Added border texture address mode.
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@ -263,14 +263,17 @@
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#define BGFX_TEXTURE_NONE UINT32_C(0x00000000) //!<
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#define BGFX_TEXTURE_U_MIRROR UINT32_C(0x00000001) //!<
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#define BGFX_TEXTURE_U_CLAMP UINT32_C(0x00000002) //!<
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#define BGFX_TEXTURE_U_BORDER UINT32_C(0x00000003) //!<
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#define BGFX_TEXTURE_U_SHIFT 0 //!<
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#define BGFX_TEXTURE_U_MASK UINT32_C(0x00000003) //!<
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#define BGFX_TEXTURE_V_MIRROR UINT32_C(0x00000004) //!<
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#define BGFX_TEXTURE_V_CLAMP UINT32_C(0x00000008) //!<
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#define BGFX_TEXTURE_V_BORDER UINT32_C(0x0000000c) //!<
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#define BGFX_TEXTURE_V_SHIFT 2 //!<
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#define BGFX_TEXTURE_V_MASK UINT32_C(0x0000000c) //!<
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#define BGFX_TEXTURE_W_MIRROR UINT32_C(0x00000010) //!<
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#define BGFX_TEXTURE_W_CLAMP UINT32_C(0x00000020) //!<
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#define BGFX_TEXTURE_W_BORDER UINT32_C(0x00000030) //!<
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#define BGFX_TEXTURE_W_SHIFT 4 //!<
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#define BGFX_TEXTURE_W_MASK UINT32_C(0x00000030) //!<
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#define BGFX_TEXTURE_MIN_POINT UINT32_C(0x00000040) //!<
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@ -141,6 +141,7 @@ namespace bgfx { namespace d3d11
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D3D11_TEXTURE_ADDRESS_WRAP,
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D3D11_TEXTURE_ADDRESS_MIRROR,
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D3D11_TEXTURE_ADDRESS_CLAMP,
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D3D11_TEXTURE_ADDRESS_BORDER,
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};
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/*
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@ -125,6 +125,7 @@ namespace bgfx { namespace d3d12
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D3D12_TEXTURE_ADDRESS_MODE_WRAP,
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D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
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D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
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D3D12_TEXTURE_ADDRESS_MODE_BORDER,
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};
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/*
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@ -2804,11 +2805,15 @@ data.NumQualityLevels = 0;
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sd.AddressU = s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
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sd.AddressV = s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
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sd.AddressW = s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
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sd.MinLOD = 0;
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sd.MaxLOD = D3D12_FLOAT32_MAX;
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sd.MipLODBias = 0.0f;
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sd.MaxAnisotropy = 1; //m_maxAnisotropy;
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sd.ComparisonFunc = 0 == cmpFunc ? D3D12_COMPARISON_FUNC_NEVER : s_cmpFunc[cmpFunc];
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sd.BorderColor[0] = 0.0f;
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sd.BorderColor[1] = 0.0f;
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sd.BorderColor[2] = 0.0f;
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sd.BorderColor[3] = 0.0f;
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sd.MinLOD = 0;
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sd.MaxLOD = D3D12_FLOAT32_MAX;
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D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle =
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{
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@ -153,6 +153,7 @@ namespace bgfx { namespace d3d9
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D3DTADDRESS_WRAP,
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D3DTADDRESS_MIRROR,
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D3DTADDRESS_CLAMP,
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D3DTADDRESS_BORDER,
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};
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static const D3DTEXTUREFILTERTYPE s_textureFilter[] =
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@ -160,6 +160,7 @@ namespace bgfx { namespace gl
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GL_REPEAT,
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GL_MIRRORED_REPEAT,
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GL_CLAMP_TO_EDGE,
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GL_CLAMP,
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};
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static const GLenum s_textureFilterMag[] =
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