Cleanup.
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@ -405,7 +405,10 @@ uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bit
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void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffer)
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void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffer)
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{
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{
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const bgfx::Memory* mem = bgfx::alloc(_region.width * _region.height * 4);
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uint32_t size = _region.width * _region.height * 4;
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if (0 < size)
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{
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const bgfx::Memory* mem = bgfx::alloc(size);
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memset(mem->data, 0, mem->size);
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memset(mem->data, 0, mem->size);
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if (_region.getType() == AtlasRegion::TYPE_BGRA8)
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if (_region.getType() == AtlasRegion::TYPE_BGRA8)
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{
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{
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@ -441,6 +444,7 @@ void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffe
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}
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}
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bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.x, _region.y, _region.width, _region.height, mem);
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bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.x, _region.y, _region.width, _region.height, mem);
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}
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}
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}
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void Atlas::packFaceLayerUV(uint32_t _idx, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride) const
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void Atlas::packFaceLayerUV(uint32_t _idx, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride) const
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