth };
copyBufferToTexture(stagingBuffer, 1, &region);
@ -4626,19 +4810,76 @@ VK_DESTROY
{
VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
// image Layout transition into destination optimal
setImageMemoryBarrier(commandBuffer, m_textureImage, m_currentImageLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, m_numMips, m_numLayers);
setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
// copy buffer to image
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, m_textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, bufferImageCopyCount, bufferImageCopy);
setImageMemoryBarrier(commandBuffer, m_textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, m_numMips, m_numLayers);
setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
s_renderVK->submitCommandAndWait(commandBuffer);
m_currentImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
void TextureVK::setImageMemoryBarrier(VkCommandBuffer commandBuffer, VkImageLayout newImageLayout)
{
if (m_currentImageLayout == newImageLayout)
return;
bgfx::vk::setImageMemoryBarrier(commandBuffer
, m_textureImage
, m_vkTextureAspect
, m_currentImageLayout
, newImageLayout
, m_numMips
, m_numSides
);
m_currentImageLayout = newImageLayout;
}
void FrameBufferVK::create(uint8_t _num, const Attachment* _attachment)
{
// create frame buffer object
m_numAttachment = _num;
bx::memCopy(m_attachment, _attachment, sizeof(Attachment) * _num);
VkDevice device = s_renderVK->m_device;
VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
VkRenderPass renderPass = s_renderVK->getRenderPass(_num, _attachment);
TextureVK& firstTexture = s_renderVK->m_textures[m_attachment[0].handle.idx];
::VkImageView textureImageViews[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
m_num = 0;
for (uint8_t ii = 0; ii < m_numAttachment; ++ii)
{
TextureVK& texture = s_renderVK->m_textures[m_attachment[ii].handle.idx];
textureImageViews[ii] = texture.m_textureImageView;
if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_COLOR_BIT)
{
m_texture[m_num] = m_attachment[ii].handle;
m_num++;
}
else if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
{
m_depth = m_attachment[ii].handle;
}
}
VkFramebufferCreateInfo fci;
fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fci.pNext = NULL;
fci.flags = 0;
fci.renderPass = renderPass;
fci.attachmentCount = m_numAttachment;
fci.pAttachments = textureImageViews;
fci.width = firstTexture.m_width >> m_attachment[0].mip;
fci.height = firstTexture.m_height >> m_attachment[0].mip;
fci.layers = firstTexture.m_numSides;
VK_CHECK( vkCreateFramebuffer(device, &fci, allocatorCb, &m_framebuffer) );
m_renderPass = renderPass;
}
void FrameBufferVK::destroy()
{
vkDestroy(m_framebuffer);
}
void RendererContextVK::submitBlit(BlitState& _bs, uint16_t _view)
@ -4750,6 +4991,7 @@ VK_DESTROY
setImageMemoryBarrier(m_commandBuffer
, m_backBufferColorImage[m_backBufferColorIdx]
, VK_IMAGE_ASPECT_COLOR_BIT
, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
, 1, 1);
@ -4817,6 +5059,7 @@ BX_UNUSED(currentSamplerStateIdx);
currentProgram = BGFX_INVALID_HANDLE;
hasPredefined = false;
VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
fbh = _render->m_view[view].m_fbh;
setFrameBuffer(fbh);
@ -4826,11 +5069,12 @@ BX_UNUSED(currentSamplerStateIdx);
viewHasScissor = !scissorRect.isZero();
viewScissorRect = viewHasScissor ? scissorRect : rect;
rpbi.framebuffer = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_framebuffer : m_backBufferColor[m_backBufferColorIdx];
rpbi.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPass;
rpbi.renderArea.offset.x = rect.m_x;
rpbi.renderArea.offset.y = rect.m_y;
rpbi.renderArea.extent.width = rect.m_width;
rpbi.renderArea.extent.height = rect.m_height;
VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
{
@ -5337,12 +5581,20 @@ BX_UNUSED(currentSamplerStateIdx);
for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
{
const Binding& bind = renderBind.m_bind[stage];
if (kInvalidHandle != bind.m_idx)
if (kInvalidHandle != bind.m_idx &&
isValid(program.m_fsh->m_sampler[stage].uniformHandle))
{
TextureVK& texture = m_textures[bind.m_idx];
imageInfo[stage].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo[stage].imageView = texture.m_textureImageView;
imageInfo[stage].sampler = texture.m_textureSampler;
VkSampler sampler = getSampler(
(0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & bind.m_samplerFlags)
? bind.m_samplerFlags
: (uint32_t)texture.m_flags
) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK)
, (uint32_t)texture.m_numMips);
imageInfo[stage].imageLayout = texture.m_currentImageLayout;
imageInfo[stage].imageView = texture.m_textureImageView;
imageInfo[stage].sampler = sampler;
wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
wds[wdsCount].pNext = NULL;
@ -5789,6 +6041,7 @@ BX_UNUSED(presentMin, presentMax);
setImageMemoryBarrier(m_commandBuffer
, m_backBufferColorImage[m_backBufferColorIdx]
, VK_IMAGE_ASPECT_COLOR_BIT
, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
, 1, 1);

View File

@ -390,7 +390,6 @@ VK_DESTROY
, m_hash(0)
, m_numUniforms(0)
, m_numPredefined(0)
, m_numSamplers(0)
, m_numBindings(0)
{
}
@ -419,7 +418,6 @@ VK_DESTROY
uint32_t imageBinding;
};
SamplerInfo m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
uint16_t m_numSamplers;
uint16_t m_numBindings;
VkDescriptorSetLayoutBinding m_bindings[32];
};
@ -450,10 +448,10 @@ VK_DESTROY
struct TextureVK
{
TextureVK()
: m_textureImage(VK_NULL_HANDLE)
: m_vkTextureFormat(VK_FORMAT_UNDEFINED)
, m_textureImage(VK_NULL_HANDLE)
, m_textureDeviceMem(VK_NULL_HANDLE)
, m_textureImageView(VK_NULL_HANDLE)
, m_textureSampler(VK_NULL_HANDLE)
, m_currentImageLayout(VK_IMAGE_LAYOUT_UNDEFINED)
{
}
@ -463,6 +461,7 @@ VK_DESTROY
void update(VkCommandPool commandPool, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
void copyBufferToTexture(VkBuffer stagingBuffer, uint32_t bufferImageCopyCount, VkBufferImageCopy* bufferImageCopy);
void setImageMemoryBarrier(VkCommandBuffer commandBuffer, VkImageLayout newImageLayout);
void* m_directAccessPtr;
uint64_t m_flags;
@ -470,16 +469,17 @@ VK_DESTROY
uint32_t m_height;
uint32_t m_depth;
uint32_t m_numLayers;
uint16_t m_samplerIdx;
uint32_t m_numSides;
VkImageViewType m_type;
uint8_t m_requestedFormat;
uint8_t m_textureFormat;
uint8_t m_numMips;
VkFormat m_vkTextureFormat;
VkImageAspectFlags m_vkTextureAspect;
VkImage m_textureImage;
VkDeviceMemory m_textureDeviceMem;
VkImageView m_textureImageView;
VkSampler m_textureSampler;
VkImageLayout m_currentImageLayout;
};
@ -492,9 +492,10 @@ VK_DESTROY
, m_denseIdx(kInvalidHandle)
, m_num(0)
, m_numTh(0)
, m_framebuffer(VK_NULL_HANDLE)
{
}
void create(uint8_t _num, const Attachment* _attachment);
void destroy();
TextureHandle m_texture[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
@ -505,7 +506,10 @@ VK_DESTROY
uint16_t m_denseIdx;
uint8_t m_num;
uint8_t m_numTh;
uint8_t m_numAttachment;
Attachment m_attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
VkFramebuffer m_framebuffer;
VkRenderPass m_renderPass;
};
} /* namespace bgfx */ } // namespace vk