Updated docs.
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@ -297,7 +297,6 @@ into working directory, and it will be automatically loaded during bgfx
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initialization. This allows frame capture at any time by pressing
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<strong>F11</strong>.</p>
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<p>Download: <a class="reference external" href="https://renderdoc.org/builds">RenderDoc</a></p>
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<p>RenderDoc <a class="reference external" href="https://renderdoc.org/docs/how/index.html">How do I ...?</a> documentation.</p>
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</div>
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<div class="section" id="intelgpa">
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<h3>IntelGPA<a class="headerlink" href="#intelgpa" title="Permalink to this headline">¶</a></h3>
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@ -553,6 +552,8 @@ bindings.</li>
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<li>Camilla Berglund (<a class="reference external" href="https://github.com/elmindreda">@elmindreda</a>) - GLFW support.</li>
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<li>Daniel Ludwig (<a class="reference external" href="https://github.com/code-disaster">@code-disaster</a>) - Lightweight Java Game
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Library 3 bindings.</li>
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<li>Benoit Jacquier (<a class="reference external" href="https://github.com/benoitjacquier">@benoitjacquier</a>) - Added support for
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cubemap as texture 2D array in a compute shader.</li>
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</ul>
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</div></blockquote>
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</div>
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