Updated docs.

This commit is contained in:
Branimir Karadžić 2016-10-23 12:18:41 -07:00
parent 28444eb819
commit 72638f7d7b
2 changed files with 3 additions and 2 deletions

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@ -297,7 +297,6 @@ into working directory, and it will be automatically loaded during bgfx
initialization. This allows frame capture at any time by pressing
<strong>F11</strong>.</p>
<p>Download: <a class="reference external" href="https://renderdoc.org/builds">RenderDoc</a></p>
<p>RenderDoc <a class="reference external" href="https://renderdoc.org/docs/how/index.html">How do I ...?</a> documentation.</p>
</div>
<div class="section" id="intelgpa">
<h3>IntelGPA<a class="headerlink" href="#intelgpa" title="Permalink to this headline"></a></h3>
@ -553,6 +552,8 @@ bindings.</li>
<li>Camilla Berglund (<a class="reference external" href="https://github.com/elmindreda">&#64;elmindreda</a>) - GLFW support.</li>
<li>Daniel Ludwig (<a class="reference external" href="https://github.com/code-disaster">&#64;code-disaster</a>) - Lightweight Java Game
Library 3 bindings.</li>
<li>Benoit Jacquier (<a class="reference external" href="https://github.com/benoitjacquier">&#64;benoitjacquier</a>) - Added support for
cubemap as texture 2D array in a compute shader.</li>
</ul>
</div></blockquote>
</div>

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