Cleanup.
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@ -405,42 +405,46 @@ uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bit
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void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffer)
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void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffer)
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{
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{
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const bgfx::Memory* mem = bgfx::alloc(_region.width * _region.height * 4);
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uint32_t size = _region.width * _region.height * 4;
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memset(mem->data, 0, mem->size);
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if (0 < size)
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if (_region.getType() == AtlasRegion::TYPE_BGRA8)
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{
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{
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const uint8_t* inLineBuffer = _bitmapBuffer;
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const bgfx::Memory* mem = bgfx::alloc(size);
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uint8_t* outLineBuffer = m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.y * m_textureSize) + _region.x) * 4);
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memset(mem->data, 0, mem->size);
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if (_region.getType() == AtlasRegion::TYPE_BGRA8)
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for (int yy = 0; yy < _region.height; ++yy)
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{
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{
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memcpy(outLineBuffer, inLineBuffer, _region.width * 4);
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const uint8_t* inLineBuffer = _bitmapBuffer;
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inLineBuffer += _region.width * 4;
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uint8_t* outLineBuffer = m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.y * m_textureSize) + _region.x) * 4);
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outLineBuffer += m_textureSize * 4;
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}
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memcpy(mem->data, _bitmapBuffer, mem->size);
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for (int yy = 0; yy < _region.height; ++yy)
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}
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else
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{
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uint32_t layer = _region.getComponentIndex();
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const uint8_t* inLineBuffer = _bitmapBuffer;
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uint8_t* outLineBuffer = (m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.y * m_textureSize) + _region.x) * 4) );
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for (int yy = 0; yy < _region.height; ++yy)
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{
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for (int xx = 0; xx < _region.width; ++xx)
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{
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{
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outLineBuffer[(xx * 4) + layer] = inLineBuffer[xx];
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memcpy(outLineBuffer, inLineBuffer, _region.width * 4);
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inLineBuffer += _region.width * 4;
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outLineBuffer += m_textureSize * 4;
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}
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}
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memcpy(mem->data + yy * _region.width * 4, outLineBuffer, _region.width * 4);
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memcpy(mem->data, _bitmapBuffer, mem->size);
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inLineBuffer += _region.width;
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outLineBuffer += m_textureSize * 4;
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}
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}
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}
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else
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{
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uint32_t layer = _region.getComponentIndex();
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const uint8_t* inLineBuffer = _bitmapBuffer;
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uint8_t* outLineBuffer = (m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.y * m_textureSize) + _region.x) * 4) );
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bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.x, _region.y, _region.width, _region.height, mem);
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for (int yy = 0; yy < _region.height; ++yy)
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{
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for (int xx = 0; xx < _region.width; ++xx)
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{
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outLineBuffer[(xx * 4) + layer] = inLineBuffer[xx];
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}
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memcpy(mem->data + yy * _region.width * 4, outLineBuffer, _region.width * 4);
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inLineBuffer += _region.width;
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outLineBuffer += m_textureSize * 4;
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}
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}
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bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.x, _region.y, _region.width, _region.height, mem);
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}
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}
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}
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void Atlas::packFaceLayerUV(uint32_t _idx, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride) const
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void Atlas::packFaceLayerUV(uint32_t _idx, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride) const
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